Handle 3d textures in nvcompress.

pull/216/head
castano@gmail.com 11 years ago
parent 22bc0b949d
commit 27024253ce

@ -369,7 +369,7 @@ int main(int argc, char *argv[])
return EXIT_FAILURE;
}
if (!dds.isSupported() || dds.isTexture3D())
if (!dds.isSupported())
{
fprintf(stderr, "The file '%s' is not a supported DDS file.\n", input.str());
return EXIT_FAILURE;
@ -381,6 +381,13 @@ int main(int argc, char *argv[])
inputOptions.setTextureLayout(nvtt::TextureType_2D, dds.width(), dds.height());
faceCount = 1;
}
else if (dds.isTexture3D())
{
inputOptions.setTextureLayout(nvtt::TextureType_3D, dds.width(), dds.height(), dds.depth());
faceCount = 1;
nvDebugBreak();
}
else
{
nvDebugCheck(dds.isTextureCube());
@ -398,7 +405,7 @@ int main(int argc, char *argv[])
{
dds.mipmap(&mipmap, f, m); // @@ Load as float.
inputOptions.setMipmapData(mipmap.pixels(), mipmap.width(), mipmap.height(), 1, f, m);
inputOptions.setMipmapData(mipmap.pixels(), mipmap.width(), mipmap.height(), mipmap.depth(), f, m);
}
}
}

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