Some progress with full DXT1a support.

Move quantization settings to compression options.
2.0
castano 17 years ago
parent f3a73e3de5
commit 2903886498

@ -225,6 +225,37 @@ void nv::compressDXT1(const Image * image, const OutputOptions::Private & output
}
void nv::compressDXT1a(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
{
const uint w = image->width();
const uint h = image->height();
ColorBlock rgba;
BlockDXT1 block;
doPrecomputation();
for (uint y = 0; y < h; y += 4) {
for (uint x = 0; x < w; x += 4) {
rgba.init(image, x, y);
// Compress color.
squish::WeightedClusterFit fit(&colours, squish::kDxt1);
squish::ClusterFit fit(&colours, squish::kDxt1);
fit.setMetric(compressionOptions.colorWeight.x(), compressionOptions.colorWeight.y(), compressionOptions.colorWeight.z());
fit.Compress(&block);
// @@ Use iterative cluster fit algorithm to improve error in highest quality mode.
if (outputOptions.outputHandler != NULL) {
outputOptions.outputHandler->writeData(&block, sizeof(block));
}
}
}
}
void nv::compressDXT3(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
{
const uint w = image->width();

@ -45,6 +45,7 @@ namespace nv
// Normal compressors.
void compressDXT1(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
void compressDXT1a(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
void compressDXT3(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
void compressDXT5(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);
void compressDXT5n(const Image * image, const nvtt::OutputOptions::Private & outputOptions, const nvtt::CompressionOptions::Private & compressionOptions);

@ -49,11 +49,17 @@ void CompressionOptions::reset()
m.quality = Quality_Normal;
m.colorWeight.set(1.0f, 1.0f, 1.0f);
m.useCuda = true;
m.bitcount = 32;
m.bmask = 0x000000FF;
m.gmask = 0x0000FF00;
m.rmask = 0x00FF0000;
m.amask = 0xFF000000;
m.enableColorDithering = false;
m.enableAlphaDithering = false;
m.binaryAlpha = false;
m.alphaThreshold = 127;
}
@ -134,3 +140,19 @@ void CompressionOptions::setExternalCompressor(const char * name)
m.externalCompressor = name;
}
/// Set quantization options.
/// @warning Do not enable dithering unless you know what you are doing. Quantization
/// introduces errors. It's better to let the compressor quantize the result to
/// minimize the error, instead of quantizing the data before handling it to
/// the compressor.
void CompressionOptions::setQuantization(bool colorDithering, bool alphaDithering, bool binaryAlpha, int alphaThreshold/*= 127*/)
{
nvCheck(alphaThreshold >= 0 && alphaThreshold < 256);
m.enableColorDithering = colorDithering;
m.enableAlphaDithering = alphaDithering;
m.binaryAlpha = binaryAlpha;
m.alphaThreshold = alphaThreshold;
}

@ -36,10 +36,11 @@ namespace nvtt
Format format;
Quality quality;
float errorThreshold;
float errorThreshold; // deprecated.
nv::Vector3 colorWeight;
// Pixel format description.
uint bitcount;
uint rmask;
uint gmask;
@ -49,6 +50,12 @@ namespace nvtt
bool useCuda;
nv::String externalCompressor;
// Quantization.
bool enableColorDithering;
bool enableAlphaDithering;
bool binaryAlpha;
int alphaThreshold; // reference value used for binary alpha quantization.
};
} // nvtt namespace

@ -94,11 +94,6 @@ void InputOptions::reset()
m.textureType = TextureType_2D;
m.inputFormat = InputFormat_BGRA_8UB;
m.enableColorDithering = false;
m.enableAlphaDithering = false;
m.binaryAlpha = false;
m.alphaThreshold = 127;
m.alphaMode = AlphaMode_Transparency;
m.inputGamma = 2.2f;
@ -262,21 +257,6 @@ void InputOptions::setKaiserParameters(float width, float alpha, float stretch)
m.kaiserStretch = stretch;
}
/// Set quantization options.
/// @warning Do not enable dithering unless you know what you are doing. Quantization
/// introduces errors. It's better to let the compressor quantize the result to
/// minimize the error, instead of quantizing the data before handling it to
/// the compressor.
void InputOptions::setQuantization(bool colorDithering, bool alphaDithering, bool binaryAlpha, int alphaThreshold/*= 127*/)
{
nvCheck(alphaThreshold >= 0 && alphaThreshold < 256);
m.enableColorDithering = colorDithering;
m.enableAlphaDithering = alphaDithering;
m.binaryAlpha = binaryAlpha;
m.alphaThreshold = alphaThreshold;
}
/// Indicate whether input is a normal map or not.
void InputOptions::setNormalMap(bool b)
{

