ABI: Restore InputOptions::setTextureLayout(TextureType, int, int, int)

Although adding a method argument with default argument keeps API
compatibility, it changes the function type.

Use function overloading instead and implement the old one as a wrapper
to the extended one, supplying the default argument.

Fixes part of https://github.com/castano/nvidia-texture-tools/issues/259

Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de>
pull/275/head
Stefan Brüns 6 years ago
parent 9489aed825
commit 1e33823b12

@ -124,7 +124,14 @@ void InputOptions::reset()
// Setup the input image.
void InputOptions::setTextureLayout(TextureType type, int width, int height, int depth /*= 1*/, int arraySize /*= 1*/)
// Overload for ABI compatibility
void InputOptions::setTextureLayout(TextureType type, int width, int height, int depth /*= 1*/)
{
setTextureLayout(type, width, height, depth, 1);
}
// Setup the input image.
void InputOptions::setTextureLayout(TextureType type, int width, int height, int depth, int arraySize)
{
// Validate arguments.
nvCheck(width >= 0);

@ -290,7 +290,9 @@ namespace nvtt
NVTT_API void reset();
// Setup input layout.
NVTT_API void setTextureLayout(TextureType type, int w, int h, int d = 1, int arraySize = 1);
// Overload for ABI compatibility
NVTT_API void setTextureLayout(TextureType type, int w, int h, int d = 1 /*, arraysize = 1 */);
NVTT_API void setTextureLayout(TextureType type, int w, int h, int d, int arraySize);
NVTT_API void resetTextureLayout();
// Set mipmap data. Copies the data.

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