Porting parallel stuff to unix.

pull/216/head
castano 13 years ago
parent 5081360073
commit 2364f539eb

@ -25,6 +25,12 @@ namespace nv
inline uint32 asUnsigned(int32 x) { return (uint32) x; }
inline uint64 asUnsigned(int64 x) { return (uint64) x; }
template <typename T> inline uint32 toU32(T x) {
nvDebugCheck(x <= UINT32_MAX);
nvDebugCheck(x >= 0);
return (uint32) x;
}
/*
template <typename T> inline int8 toI8(T x) {
nvDebugCheck(x <= INT8_MAX);

@ -34,16 +34,16 @@ extern "C"
namespace nv {
// Load and stores.
inline uint32 loadRelaxed(const uint32 * ptr) { return *ptr; }
inline void storeRelaxed(uint32 * ptr, uint32 value) { *ptr = value; }
inline uint32 loadRelaxed(const uint32 * ptr) { return *ptr; }
inline void storeRelaxed(uint32 * ptr, uint32 value) { *ptr = value; }
inline uint32 loadAcquire(const volatile uint32 * ptr)
inline uint32 loadAcquire(const volatile uint32 * ptr)
{
nvDebugCheck((intptr_t(ptr) & 3) == 0);
#if POSH_CPU_X86 || POSH_CPU_X86_64
nvCompilerReadBarrier();
uint32 ret = *ptr; // on x86, loads are Acquire
uint32 ret = *ptr; // on x86, loads are Acquire
nvCompilerReadBarrier();
return ret;
#else
@ -51,17 +51,17 @@ namespace nv {
#endif
}
inline void storeRelease(volatile uint32 * ptr, uint32 value)
inline void storeRelease(volatile uint32 * ptr, uint32 value)
{
nvDebugCheck((intptr_t(ptr) & 3) == 0);
nvDebugCheck((intptr_t(&value) & 3) == 0);
#if POSH_CPU_X86 || POSH_CPU_X86_64
nvCompilerWriteBarrier();
*ptr = value; // on x86, stores are Release
nvCompilerWriteBarrier();
*ptr = value; // on x86, stores are Release
nvCompilerWriteBarrier();
#else
#error "Not implemented"
#error "Atomics not implemented."
#endif
}
@ -84,6 +84,25 @@ namespace nv {
return (uint32)_InterlockedDecrement((long *)value);
}
#elif NV_CC_GNUC
// Many alternative implementations at:
// http://www.memoryhole.net/kyle/2007/05/atomic_incrementing.html
inline uint32 atomicIncrement(uint32 * value)
{
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_fetch_and_add(value, 1);
}
inline uint32 atomicDecrement(uint32 * value)
{
nvDebugCheck((intptr_t(value) & 3) == 0);
return __sync_fetch_and_sub(value, 1);
}
#else
#error "Atomics not implemented."
#endif
@ -107,19 +126,19 @@ namespace nv {
template <typename T>
class Atomic
{
public:
explicit Atomic() : m_value() { }
explicit Atomic( T val ) : m_value(val) { }
~Atomic() { }
T loadRelaxed() const { return m_value; }
void storeRelaxed(T val) { m_value = val; }
template <typename T>
class Atomic
{
public:
explicit Atomic() : m_value() { }
explicit Atomic( T val ) : m_value(val) { }
~Atomic() { }
T loadRelaxed() const { return m_value; }
void storeRelaxed(T val) { m_value = val; }
//T loadAcquire() const volatile { return nv::loadAcquire(&m_value); }
//void storeRelease(T val) volatile { nv::storeRelease(&m_value, val); }
//void storeRelease(T val) volatile { nv::storeRelease(&m_value, val); }
void increment() /*volatile*/ { nv::atomicIncrement(m_value); }
void decrement() /*volatile*/ { nv::atomicDecrement(m_value); }
@ -128,14 +147,14 @@ namespace nv {
T compareAndExchange(T oldVal, T newVal) { nv::atomicCompareAndStore(&m_value, oldVal, newVal); }
T exchange(T newVal) { nv::atomicExchange(&m_value, newVal); }
private:
// don't provide operator = or == ; make the client write Store( Load() )
NV_FORBID_COPY(Atomic);
private:
// don't provide operator = or == ; make the client write Store( Load() )
NV_FORBID_COPY(Atomic);
NV_COMPILER_CHECK(sizeof(T) == sizeof(uint32) || sizeof(T) == sizeof(uint64));
T m_value;
};
NV_COMPILER_CHECK(sizeof(T) == sizeof(uint32) || sizeof(T) == sizeof(uint64));
T m_value;
};
#endif
} // nv namespace

