Fix build under OSX with clang. Fixes issue 180.
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@ -343,9 +343,10 @@ namespace
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case DXGI_FORMAT_B8G8R8X8_TYPELESS:
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case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
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return 8*4;
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default:
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return 0;
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}
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return 0;
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nvUnreachable();
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}
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} // namespace
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@ -349,8 +349,8 @@ float nv::averageAngularError(const FloatImage * img0, const FloatImage * img1)
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Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
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Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
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n0 = 2 * n0 - Vector3(1);
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n1 = 2 * n1 - Vector3(1);
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n0 = 2.0f * n0 - Vector3(1);
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n1 = 2.0f * n1 - Vector3(1);
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n0 = normalizeSafe(n0, Vector3(0), 0.0f);
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n1 = normalizeSafe(n1, Vector3(0), 0.0f);
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@ -387,8 +387,8 @@ float nv::rmsAngularError(const FloatImage * img0, const FloatImage * img1)
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Vector3 n0 = Vector3(x0[i], y0[i], z0[i]);
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Vector3 n1 = Vector3(x1[i], y1[i], z1[i]);
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n0 = 2 * n0 - Vector3(1);
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n1 = 2 * n1 - Vector3(1);
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n0 = 2.0f * n0 - Vector3(1);
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n1 = 2.0f * n1 - Vector3(1);
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n0 = normalizeSafe(n0, Vector3(0), 0.0f);
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n1 = normalizeSafe(n1, Vector3(0), 0.0f);
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