Fix single color compressor.
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@ -353,10 +353,10 @@ static void optimizeAlpha8(const ColorBlock & rgba, AlphaBlockDXT5 * block)
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void QuickCompress::compressDXT1(Color32 c, BlockDXT1 * dxtBlock)
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void QuickCompress::compressDXT1(Color32 c, BlockDXT1 * dxtBlock)
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{
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{
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dxtBlock->col0.r = OMatch5[c.r][0];
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dxtBlock->col0.r = OMatch5[c.r][0];
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dxtBlock->col0.g = OMatch5[c.g][0];
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dxtBlock->col0.g = OMatch6[c.g][0];
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dxtBlock->col0.b = OMatch5[c.b][0];
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dxtBlock->col0.b = OMatch5[c.b][0];
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dxtBlock->col1.r = OMatch5[c.r][1];
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dxtBlock->col1.r = OMatch5[c.r][1];
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dxtBlock->col1.g = OMatch5[c.g][1];
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dxtBlock->col1.g = OMatch6[c.g][1];
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dxtBlock->col1.b = OMatch5[c.b][1];
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dxtBlock->col1.b = OMatch5[c.b][1];
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dxtBlock->indices = 0xaaaaaaaa;
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dxtBlock->indices = 0xaaaaaaaa;
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}
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}
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