@ -1,11 +1,13 @@
PROJECT(nvthreads)
SET(THREADS_SRCS
nvthreads.h
nvthread.h nvthread.cpp
Atomic.h
Event.h Event.cpp
Mutex.h Mutex.cpp
SpinWaiter.h SpinWaiter.cpp
ParallelFor.h ParallelFor.cpp
Thread.h Thread.cpp
ThreadLocalStorage.h ThreadLocalStorage.cpp)
ThreadPool.h ThreadPool.cpp)
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_SOURCE_DIR})

@ -13,7 +13,7 @@ using namespace nv;
#if NV_OS_WIN32
struct Event::Private {
HANDLE handle;
HANDLE handle;
};
Event::Event() : m(new Private) {
@ -48,5 +48,6 @@ void Event::wait() {
}
#elif NV_OS_UNIX
// @@
// @@ TODO
#pragma NV_MESSAGE("Implement event using pthreads!")
#endif

@ -11,23 +11,23 @@
namespace nv
{
// This is intended to be used by a single waiter thread.
class NVTHREAD_CLASS Event
{
NV_FORBID_COPY(Event);
public:
Event();
~Event();
class NVTHREAD_CLASS Event
{
NV_FORBID_COPY(Event);
public:
Event();
~Event();
void post();
void wait(); // Wait resets the event.
void post();
void wait(); // Wait resets the event.
static void post(Event * events, uint count);
static void wait(Event * events, uint count);
private:
struct Private;
AutoPtr<Private> m;
};
private:
struct Private;
AutoPtr<Private> m;
};
} // nv namespace

@ -19,71 +19,71 @@ using namespace nv;
#if NV_OS_WIN32
struct Mutex::Private {
CRITICAL_SECTION mutex;
CRITICAL_SECTION mutex;
};
Mutex::Mutex () : m(new Private)
{
InitializeCriticalSection(&m->mutex);
InitializeCriticalSection(&m->mutex);
}
Mutex::~Mutex ()
{
DeleteCriticalSection(&m->mutex);
DeleteCriticalSection(&m->mutex);
}
void Mutex::lock()
{
EnterCriticalSection(&m->mutex);
EnterCriticalSection(&m->mutex);
}
bool Mutex::tryLock()
{
return TryEnterCriticalSection(&m->mutex) != 0;
return TryEnterCriticalSection(&m->mutex) != 0;
}
void Mutex::unlock()
{
LeaveCriticalSection(&m->mutex);
LeaveCriticalSection(&m->mutex);
}
#elif NV_OS_UNIX
struct Mutex::Private {
pthread_mutex_t mutex;
pthread_mutex_t mutex;
};
Mutex::Mutex () : m(new Private)
{
int result = pthread_mutex_init(&m->mutex , NULL);
nvDebugCheck(result == 0);
int result = pthread_mutex_init(&m->mutex , NULL);
nvDebugCheck(result == 0);
}
Mutex::~Mutex ()
{
int result = pthread_mutex_destroy(&m->mutex);
nvDebugCheck(result == 0);
int result = pthread_mutex_destroy(&m->mutex);
nvDebugCheck(result == 0);
}
void Mutex::lock()
{
int result = pthread_mutex_lock(&m->mutex);
nvDebugCheck(result == 0);
int result = pthread_mutex_lock(&m->mutex);
nvDebugCheck(result == 0);
}
bool Mutex::tryLock()
{
int result = pthread_mutex_trylock(&m->mutex);
nvDebugCheck(result == 0 || result == EBUSY);
return result == 0;
int result = pthread_mutex_trylock(&m->mutex);
nvDebugCheck(result == 0 || result == EBUSY);
return result == 0;
}
void Mutex::unlock()
{
int result = pthread_mutex_unlock(&m->mutex);
nvDebugCheck(result == 0);
int result = pthread_mutex_unlock(&m->mutex);
nvDebugCheck(result == 0);
}
#endif // NV_OS
#endif // NV_OS_UNIX

