Fix issue 115.
This commit is contained in:
parent
d0315d6408
commit
24cde600ca
@ -1,3 +1,6 @@
|
||||
NVIDIA Texture Tools version 2.0.8
|
||||
* ColorBlock::isSingleColor compares only RGB channels. Fixes issue 115.
|
||||
|
||||
NVIDIA Texture Tools version 2.0.7
|
||||
* Output correct exit codes. Fixes issue 92.
|
||||
* Fix thread-safety errors. Fixes issue 90.
|
||||
|
@ -113,15 +113,18 @@ void ColorBlock::splatY()
|
||||
/// Returns true if the block has a single color.
|
||||
bool ColorBlock::isSingleColor() const
|
||||
{
|
||||
for(int i = 1; i < 16; i++)
|
||||
{
|
||||
if (m_color[0] != m_color[i])
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
Color32 mask(0xFF, 0xFF, 0xFF, 0x00);
|
||||
uint u = m_color[0].u & mask.u;
|
||||
|
||||
for (int i = 1; i < 16; i++)
|
||||
{
|
||||
if (u != (m_color[i].u & mask.u))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// Count number of unique colors in this color block.
|
||||
|
Loading…
Reference in New Issue
Block a user