@ -49,12 +49,6 @@ namespace nvtt
struct Image;
Image * images;
// Quantization.
bool enableColorDithering;
bool enableAlphaDithering;
bool binaryAlpha;
int alphaThreshold; // reference value used for binary alpha quantization.
// Gamma conversion.
float inputGamma;
float outputGamma;

@ -216,8 +216,21 @@ static bool compressMipmap(const Image * image, const OutputOptions::Private & o
}
else if (compressionOptions.format == Format_DXT1a)
{
// @@ Only fast compression mode for now.
fastCompressDXT1a(image, outputOptions);
if (compressionOptions.quality == Quality_Fastest)
{
fastCompressDXT1a(image, outputOptions);
}
else
{
if (compressionOptions.useCuda && nv::cuda::isHardwarePresent())
{
/*cuda*/compressDXT1a(image, outputOptions);
}
else
{
compressDXT1a(image, outputOptions);
}
}
}
else if (compressionOptions.format == Format_DXT3)
{
@ -351,37 +364,37 @@ static FloatImage * createMipmap(const FloatImage * floatImage, const InputOptio
// Quantize the input image to the precision of the output format.
static void quantize(Image * img, const InputOptions::Private & inputOptions, Format format)
static void quantize(Image * img, const CompressionOptions::Private & compressionOptions)
{
if (inputOptions.enableColorDithering)
if (compressionOptions.enableColorDithering)
{
if (format >= Format_DXT1 && format <= Format_DXT5)
if (compressionOptions.format >= Format_DXT1 && compressionOptions.format <= Format_DXT5)
{
Quantize::FloydSteinberg_RGB16(img);
}
}
if (inputOptions.binaryAlpha)
if (compressionOptions.binaryAlpha)
{
if (inputOptions.enableAlphaDithering)
if (compressionOptions.enableAlphaDithering)
{
Quantize::FloydSteinberg_BinaryAlpha(img, inputOptions.alphaThreshold);
Quantize::FloydSteinberg_BinaryAlpha(img, compressionOptions.alphaThreshold);
}
else
{
Quantize::BinaryAlpha(img, inputOptions.alphaThreshold);
Quantize::BinaryAlpha(img, compressionOptions.alphaThreshold);
}
}
else
{
if (inputOptions.enableAlphaDithering)
if (compressionOptions.enableAlphaDithering)
{
if (format == Format_DXT3)
if (compressionOptions.format == Format_DXT3)
{
Quantize::Alpha4(img);
}
else if (format == Format_DXT1a)
else if (compressionOptions.format == Format_DXT1a)
{
Quantize::BinaryAlpha(img, inputOptions.alphaThreshold);
Quantize::BinaryAlpha(img, compressionOptions.alphaThreshold);
}
}
}
@ -575,8 +588,11 @@ static bool compressMipmaps(uint f, const InputOptions::Private & inputOptions,
}
ImagePair pair;
for (uint m = 0; m < inputOptions.mipmapCount; m++)
const uint mipmapCount = inputOptions.realMipmapCount();
nvDebugCheck(mipmapCount > 0);
for (uint m = 0; m < mipmapCount; m++)
{
if (outputOptions.outputHandler)
{
@ -594,7 +610,7 @@ static bool compressMipmaps(uint f, const InputOptions::Private & inputOptions,
pair.toFixed(inputOptions);
// @@ Quantization should be done in compressMipmap! @@ It should not modify the input image!!!
quantize(pair.fixedImage(), inputOptions, compressionOptions.format);
quantize(pair.fixedImage(), compressionOptions);
compressMipmap(pair.fixedImage(), outputOptions, compressionOptions);
@ -609,10 +625,6 @@ static bool compressMipmaps(uint f, const InputOptions::Private & inputOptions,
static bool compress(const InputOptions::Private & inputOptions, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
{
// Make sure enums match.