@ -11,36 +11,36 @@
namespace nv
{
class NVTHREAD_CLASS Mutex
{
NV_FORBID_COPY(Mutex);
public:
Mutex ();
~Mutex ();
class NVTHREAD_CLASS Mutex
{
NV_FORBID_COPY(Mutex);
public:
Mutex ();
~Mutex ();
void lock();
bool tryLock();
void unlock();
void lock();
bool tryLock();
void unlock();
private:
struct Private;
AutoPtr<Private> m;
};
private:
struct Private;
AutoPtr<Private> m;
};
// Templated lock that can be used with any mutex.
template <class M>
class Lock
{
NV_FORBID_COPY(Lock);
public:
Lock (M & m) : m_mutex (m) { m_mutex.lock(); }
~Lock () { m_mutex.unlock(); }
private:
M & m_mutex;
};
class Lock
{
NV_FORBID_COPY(Lock);
public:
Lock (M & m) : m_mutex (m) { m_mutex.lock(); }
~Lock () { m_mutex.unlock(); }
private:
M & m_mutex;
};
} // nv namespace

@ -3,10 +3,10 @@
#include "Thread.h"
#if NV_OS_WIN32
#include "Win32.h"
#include "Win32.h"
#elif NV_OS_UNIX
#include <pthread.h>
#include <unistd.h> // usleep
#include <pthread.h>
#include <unistd.h> // usleep
#endif
using namespace nv;
@ -14,15 +14,16 @@ using namespace nv;
struct Thread::Private
{
#if NV_OS_WIN32
HANDLE thread;
HANDLE thread;
#elif NV_OS_UNIX
pthread_t thread;
pthread_t thread;
#endif
ThreadFunc * func;
void * arg;
};
#if NV_OS_WIN32
unsigned long __stdcall threadFunc(void * arg) {
@ -32,11 +33,13 @@ unsigned long __stdcall threadFunc(void * arg) {
}
#elif NV_OS_UNIX
extern "C" void * threadFunc(void * arg) {
Thread * thread = (Thread *)arg;
thread->func(thread->arg);
pthread_exit(0);
thread->func(thread->arg);
pthread_exit(0);
}
#endif
@ -47,7 +50,7 @@ Thread::Thread() : p(new Private)
Thread::~Thread()
{
nvDebugCheck(p->thread == 0);
nvDebugCheck(p->thread == 0);
}
void Thread::start(ThreadFunc * func, void * arg)
@ -56,12 +59,12 @@ void Thread::start(ThreadFunc * func, void * arg)
this->arg = arg;
#if NV_OS_WIN32
p->thread = CreateThread(NULL, 0, threadFunc, this, 0, NULL);
//p->thread = (HANDLE)_beginthreadex (0, 0, threadFunc, this, 0, NULL); // @@ So that we can call CRT functions...
nvDebugCheck(p->thread != NULL);
p->thread = CreateThread(NULL, 0, threadFunc, this, 0, NULL);
//p->thread = (HANDLE)_beginthreadex (0, 0, threadFunc, this, 0, NULL); // @@ So that we can call CRT functions...
nvDebugCheck(p->thread != NULL);
#elif NV_OS_UNIX
int result = pthread_create(&p->thread, NULL, threadFunc, this);
nvDebugCheck(result == 0);
int result = pthread_create(&p->thread, NULL, threadFunc, this);
nvDebugCheck(result == 0);
#endif
}
@ -74,42 +77,42 @@ void Thread::wait()
p->thread = NULL;
nvCheck (ok);
#elif NV_OS_UNIX
int result = pthread_join(p->thread, NULL);
int result = pthread_join(p->thread, NULL);
p->thread = 0;
nvDebugCheck(result == 0);
nvDebugCheck(result == 0);
#endif
}
bool Thread::isRunning () const
{
#if NV_OS_WIN32
return p->thread != NULL;
return p->thread != NULL;
#elif NV_OS_UNIX
return p->thread != 0;
return p->thread != 0;
#endif
}
/*static*/ void Thread::spinWait(uint count)
{
for (uint i = 0; i < count; i++) {}
for (uint i = 0; i < count; i++) {}
}
/*static*/ void Thread::yield()
{
#if NV_OS_WIN32
SwitchToThread();
SwitchToThread();
#elif NV_OS_UNIX
int result = sched_yield();
nvDebugCheck(result == 0);
int result = sched_yield();
nvDebugCheck(result == 0);
#endif
}
/*static*/ void Thread::sleep(uint ms)
{
#if NV_OS_WIN32
Sleep(ms);
Sleep(ms);
#elif NV_OS_UNIX
usleep(1000 * ms);
usleep(1000 * ms);
#endif
}
@ -133,4 +136,5 @@ bool Thread::isRunning () const
threads[i].wait();
}
//#endif
}
}

