- Fix build.

- Add D3DFMTs.
- Add BlockATI#.
2.0
castano 17 years ago
parent 3422f2e300
commit 2c1b75d8f3

@ -484,24 +484,72 @@ void BlockDXT5::flip2()
}
/// Decode 3DC block.
void Block3DC::decodeBlock(ColorBlock * block) const
/// Decode ATI1 block.
void BlockATI1::decodeBlock(ColorBlock * block) const
{
// @@ TBD
uint8 alpha_array[8];
alpha.evaluatePalette(alpha_array);
uint8 index_array[16];
alpha.indices(index_array);
for(uint i = 0; i < 16; i++) {
Color32 & c = block->color(i);
c.b = c.g = c.r = alpha_array[index_array[i]];
c.a = 255;
}
}
/// Flip 3DC block vertically.
void Block3DC::flip4()
/// Flip ATI1 block vertically.
void BlockATI1::flip4()
{
alpha.flip4();
}
/// Flip half ATI1 block vertically.
void BlockATI1::flip2()
{
alpha.flip2();
}
/// Decode ATI2 block.
void BlockATI2::decodeBlock(ColorBlock * block) const
{
uint8 alpha_array[8];
uint8 index_array[16];
x.evaluatePalette(alpha_array);
x.indices(index_array);
for(uint i = 0; i < 16; i++) {
Color32 & c = block->color(i);
c.r = alpha_array[index_array[i]];
}
y.evaluatePalette(alpha_array);
y.indices(index_array);
for(uint i = 0; i < 16; i++) {
Color32 & c = block->color(i);
c.g = alpha_array[index_array[i]];
c.b = 0;
c.a = 255;
}
}
/// Flip ATI2 block vertically.
void BlockATI2::flip4()
{
y.flip4();
x.flip4();
y.flip4();
}
/// Flip half 3DC block vertically.
void Block3DC::flip2()
/// Flip half ATI2 block vertically.
void BlockATI2::flip2()
{
y.flip2();
x.flip2();
y.flip2();
}
@ -534,14 +582,13 @@ Stream & nv::operator<<(Stream & stream, BlockDXT5 & block)
return stream << block.alpha << block.color;
}
Stream & nv::operator<<(Stream & stream, Block3DC & block)
Stream & nv::operator<<(Stream & stream, BlockATI1 & block)
{
return stream << block.x << block.y;
return stream << block.alpha;
}
Stream & nv::operator<<(Stream & stream, BlockATI2 & block)
{
return stream << block.x << block.y;
}

@ -33,6 +33,7 @@ namespace nv
struct ColorBlock;
class Stream;
/// DXT1 block.
struct BlockDXT1
{
@ -164,12 +165,22 @@ namespace nv
void flip2();
};
/// ATI1 block.
struct BlockATI1
{
AlphaBlockDXT5 alpha;
void decodeBlock(ColorBlock * block) const;
void flip4();
void flip2();
};
/// 3DC block.
struct Block3DC
/// ATI2 block.
struct BlockATI2
{
AlphaBlockDXT5 y;
AlphaBlockDXT5 x;
AlphaBlockDXT5 y;
void decodeBlock(ColorBlock * block) const;
@ -183,7 +194,8 @@ namespace nv
NVIMAGE_API Stream & operator<<(Stream & stream, BlockDXT3 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, AlphaBlockDXT5 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockDXT5 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, Block3DC & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockATI1 & block);
NVIMAGE_API Stream & operator<<(Stream & stream, BlockATI2 & block);
} // nv namespace

