Add single color compressor for DXT1a.
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07df6e7539
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@ -4,6 +4,7 @@ NVIDIA Texture Tools version 2.0.2
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* Fix vc8 post build command, reported by Richard Sim.
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* Fix RGBA modes with less than 32 bpp by Viktor Linder.
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* Fix alpha decompression by amorilia. See issue 40.
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* Add single color compresor for DXT1a.
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NVIDIA Texture Tools version 2.0.1
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* Fix memory leaks.
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@ -97,7 +97,16 @@ void nv::fastCompressDXT1a(const Image * image, const OutputOptions::Private & o
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for (uint y = 0; y < h; y += 4) {
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for (uint x = 0; x < w; x += 4) {
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rgba.init(image, x, y);
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QuickCompress::compressDXT1a(rgba, &block);
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// @@ We could do better here: check for single RGB, but varying alpha.
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if (rgba.isSingleColor())
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{
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QuickCompress::compressDXT1a(rgba.color(0), &block);
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}
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else
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{
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QuickCompress::compressDXT1a(rgba, &block);
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}
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if (outputOptions.outputHandler != NULL) {
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outputOptions.outputHandler->writeData(&block, sizeof(block));
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@ -192,7 +201,7 @@ void nv::fastCompressBC5(const Image * image, const nvtt::OutputOptions::Private
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void nv::doPrecomputation()
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{
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static bool done = false; // @@ Stop using statics for reentrancy.
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static bool done = false; // @@ Stop using statics for reentrancy. Although the worst that could happen is that this stuff is precomputed multiple times.
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if (!done)
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{
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@ -257,10 +266,16 @@ void nv::compressDXT1a(const Image * image, const OutputOptions::Private & outpu
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rgba.init(image, x, y);
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// Compress color.
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squish::ColourSet colours((uint8 *)rgba.colors(), squish::kDxt1|squish::kWeightColourByAlpha);
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fit.SetColourSet(&colours, squish::kDxt1);
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fit.Compress(&block);
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if (rgba.isSingleColor())
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{
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QuickCompress::compressDXT1a(rgba.color(0), &block);
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}
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else
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{
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squish::ColourSet colours((uint8 *)rgba.colors(), squish::kDxt1|squish::kWeightColourByAlpha);
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fit.SetColourSet(&colours, squish::kDxt1);
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fit.Compress(&block);
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}
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if (outputOptions.outputHandler != NULL) {
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outputOptions.outputHandler->writeData(&block, sizeof(block));
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@ -555,6 +555,20 @@ void QuickCompress::compressDXT1(const ColorBlock & rgba, BlockDXT1 * dxtBlock)
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}
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void QuickCompress::compressDXT1a(Color32 rgba, BlockDXT1 * dxtBlock)
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{
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if (rgba.a == 0)
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{
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dxtBlock->col0.u = 0;
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dxtBlock->col1.u = 0;
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dxtBlock->indices = 0xFFFFFFFF;
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}
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else
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{
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compressDXT1(rgba, dxtBlock);
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}
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}
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void QuickCompress::compressDXT1a(const ColorBlock & rgba, BlockDXT1 * dxtBlock)
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{
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if (!rgba.hasAlpha())
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@ -37,8 +37,9 @@ namespace nv
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namespace QuickCompress
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{
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void compressDXT1(const Color32 rgba, BlockDXT1 * dxtBlock);
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void compressDXT1(Color32 rgba, BlockDXT1 * dxtBlock);
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void compressDXT1(const ColorBlock & rgba, BlockDXT1 * dxtBlock);
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void compressDXT1a(Color32 rgba, BlockDXT1 * dxtBlock);
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void compressDXT1a(const ColorBlock & rgba, BlockDXT1 * dxtBlock);
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void compressDXT1G(const ColorBlock & rgba, BlockDXT1 * block);
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