Fix whitespaces.

2.0
castano 17 years ago
parent 6339a585e2
commit 3c6cc7cfad

@ -63,14 +63,14 @@ inline static uint extractColorBlockRGBA(const ColorBlock & rgba, Vector3 block[
// find minimum and maximum colors based on bounding box in color space
inline static void findMinMaxColorsBox(const Vector3 * block, uint num, Vector3 * __restrict maxColor, Vector3 * __restrict minColor)
{
*maxColor = Vector3(0, 0, 0);
*maxColor = Vector3(0, 0, 0);
*minColor = Vector3(255, 255, 255);
for (int i = 0; i < num; i++)
{
*maxColor = max(*maxColor, block[i]);
*maxColor = max(*maxColor, block[i]);
*minColor = min(*minColor, block[i]);
}
}
}
@ -132,10 +132,10 @@ inline static float colorDistance(Vector3::Arg c0, Vector3::Arg c1)
inline static uint computeIndices4(Vector3 block[16], Vector3::Arg maxColor, Vector3::Arg minColor)
{
Vector3 palette[4];
palette[0] = maxColor;
palette[1] = minColor;
palette[2] = lerp(palette[0], palette[1], 1.0f / 3.0f);
palette[3] = lerp(palette[0], palette[1], 2.0f / 3.0f);
palette[0] = maxColor;
palette[1] = minColor;
palette[2] = lerp(palette[0], palette[1], 1.0f / 3.0f);
palette[3] = lerp(palette[0], palette[1], 2.0f / 3.0f);
uint indices = 0;
for(int i = 0; i < 16; i++)
@ -164,8 +164,8 @@ inline static uint computeIndices4(Vector3 block[16], Vector3::Arg maxColor, Vec
inline static uint computeIndices3(const ColorBlock & rgba, Vector3::Arg maxColor, Vector3::Arg minColor)
{
Vector3 palette[4];
palette[0] = minColor;
palette[1] = maxColor;
palette[0] = minColor;
palette[1] = maxColor;
palette[2] = (palette[0] + palette[1]) * 0.5f;
uint indices = 0;
@ -251,9 +251,9 @@ static void optimizeEndPoints4(Vector3 block[16], BlockDXT1 * dxtBlock)
{
const uint bits = dxtBlock->indices >> (2 * i);
float beta = (bits & 1);
if (bits & 2) beta = 0.5f;
float alpha = 1.0f - beta;
float beta = (bits & 1);
if (bits & 2) beta = 0.5f;
float alpha = 1.0f - beta;
alpha2_sum += alpha * alpha;
beta2_sum += beta * beta;

Loading…
Cancel
Save