Edited wiki page through web user interface.

This commit is contained in:
castano 2007-11-21 03:40:54 +00:00
parent 5d5b6d99b6
commit 0837660851

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@ -30,15 +30,15 @@ It takes the texture defined by `InputOptions`, compresses it according to the `
Here's a very simple usage example:
{{{
InputOptions inputOptions;
inputOptions.setTextureLayout(TextureType_2D, w, h);
nvtt::InputOptions inputOptions;
inputOptions.setTextureLayout(nvtt::TextureType_2D, w, h);
inputOptions.setMipmapData(data, w, h);
OutputOptions outputOptions;
nvtt::OutputOptions outputOptions;
outputOptions.setFileName("output.dds");
CompressionOptions compressionOptions;
compressionOptions.setFormat(Format_DXT1);
nvtt::CompressionOptions compressionOptions;
compressionOptions.setFormat(nvtt::Format_DXT1);
nvtt::compress(inputOptions, outputOptions, compressionOptions);
}}}