Merge trunk fixes to 2.0 branch. Get things ready for 2.0.2 release.

This commit is contained in:
castano
2008-03-27 04:44:29 +00:00
parent 46334cb96a
commit 07df6e7539
16 changed files with 286 additions and 2056 deletions

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@ -307,15 +307,6 @@ void ColorBlock::boundsRangeAlpha(Color32 * start, Color32 * end) const
}
void ColorBlock::bestFitRange(Color32 * start, Color32 * end) const
{
nvDebugCheck(start != NULL);
nvDebugCheck(end != NULL);
Vector3 axis = bestFitLine().direction();
computeRange(axis, start, end);
}
/// Sort colors by abosolute value in their 16 bit representation.
void ColorBlock::sortColorsByAbsoluteValue()
{
@ -393,19 +384,6 @@ void ColorBlock::sortColors(const Vector3 & axis)
}
/// Get least squares line that best approxiamtes the points of the color block.
Line3 ColorBlock::bestFitLine() const
{
Array<Vector3> pointArray(16);
for(int i = 0; i < 16; i++) {
pointArray.append(Vector3(m_color[i].r, m_color[i].g, m_color[i].b));
}
return Fit::bestLine(pointArray);
}
/// Get the volume of the color block.
float ColorBlock::volume() const
{

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@ -4,7 +4,6 @@
#define NV_IMAGE_COLORBLOCK_H
#include <nvmath/Color.h>
#include <nvmath/Fitting.h> // Line3
namespace nv
{
@ -33,16 +32,13 @@ namespace nv
void luminanceRange(Color32 * start, Color32 * end) const;
void boundsRange(Color32 * start, Color32 * end) const;
void boundsRangeAlpha(Color32 * start, Color32 * end) const;
void bestFitRange(Color32 * start, Color32 * end) const;
void sortColorsByAbsoluteValue();
void computeRange(const Vector3 & axis, Color32 * start, Color32 * end) const;
void sortColors(const Vector3 & axis);
Line3 bestFitLine() const;
float volume() const;
Line3 diameterLine() const;
// Accessors
const Color32 * colors() const;

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@ -296,7 +296,7 @@ static bool downsample(const FloatImage * src, const BitMap * srcMask, const Flo
return true;
}
// This is the filter used in the Lumigraph paper. The Unreal engine uses something similar.
// This is the filter used in the Lumigraph paper.
void nv::fillPullPush(FloatImage * img, const BitMap * bmap)
{
nvCheck(img != NULL);
@ -644,8 +644,8 @@ struct LocalPixels
// This is a cubic extrapolation filter from Charles Bloom (DoPixelSeamFix).
void nv::fillCubicExtrapolate(int passCount, FloatImage * img, BitMap * bmap, int coverageIndex /*= -1*/)
// This is a quadratic extrapolation filter from Charles Bloom (DoPixelSeamFix). Used with his permission.
void nv::fillQuadraticExtrapolate(int passCount, FloatImage * img, BitMap * bmap, int coverageIndex /*= -1*/)
{
nvCheck(passCount > 0);
nvCheck(img != NULL);

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@ -89,7 +89,7 @@ namespace nv
NVIMAGE_API void fillPullPush(FloatImage * img, const BitMap * bmap);
NVIMAGE_API void fillExtrapolate(int passCount, FloatImage * img, BitMap * bmap);
NVIMAGE_API void fillCubicExtrapolate(int passCount, FloatImage * img, BitMap * bmap, int coverageIndex = -1);
NVIMAGE_API void fillQuadraticExtrapolate(int passCount, FloatImage * img, BitMap * bmap, int coverageIndex = -1);
} // nv namespace