Fix mirror sampling fixes issue 135.
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@ -5,7 +5,8 @@ NVIDIA Texture Tools version 2.0.9
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* Improve C# / .NET Wrapper
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* Add an XNA Game Studio 3.1 Content Processor to make it easy to utilize NVIDIA Texture Tools in XNA applications.
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* Fix single color DXT1a compressor. Fixes issue 134.
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* Fix mirror sampling. Fixes issue 135.
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NVIDIA Texture Tools version 2.0.8
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* Fix float to fixed image conversion. Patch provided by Alex Pfaffe. Fixes issue 121.
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* ColorBlock::isSingleColor compares only RGB channels. Fixes issue 115.
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@ -32,14 +32,17 @@ namespace
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return f - floor(f);
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}
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static int mirror(int x, int w)
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{
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x = abs(x);
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while (x >= w) {
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x = 2 * w - x - 2;
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}
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return x;
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}
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static int mirror(int x, int w)
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{
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if (w == 1) return 0;
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x = abs(x);
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while (x >= w) {
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x = abs(w + w - x - 2);
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}
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return x;
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}
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}
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