More work toward 2.1: Implement InputOptions using TexImage.
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@ -44,87 +44,75 @@ using namespace nv;
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using namespace nvtt;
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void FixedBlockCompressor::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMode alphaMode, uint w, uint h, const void * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions)
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void FixedBlockCompressor::compress(nvtt::AlphaMode alphaMode, uint w, uint h, const float * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions)
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{
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const uint bs = blockSize();
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const uint bw = (w + 3) / 4;
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const uint bh = (h + 3) / 4;
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const uint bs = blockSize();
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const uint bw = (w + 3) / 4;
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const uint bh = (h + 3) / 4;
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#if defined(HAVE_OPENMP)
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bool singleThreaded = false;
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bool singleThreaded = false;
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#else
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bool singleThreaded = true;
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bool singleThreaded = true;
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#endif
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// Use a single thread to compress small textures.
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if (bw * bh < 16) singleThreaded = true;
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// Use a single thread to compress small textures.
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if (bw * bh < 16) singleThreaded = true;
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if (singleThreaded)
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if (singleThreaded)
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{
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nvDebugCheck(bs <= 16);
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uint8 mem[16]; // @@ Output one row at a time!
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for (int y = 0; y < int(h); y += 4) {
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for (uint x = 0; x < w; x += 4) {
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for (int y = 0; y < int(h); y += 4) {
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for (uint x = 0; x < w; x += 4) {
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ColorBlock rgba;
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if (inputFormat == nvtt::InputFormat_BGRA_8UB) {
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rgba.init(w, h, (const uint *)data, x, y);
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}
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else {
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nvDebugCheck(inputFormat == nvtt::InputFormat_RGBA_32F);
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rgba.init(w, h, (const float *)data, x, y);
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}
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ColorBlock rgba;
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rgba.init(w, h, data, x, y);
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compressBlock(rgba, alphaMode, compressionOptions, mem);
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compressBlock(rgba, alphaMode, compressionOptions, mem);
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if (outputOptions.outputHandler != NULL) {
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outputOptions.outputHandler->writeData(mem, bs);
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}
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}
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}
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}
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if (outputOptions.outputHandler != NULL) {
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outputOptions.outputHandler->writeData(mem, bs);
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}
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}
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}
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}
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#if defined(HAVE_OPENMP)
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else
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{
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else
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{
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const uint size = bs * bw * bh;
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uint8 * mem = new uint8[size];
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#pragma omp parallel
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{
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#pragma omp for
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for (int i = 0; i < int(bw*bh); i++)
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{
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const uint x = i % bw;
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const uint y = i / bw;
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#pragma omp parallel
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{
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#pragma omp for
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for (int i = 0; i < int(bw*bh); i++)
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{
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const uint x = i % bw;
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const uint y = i / bw;
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ColorBlock rgba;
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if (inputFormat == nvtt::InputFormat_BGRA_8UB) {
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rgba.init(w, h, (uint *)data, 4*x, 4*y);
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}
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else {
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nvDebugCheck(inputFormat == nvtt::InputFormat_RGBA_32F);
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rgba.init(w, h, (float *)data, 4*x, 4*y);
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}
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ColorBlock rgba;
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rgba.init(w, h, data, 4*x, 4*y);
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uint8 * ptr = mem + (y * bw + x) * bs;
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compressBlock(rgba, alphaMode, compressionOptions, ptr);
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} // omp for
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} // omp parallel
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uint8 * ptr = mem + (y * bw + x) * bs;
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compressBlock(rgba, alphaMode, compressionOptions, ptr);
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} // omp for
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} // omp parallel
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if (outputOptions.outputHandler != NULL) {
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outputOptions.outputHandler->writeData(mem, size);
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}
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delete [] mem;
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if (outputOptions.outputHandler != NULL) {
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outputOptions.outputHandler->writeData(mem, size);
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}
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delete [] mem;
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}
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#endif
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}
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#include "bc6h/tile.h"
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void TileCompressor::compress(InputFormat inputFormat, AlphaMode alphaMode, uint w, uint h, const void * data, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions)
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void TileCompressor::compress(AlphaMode alphaMode, uint w, uint h, const float * data, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions)
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{
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const uint bs = blockSize();
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const uint bw = (w + 3) / 4;
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@ -141,13 +129,7 @@ void TileCompressor::compress(InputFormat inputFormat, AlphaMode alphaMode, uint
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for (uint x = 0; x < w; x += 4) {
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Tile tile;
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if (inputFormat == nvtt::InputFormat_BGRA_8UB) {
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//tile.init((const uint *)data, w, h, x, y);
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}
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else {
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nvDebugCheck(inputFormat == nvtt::InputFormat_RGBA_32F);
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//tile.init((const float *)data, w, h, x, y);
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}
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//tile.init((const float *)data, w, h, x, y);
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compressBlock(tile, alphaMode, compressionOptions, mem);
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