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@ -1,6 +1,8 @@
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// This code is in the public domain -- castanyo@yahoo.es
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#include <nvmath/SphericalHarmonic.h>
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#include "SphericalHarmonic.h"
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#include "Vector.h"
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using namespace nv;
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#ifndef NV_MATH_SPHERICALHARMONIC_H
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#define NV_MATH_SPHERICALHARMONIC_H
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#include "Vector.h"
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#include "nvmath.h"
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#include <string.h> // memcpy
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namespace nv
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{
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class Vector3;
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class Matrix;
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NVMATH_API float legendrePolynomial( int l, int m, float x ) NV_CONST;
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NVMATH_API float shBasis( int l, int m, float theta, float phi ) NV_CONST;
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NVMATH_API float shBasis( int l, int m, Vector3::Arg v ) NV_CONST;
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NVMATH_API float shBasis( int l, int m, const Vector3 & v ) NV_CONST;
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NVMATH_API float hshBasis( int l, int m, float theta, float phi ) NV_CONST;
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NVMATH_API float hshBasis( int l, int m, Vector3::Arg v ) NV_CONST;
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NVMATH_API float hshBasis( int l, int m, const Vector3 & v ) NV_CONST;
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class Sh;
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float dot(const Sh & a, const Sh & b) NV_CONST;
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@ -185,7 +186,7 @@ namespace nv
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}*/
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/// Evaluate
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void eval(Vector3::Arg dir)
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void eval(const Vector3 & dir)
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{
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for(int l = 0; l <= m_order; l++) {
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for(int m = -l; m <= l; m++) {
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@ -196,7 +197,7 @@ namespace nv
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/// Evaluate the spherical harmonic function.
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float sample(Vector3::Arg dir) const
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float sample(const Vector3 & dir) const
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{
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Sh sh(order());
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sh.eval(dir);
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