Fix build. Minor cleanups.
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cfdc731634
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1e0dea0738
@ -61,7 +61,7 @@ ELSE(NVTT_SHARED)
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ADD_LIBRARY(nvtt ${NVTT_SRCS})
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ENDIF(NVTT_SHARED)
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TARGET_LINK_LIBRARIES(nvtt ${LIBS} nvcore nvmath nvimage squish)
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TARGET_LINK_LIBRARIES(nvtt ${LIBS} nvcore nvmath nvimage squish bc6h)
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INSTALL(TARGETS nvtt
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RUNTIME DESTINATION bin
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@ -29,6 +29,9 @@
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#include "bc6h/zoh.h"
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#include "bc6h/utils.h"
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//#include "bc7/avpcl.h"
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//#include "bc7/utils.h"
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using namespace nv;
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using namespace nvtt;
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@ -52,3 +55,7 @@ void CompressorBC6::compressBlock(Tile & tile, AlphaMode alphaMode, const Compre
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}
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void CompressorBC7::compressBlock(Tile & tile, AlphaMode alphaMode, const CompressionOptions::Private & compressionOptions, void * output)
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{
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// @@ TODO
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}
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@ -29,16 +29,16 @@
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namespace nv
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{
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struct CompressorBC6 : public TileCompressor
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{
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{
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virtual void compressBlock(Tile & tile, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
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virtual uint blockSize() const { return 16; }
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};
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virtual uint blockSize() const { return 16; }
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};
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struct CompressorBC7 : public TileCompressor
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{
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{
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virtual void compressBlock(Tile & tile, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
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virtual uint blockSize() const { return 16; }
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};
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virtual uint blockSize() const { return 16; }
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};
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} // nv namespace
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@ -20,6 +20,8 @@ using namespace nv;
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static int denom7_weights_64[] = {0, 9, 18, 27, 37, 46, 55, 64}; // divided by 64
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static int denom15_weights_64[] = {0, 4, 9, 13, 17, 21, 26, 30, 34, 38, 43, 47, 51, 55, 60, 64}; // divided by 64
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/*static*/ Format Utils::FORMAT;
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int Utils::lerp(int a, int b, int i, int denom)
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{
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nvDebugCheck (denom == 3 || denom == 7 || denom == 15);
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@ -44,7 +44,7 @@ enum Format { UNSIGNED_F16, SIGNED_F16 };
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class Utils
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{
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public:
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static ::Format FORMAT; // this is a global -- we're either handling unsigned or unsigned half values
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static ::Format FORMAT; // this is a global -- we're either handling unsigned or unsigned half values
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// error metrics
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static double norm(const nv::Vector3 &a, const nv::Vector3 &b);
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@ -465,7 +465,7 @@ void ZOH::decompresstwo(const char *block, Tile &t)
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// lookup
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for (int y = 0; y < Tile::TILE_H; y++)
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for (int x = 0; x < Tile::TILE_W; x++)
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t.data[y][x] = palette[REGION(x,y,shapeindex)][indices[y][x]];
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t.data[y][x] = palette[REGION(x,y,shapeindex)][indices[y][x]];
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}
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// given a collection of colors and quantized endpoints, generate a palette, choose best entries, and return a single toterr
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