2013-06-07 17:53:55 +00:00
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// Copyright (c) 2009-2011 Ignacio Castano <castano@gmail.com>
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// Copyright (c) 2007-2009 NVIDIA Corporation -- Ignacio Castano <icastano@nvidia.com>
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NVTT_INPUTOPTIONS_H
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#define NVTT_INPUTOPTIONS_H
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#include "nvtt.h"
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#include "nvmath/Vector.h"
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namespace nvtt
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{
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struct InputOptions::Private
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{
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Private() : images(NULL) {}
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WrapMode wrapMode;
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TextureType textureType;
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InputFormat inputFormat;
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AlphaMode alphaMode;
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uint width;
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uint height;
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uint depth;
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uint faceCount;
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uint mipmapCount;
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uint imageCount;
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void ** images;
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// Gamma conversion.
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float inputGamma;
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float outputGamma;
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// Mipmap generation options.
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bool generateMipmaps;
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int maxLevel;
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MipmapFilter mipmapFilter;
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// Kaiser filter parameters.
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float kaiserWidth;
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float kaiserAlpha;
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float kaiserStretch;
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// Normal map options.
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bool isNormalMap;
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bool normalizeMipmaps;
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bool convertToNormalMap;
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nv::Vector4 heightFactors;
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nv::Vector4 bumpFrequencyScale;
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// Adjust extents.
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uint maxExtent;
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RoundMode roundMode;
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};
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} // nvtt namespace
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#endif // NVTT_INPUTOPTIONS_H
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