Fix whitespaces.
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6339a585e2
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@ -63,14 +63,14 @@ inline static uint extractColorBlockRGBA(const ColorBlock & rgba, Vector3 block[
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// find minimum and maximum colors based on bounding box in color space
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inline static void findMinMaxColorsBox(const Vector3 * block, uint num, Vector3 * __restrict maxColor, Vector3 * __restrict minColor)
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{
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*maxColor = Vector3(0, 0, 0);
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*maxColor = Vector3(0, 0, 0);
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*minColor = Vector3(255, 255, 255);
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for (int i = 0; i < num; i++)
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{
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*maxColor = max(*maxColor, block[i]);
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*maxColor = max(*maxColor, block[i]);
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*minColor = min(*minColor, block[i]);
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}
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}
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}
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@ -132,10 +132,10 @@ inline static float colorDistance(Vector3::Arg c0, Vector3::Arg c1)
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inline static uint computeIndices4(Vector3 block[16], Vector3::Arg maxColor, Vector3::Arg minColor)
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{
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Vector3 palette[4];
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palette[0] = maxColor;
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palette[1] = minColor;
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palette[2] = lerp(palette[0], palette[1], 1.0f / 3.0f);
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palette[3] = lerp(palette[0], palette[1], 2.0f / 3.0f);
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palette[0] = maxColor;
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palette[1] = minColor;
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palette[2] = lerp(palette[0], palette[1], 1.0f / 3.0f);
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palette[3] = lerp(palette[0], palette[1], 2.0f / 3.0f);
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uint indices = 0;
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for(int i = 0; i < 16; i++)
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@ -164,8 +164,8 @@ inline static uint computeIndices4(Vector3 block[16], Vector3::Arg maxColor, Vec
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inline static uint computeIndices3(const ColorBlock & rgba, Vector3::Arg maxColor, Vector3::Arg minColor)
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{
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Vector3 palette[4];
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palette[0] = minColor;
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palette[1] = maxColor;
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palette[0] = minColor;
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palette[1] = maxColor;
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palette[2] = (palette[0] + palette[1]) * 0.5f;
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uint indices = 0;
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@ -251,9 +251,9 @@ static void optimizeEndPoints4(Vector3 block[16], BlockDXT1 * dxtBlock)
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{
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const uint bits = dxtBlock->indices >> (2 * i);
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float beta = (bits & 1);
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if (bits & 2) beta = 0.5f;
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float alpha = 1.0f - beta;
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float beta = (bits & 1);
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if (bits & 2) beta = 0.5f;
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float alpha = 1.0f - beta;
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alpha2_sum += alpha * alpha;
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beta2_sum += beta * beta;
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