osx fixes. Update cmake files.
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@ -50,7 +50,7 @@ ELSE(CG_FOUND)
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ENDIF(CG_FOUND)
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# CUDA
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FIND_PACKAGE(CUDA)
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#FIND_PACKAGE(CUDA)
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IF(CUDA_FOUND)
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IF(MINGW)
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MESSAGE(STATUS "Looking for CUDA - not supported on MinGW")
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@ -25,7 +25,7 @@
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#endif
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#define NV_FASTCALL __attribute__((fastcall))
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#define NV_FORCEINLINE __attribute__((always_inline))
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#define NV_FORCEINLINE inline __attribute__((always_inline))
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#define NV_DEPRECATED __attribute__((deprecated))
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#if __GNUC__ > 2
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@ -25,7 +25,7 @@
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#endif
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#define NV_FASTCALL __attribute__((fastcall))
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#define NV_FORCEINLINE __attribute__((always_inline))
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#define NV_FORCEINLINE inline __attribute__((always_inline))
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#define NV_DEPRECATED __attribute__((deprecated))
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@ -82,7 +82,7 @@ namespace nv
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template <> inline uint8 toU8<uint16>(uint16 x) { nvDebugCheck(x <= NV_UINT8_MAX); return (uint8)x; }
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template <> inline uint8 toU8<int16>(int16 x) { nvDebugCheck(x >= 0 && x <= NV_UINT8_MAX); return (uint8)x; }
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//template <> inline uint8 toU8<uint8>(uint8 x) { return x; }
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template <> inline uint8 toU8<int8>(int8 x) { nvDebugCheck(x >= 0 && x <= NV_UINT8_MAX); return (uint8)x; }
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template <> inline uint8 toU8<int8>(int8 x) { nvDebugCheck(x >= 0); return (uint8)x; }
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// int8 casts:
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template <typename T> inline int8 toI8(T x) { return x; }
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@ -9,6 +9,7 @@ SET(MATH_SRCS
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Matrix.h
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Plane.h Plane.inl Plane.cpp
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SphericalHarmonic.h SphericalHarmonic.cpp
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SimdVector.h SimdVector_SSE.h SimdVector_VE.h
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Vector.h Vector.inl)
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INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})
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@ -32,6 +32,28 @@ void Event::wait() {
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WaitForSingleObject(m->handle, INFINITE);
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}
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#elif NV_OS_UNIX
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// @@ TODO
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#pragma NV_MESSAGE("Implement event using pthreads!")
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struct Event::Private {
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};
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Event::Event() : m(new Private) {
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}
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Event::~Event() {
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}
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void Event::post() {
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}
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void Event::wait() {
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}
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#endif
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/*static*/ void Event::post(Event * events, uint count) {
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for (uint i = 0; i < count; i++) {
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@ -40,14 +62,9 @@ void Event::wait() {
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}
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/*static*/ void Event::wait(Event * events, uint count) {
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// @@ Use wait for multiple objects?
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// @@ Use wait for multiple objects in win32?
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for (uint i = 0; i < count; i++) {
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events[i].wait();
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}
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}
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#elif NV_OS_UNIX
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// @@ TODO
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#pragma NV_MESSAGE("Implement event using pthreads!")
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#endif
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@ -9,8 +9,12 @@
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using namespace nv;
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// @@ nvthread is only fully implemented in win32.
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#if NV_OS_WIN32
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#define ENABLE_PARALLEL_FOR 1
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#else
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#define ENABLE_PARALLEL_FOR 0
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#endif
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void worker(void * arg) {
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ParallelFor * owner = (ParallelFor *)arg;
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