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@ -11,12 +11,11 @@ J.M.P. van Waveren was the first one to describe a [http://www.intel.com/cd/ids/
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The same algorithm described by Waveren can also be adapted easily to the GPU. This is what Simon Green did in [http://developer.download.nvidia.com/SDK/10/opengl/samples.html#compress_DXT this OpenGL SDK example]. The performance on the GPU is much more impressive:
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|| *GPU* || *DXT1* || *DXT5* ||
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|| geForce 8800 GTX || 1,547 MP/s || - ||
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|| geForce 8600 GTS || 461 MP/s || - ||
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|| GeForce 8800 GTX || 1,547 MP/s || - ||
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|| GeForce 8600 GTS || 461 MP/s || - ||
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Other links:
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https://mollyrocket.com/forums/viewtopic.php?t=392&start=0&postdays=0&postorder=asc&highlight=
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