@ -53,14 +53,42 @@ namespace
static const uint FOURCC_ATI1 = MAKEFOURCC('A', 'T', 'I', '1');
static const uint FOURCC_ATI2 = MAKEFOURCC('A', 'T', 'I', '2');
static const uint D3DFMT_A16B16G16R16;
static const uint D3DFMT_R16F;
static const uint D3DFMT_G16R16F;
static const uint D3DFMT_A16B16G16R16F;
static const uint D3DFMT_R32F;
static const uint D3DFMT_G32R32F;
static const uint D3DFMT_A32B32G32R32F;
// RGB formats.
static const uint D3DFMT_R8G8B8 = 20;
static const uint D3DFMT_A8R8G8B8 = 21;
static const uint D3DFMT_X8R8G8B8 = 22;
static const uint D3DFMT_R5G6B5 = 23;
static const uint D3DFMT_X1R5G5B5 = 24;
static const uint D3DFMT_A1R5G5B5 = 25;
static const uint D3DFMT_A4R4G4B4 = 26;
static const uint D3DFMT_R3G3B2 = 27;
static const uint D3DFMT_A8 = 28;
static const uint D3DFMT_A8R3G3B2 = 29;
static const uint D3DFMT_X4R4G4B4 = 30;
static const uint D3DFMT_A2B10G10R10 = 31;
static const uint D3DFMT_A8B8G8R8 = 32;
static const uint D3DFMT_X8B8G8R8 = 33;
static const uint D3DFMT_G16R16 = 34;
static const uint D3DFMT_A2R10G10B10 = 35;
static const uint D3DFMT_A16B16G16R16 = 36;
// Palette formats.
static const uint D3DFMT_A8P8 = 40;
static const uint D3DFMT_P8 = 41;
// Luminance formats.
static const uint D3DFMT_L8 = 50;
static const uint D3DFMT_A8L8 = 51;
static const uint D3DFMT_A4L4 = 52;
// Floating point formats
static const uint D3DFMT_R16F = 111;
static const uint D3DFMT_G16R16F = 112;
static const uint D3DFMT_A16B16G16R16F = 113;
static const uint D3DFMT_R32F = 114;
static const uint D3DFMT_G32R32F = 115;
static const uint D3DFMT_A32B32G32R32F = 116;
static const uint DDSD_CAPS = 0x00000001U;
static const uint DDSD_PIXELFORMAT = 0x00001000U;
static const uint DDSD_WIDTH = 0x00000004U;
@ -541,6 +569,17 @@ void DirectDrawSurface::readBlockImage(Image * img)
}
}
static Color32 buildNormal(uint8 x, uint8 y)
{
float nx = 2 * (x / 255) - 1;
float ny = 2 * (x / 255) - 1;
float nz = sqrtf(1 - nx*nx - ny*ny);
uint8 z = clamp(int(255 * (nz + 1) / 2), 0, 255);
return Color32(x, y, z);
}
void DirectDrawSurface::readBlock(ColorBlock * rgba)
{
nvDebugCheck(stream != NULL);
@ -581,43 +620,37 @@ void DirectDrawSurface::readBlock(ColorBlock * rgba)
}
else if (header.pf.fourcc == FOURCC_ATI1)
{
AlphaBlockDXT5 block;
BlockATI1 block;
*stream << block;
block.decodeBlock(rgba);
for (int i = 0; i < 16; i++)
{
Color32 & c = rgba->color(i);
c.r = c.g = c.b = c.a;
c.a = 255;
}
}
else if (header.pf.fourcc == FOURCC_ATI2)
{
AlphaBlockDXT5 block;
BlockATI2 block;
*stream << block;
block.decodeBlock(rgba);
for (int i = 0; i < 16; i++)
}
// If normal flag set, convert to normal.
if (header.pf.flags & DDPF_NORMAL)
{
if (header.pf.fourcc == FOURCC_ATI2)
{
Color32 & c = rgba->color(i);
c.r = c.a;
for (int i = 0; i < 16; i++)
{
Color32 & c = rgba->color(i);
c = buildNormal(c.r, c.g);
}
}
*stream << block;
block.decodeBlock(rgba);
for (int i = 0; i < 16; i++)
else if (header.pf.fourcc == FOURCC_DXT5)
{
Color32 & c = rgba->color(i);
c.g = c.a;
c.b = 0;
c.a = 255;
for (int i = 0; i < 16; i++)
{
Color32 & c = rgba->color(i);
c = buildNormal(c.g, c.a);
}
}
}
// @@ If normal map flag set, convert to normal.
}

@ -103,6 +103,7 @@ namespace nv
bool isTextureCube() const;
void mipmap(Image * img, uint f, uint m);
// void mipmap(FloatImage * img, uint f, uint m);
void printInfo() const;

@ -368,7 +368,7 @@ void nv::compressBC5(const Image * image, const nvtt::OutputOptions & outputOpti
ColorBlock xcolor;
ColorBlock ycolor;
Block3DC block;
BlockATI2 block;
for (uint y = 0; y < h; y += 4) {
for (uint x = 0; x < w; x += 4) {

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