Do not use CUDA to compress small mipmaps.

pull/216/head
castano 15 years ago
parent 3a52923697
commit 3df66be089

@ -951,6 +951,8 @@ bool Compressor::Private::compressMipmap(const Mipmap & mipmap, const InputOptio
SlowCompressor slow;
slow.setImage(image, inputOptions.alphaMode);
const bool useCuda = cudaEnabled && image->width() * image->height() >= 1024;
if (compressionOptions.format == Format_DXT1)
{
#if defined(HAVE_S3QUANT)
@ -983,7 +985,7 @@ bool Compressor::Private::compressMipmap(const Mipmap & mipmap, const InputOptio
}
else
{
if (cudaEnabled)
if (useCuda)
{
nvDebugCheck(cudaSupported);
cuda->setImage(image, inputOptions.alphaMode);
@ -1004,7 +1006,7 @@ bool Compressor::Private::compressMipmap(const Mipmap & mipmap, const InputOptio
}
else
{
if (cudaEnabled)
if (useCuda)
{
nvDebugCheck(cudaSupported);
/*cuda*/slow.compressDXT1a(compressionOptions, outputOptions);
@ -1017,7 +1019,7 @@ bool Compressor::Private::compressMipmap(const Mipmap & mipmap, const InputOptio
}
else if (compressionOptions.format == Format_DXT1n)
{
if (cudaEnabled)
if (useCuda)
{
nvDebugCheck(cudaSupported);
cuda->setImage(image, inputOptions.alphaMode);
@ -1036,7 +1038,7 @@ bool Compressor::Private::compressMipmap(const Mipmap & mipmap, const InputOptio
}
else
{
if (cudaEnabled)
if (useCuda)
{
nvDebugCheck(cudaSupported);
cuda->setImage(image, inputOptions.alphaMode);
@ -1056,7 +1058,7 @@ bool Compressor::Private::compressMipmap(const Mipmap & mipmap, const InputOptio
}
else
{
if (cudaEnabled)
if (useCuda)
{
nvDebugCheck(cudaSupported);
cuda->setImage(image, inputOptions.alphaMode);
@ -1076,7 +1078,7 @@ bool Compressor::Private::compressMipmap(const Mipmap & mipmap, const InputOptio
}
else
{
/*if (cudaEnabled)
/*if (useCuda)
{
nvDebugCheck(cudaSupported);
cuda->setImage(image, inputOptions.alphaMode);
@ -1098,7 +1100,7 @@ bool Compressor::Private::compressMipmap(const Mipmap & mipmap, const InputOptio
}
else if (compressionOptions.format == Format_CTX1)
{
if (cudaEnabled)
if (useCuda)
{
nvDebugCheck(cudaSupported);
cuda->setImage(image, inputOptions.alphaMode);

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