@ -12,34 +12,34 @@ namespace nv
{
typedef void ThreadFunc(void * arg);
class NVTHREAD_CLASS Thread
{
NV_FORBID_COPY(Thread);
public:
Thread();
~Thread();
class NVTHREAD_CLASS Thread
{
NV_FORBID_COPY(Thread);
public:
Thread();
~Thread();
void start(ThreadFunc * func, void * arg);
void wait();
void start(ThreadFunc * func, void * arg);
void wait();
bool isRunning() const;
bool isRunning() const;
static void spinWait(uint count);
static void yield();
static void sleep(uint ms);
static void spinWait(uint count);
static void yield();
static void sleep(uint ms);
static void wait(Thread * threads, uint count);
private:
static void wait(Thread * threads, uint count);
struct Private;
AutoPtr<Private> p;
public:
private:
struct Private;
AutoPtr<Private> p;
public: // @@ Why public? Also in private?!
ThreadFunc * func;
void * arg;
};
};
} // nv namespace

@ -4,6 +4,8 @@
#include "Mutex.h"
#include "Thread.h"
#include "nvcore/Utils.h"
// Most of the time it's not necessary to protect the thread pool, but if it doesn't add a significant overhead, then it'd be safer to do it.
#define PROTECT_THREAD_POOL 1
@ -47,7 +49,7 @@ AutoPtr<ThreadPool> s_pool;
/*static*/ void ThreadPool::workerFunc(void * arg) {
uint i = (uint)arg;
uint i = toU32((uintptr_t)arg); // This is OK, because workerCount should always be <<< 2^32
while(true)
{
@ -118,4 +120,4 @@ void ThreadPool::wait()
allIdle = true;
}
}
}

@ -1,11 +1,16 @@
// This code is in the public domain -- Ignacio Castaño <castano@gmail.com>
#include "nvthread.h"
#include "Thread.h"
#define WIN32_LEAN_AND_MEAN
#define VC_EXTRALEAN
#include <windows.h>
#if NV_OS_WIN32
#include "Win32.h"
#elif NV_OS_UNIX
#include <sys/types.h>
#include <sys/sysctl.h>
#endif
using namespace nv;

@ -269,6 +269,10 @@ struct MyOutputHandler : public nvtt::OutputHandler
m_ptr = m_data;
}
virtual void endImage()
{
}
virtual bool writeData(const void * data, int size)
{
memcpy(m_ptr, data, size);

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