Cosine power filter. A bit of renaming.

This commit is contained in:
castano
2011-09-28 16:40:59 +00:00
parent dbdf9b6398
commit 03c3fa42a8
10 changed files with 428 additions and 188 deletions

View File

@ -46,10 +46,10 @@ namespace nvtt
Private() {}
bool compress(const InputOptions::Private & inputOptions, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const;
bool compress(const TexImage & tex, int face, int mipmap, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const;
bool compress(const Surface & tex, int face, int mipmap, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const;
bool compress(AlphaMode alphaMode, int w, int h, int d, int face, int mipmap, const float * data, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const;
void quantize(TexImage & tex, const CompressionOptions::Private & compressionOptions) const;
void quantize(Surface & tex, const CompressionOptions::Private & compressionOptions) const;
bool outputHeader(nvtt::TextureType textureType, int w, int h, int d, int mipmapCount, bool isNormalMap, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions) const;