nvidia-texture-tools/NVIDIA_Texture_Tools_TODO.txt

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2007-04-17 08:49:19 +00:00
Short term:
- Improve quality of fast compressors.
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- More accelerated compressors.
- Accelerate mipmap generation.
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- Generic RGB pixel format conversion.
- Do not assume that alpha is used for transparency.
Longer term:
- support for DXT1a format.
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- support for correct cubemap filtering.
- support for correct cubemap borders and atlas borders. (Crytek request)
- support for 3d textures & 3d compression.
- Add support for occlusion map, horizon map & bent normal map generation.
- Add support for accurate normal map mipmap computation. Using lighting integrals.
- Add support for YCoCg and JPEG-LS color transforms. Add high quality DXT5-RGB compression.
- Add full support for mirror wrap mode.
- Generation of cone maps for relief mapping.
- Add min/max box mipmap filters.