start adding some support for ctx1 and other fixes.
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@ -76,8 +76,6 @@ public:
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void operator+=(Vector3::Arg v);
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void operator-=(Vector3::Arg v);
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void operator*=(scalar s);
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inline void operator/=(scalar s)
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{ m_x /= s; m_y /= s; m_z /= s; }
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void operator*=(Vector3::Arg v);
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friend bool operator==(Vector3::Arg a, Vector3::Arg b);
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