@ -629,9 +641,6 @@ static bool compress(const InputOptions::Private & inputOptions, const OutputOpt
inputOptions.computeTargetExtents();
uint mipmapCount = inputOptions.realMipmapCount();
nvDebugCheck(mipmapCount > 0);
// Output DDS header.
outputHeader(inputOptions, outputOptions, compressionOptions);
@ -641,105 +650,6 @@ static bool compress(const InputOptions::Private & inputOptions, const OutputOpt
{
return false;
}
/*
Image * lastImage = NULL;
AutoPtr<FloatImage> floatImage(NULL);
uint w = inputOptions.targetWidth;
uint h = inputOptions.targetHeight;
uint d = inputOptions.targetDepth;
for (uint m = 0; m < mipmapCount; m++)
{
if (outputOptions.outputHandler)
{
int size = computeImageSize(w, h, bitCount, format);
outputOptions.outputHandler->mipmap(size, w, h, d, f, m);
}
// @@ Write a more sofisticated get input image, that:
// - looks for the nearest image in the input mipmap chain, resizes it to desired extents.
// - uses previous floating point image, if available.
// - uses previous byte image if available.
int idx = f * inputOptions.mipmapCount + m;
InputOptions::Private::Image & mipmap = inputOptions.images[idx];
// @@ Prescale not implemented yet.
nvCheck(w == mipmap.width);
nvCheck(h == mipmap.height);
nvCheck(d == mipmap.depth);
Image * img = NULL; // Image to compress.
if (mipmap.data != NULL) // Mipmap provided.
{
// Convert to normal map.
if (inputOptions.convertToNormalMap)
{
// Scale height factor by 1 / 2 ^ m
Vector4 heightScale = inputOptions.heightFactors / float(1 << m);
floatImage = createNormalMap(mipmap.data.ptr(), (FloatImage::WrapMode)inputOptions.wrapMode, heightScale, inputOptions.bumpFrequencyScale);
}
else
{
lastImage = img = mipmap.data.ptr();
// Delete float image.
floatImage = NULL;
}
}
else // Create mipmap from last.
{
if (m == 0) {
// First mipmap missing.
if (outputOptions.errorHandler != NULL) outputOptions.errorHandler->error(Error_InvalidInput);
return false;
}
if (floatImage == NULL)
{
nvDebugCheck(lastImage != NULL);
floatImage = toFloatImage(lastImage, inputOptions);
}
// Create mipmap.
floatImage = createMipmap(floatImage.ptr(), inputOptions);
}
if (floatImage != NULL)
{
// Convert to fixed.
img = toFixedImage(floatImage.ptr(), inputOptions);
}
// @@ Where to do the color transform?
// - Color transform may not be linear, so we cannot do before computing mipmaps.
// - Should be done in linear space, that is, after gamma correction.
// @@ Error! gamma correction is not performed when mipmap data provided. (only if inputGamma != outputGamma)
// @@ This code is too complicated, too prone to erros, and hard to understand. Must be simplified!
// @@ Quantization should be done in compressMipmap!
quantize(img, inputOptions, format);
compressMipmap(img, outputOptions, compressionOptions);
if (img != mipmap.data)
{
delete img;
}
// Compute extents of next mipmap:
w = max(1U, w / 2);
h = max(1U, h / 2);
d = max(1U, d / 2);
}
*/
}
outputOptions.closeFile();

@ -100,6 +100,8 @@ namespace nvtt
// Set color mask to describe the RGB/RGBA format.
NVTT_API void setPixelFormat(unsigned int bitcount, unsigned int rmask, unsigned int gmask, unsigned int bmask, unsigned int amask);
NVTT_API void setQuantization(bool colorDithering, bool alphaDithering, bool binaryAlpha, int alphaThreshold/*= 127*/);
//private:
struct Private;
Private & m;

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