merge internal branch:
- some support for floating point images. - Charles Bloom extrapolation filter. - misc fixes.
This commit is contained in:
@ -44,6 +44,11 @@ IF(TIFF_FOUND)
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INCLUDE_DIRECTORIES(${TIFF_INCLUDE_DIR})
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ENDIF(TIFF_FOUND)
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IF(OPENEXR_FOUND)
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SET(LIBS ${LIBS} ${OPENEXR_LIBRARIES})
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INCLUDE_DIRECTORIES(${OPENEXR_INCLUDE_PATHS})
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ENDIF(OPENEXR_FOUND)
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# targets
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ADD_DEFINITIONS(-DNVIMAGE_EXPORTS)
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@ -15,15 +15,29 @@ using namespace nv;
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namespace
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{
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static int round(float f)
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static int iround(float f)
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{
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return int(f);
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}
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static int ifloor(float f)
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{
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return int(floor(f));
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}
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static float frac(float f)
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{
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return f - floor(f);
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}
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static int mirror(int x, int w)
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{
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x = fabs(x);
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while (x >= w) {
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x = 2 * w - x - 2;
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}
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return x;
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}
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}
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@ -161,7 +175,7 @@ void FloatImage::normalize(uint base_component)
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for(uint i = 0; i < size; i++) {
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Vector3 normal(xChannel[i], yChannel[i], zChannel[i]);
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normal = normalizeSafe(normal, Vector3(zero));
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normal = normalizeSafe(normal, Vector3(zero), 0.0f);
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xChannel[i] = normal.x();
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yChannel[i] = normal.y();
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@ -226,72 +240,42 @@ void FloatImage::exponentiate(uint base_component, uint num, float power)
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}
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}
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#if 0
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float FloatImage::nearest(float x, float y, int c, WrapMode wm) const
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float FloatImage::sampleNearest(const float x, const float y, const int c, const WrapMode wm) const
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{
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if( wm == WrapMode_Clamp ) return nearest_clamp(x, y, c);
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/*if( wm == WrapMode_Repeat )*/ return nearest_repeat(x, y, c);
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//if( wm == WrapMode_Mirror ) return nearest_mirror(x, y, c);
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if( wm == WrapMode_Clamp ) return sampleNearestClamp(x, y, c);
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else if( wm == WrapMode_Repeat ) return sampleNearestRepeat(x, y, c);
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else /*if( wm == WrapMode_Mirror )*/ return sampleNearestMirror(x, y, c);
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}
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float FloatImage::nearest_clamp(int x, int y, const int c) const
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float FloatImage::sampleLinear(const float x, const float y, const int c, const WrapMode wm) const
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{
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const int w = m_width;
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const int h = m_height;
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int ix = ::clamp(x, 0, w-1);
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int iy = ::clamp(y, 0, h-1);
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if( wm == WrapMode_Clamp ) return sampleLinearClamp(x, y, c);
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else if( wm == WrapMode_Repeat ) return sampleLinearRepeat(x, y, c);
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else /*if( wm == WrapMode_Mirror )*/ return sampleLinearMirror(x, y, c);
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}
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float FloatImage::sampleNearestClamp(const float x, const float y, const int c) const
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{
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int ix = ::clamp(iround(x * m_width), 0, m_width-1);
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int iy = ::clamp(iround(y * m_height), 0, m_height-1);
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return pixel(ix, iy, c);
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}
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float FloatImage::nearest_repeat(int x, int y, const int c) const
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float FloatImage::sampleNearestRepeat(const float x, const float y, const int c) const
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{
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const int w = m_width;
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const int h = m_height;
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int ix = x % w;
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int iy = y % h;
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return pixel(ix, iy, c);
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}
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#endif
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float FloatImage::nearest(float x, float y, int c, WrapMode wm) const
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{
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if( wm == WrapMode_Clamp ) return nearest_clamp(x, y, c);
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/*if( wm == WrapMode_Repeat )*/ return nearest_repeat(x, y, c);
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//if( wm == WrapMode_Mirror ) return nearest_mirror(x, y, c);
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}
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float FloatImage::linear(float x, float y, int c, WrapMode wm) const
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{
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if( wm == WrapMode_Clamp ) return linear_clamp(x, y, c);
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/*if( wm == WrapMode_Repeat )*/ return linear_repeat(x, y, c);
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//if( wm == WrapMode_Mirror ) return linear_mirror(x, y, c);
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}
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float FloatImage::nearest_clamp(float x, float y, const int c) const
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{
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const int w = m_width;
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const int h = m_height;
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int ix = ::clamp(round(x * w), 0, w-1);
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int iy = ::clamp(round(y * h), 0, h-1);
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int ix = iround(frac(x) * m_width);
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int iy = iround(frac(y) * m_height);
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return pixel(ix, iy, c);
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}
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float FloatImage::nearest_repeat(float x, float y, const int c) const
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float FloatImage::sampleNearestMirror(const float x, const float y, const int c) const
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{
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const int w = m_width;
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const int h = m_height;
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int ix = round(frac(x) * w);
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int iy = round(frac(y) * h);
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int ix = mirror(iround(x * m_width), m_width);
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int iy = mirror(iround(y * m_height), m_height);
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return pixel(ix, iy, c);
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}
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float FloatImage::nearest_mirror(float x, float y, const int c) const
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{
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// @@ TBD
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return 0.0f;
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}
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float FloatImage::linear_clamp(float x, float y, const int c) const
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float FloatImage::sampleLinearClamp(float x, float y, const int c) const
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{
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const int w = m_width;
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const int h = m_height;
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@ -302,10 +286,10 @@ float FloatImage::linear_clamp(float x, float y, const int c) const
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const float fracX = frac(x);
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const float fracY = frac(y);
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const int ix0 = ::clamp(round(x), 0, w-1);
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const int iy0 = ::clamp(round(y), 0, h-1);
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const int ix1 = ::clamp(round(x)+1, 0, w-1);
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const int iy1 = ::clamp(round(y)+1, 0, h-1);
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const int ix0 = ::clamp(ifloor(x), 0, w-1);
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const int iy0 = ::clamp(ifloor(y), 0, h-1);
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const int ix1 = ::clamp(ifloor(x)+1, 0, w-1);
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const int iy1 = ::clamp(ifloor(y)+1, 0, h-1);
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float f1 = pixel(ix0, iy0, c);
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float f2 = pixel(ix1, iy0, c);
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@ -318,7 +302,7 @@ float FloatImage::linear_clamp(float x, float y, const int c) const
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return lerp(i1, i2, fracY);
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}
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float FloatImage::linear_repeat(float x, float y, int c) const
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float FloatImage::sampleLinearRepeat(float x, float y, int c) const
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{
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const int w = m_width;
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const int h = m_height;
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@ -326,10 +310,10 @@ float FloatImage::linear_repeat(float x, float y, int c) const
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const float fracX = frac(x * w);
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const float fracY = frac(y * h);
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int ix0 = round(frac(x) * w);
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int iy0 = round(frac(y) * h);
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int ix1 = round(frac(x + 1.0f/w) * w);
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int iy1 = round(frac(y + 1.0f/h) * h);
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int ix0 = ifloor(frac(x) * w);
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int iy0 = ifloor(frac(y) * h);
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int ix1 = ifloor(frac(x + 1.0f/w) * w);
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int iy1 = ifloor(frac(y + 1.0f/h) * h);
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float f1 = pixel(ix0, iy0, c);
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float f2 = pixel(ix1, iy0, c);
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@ -342,10 +326,31 @@ float FloatImage::linear_repeat(float x, float y, int c) const
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return lerp(i1, i2, fracY);
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}
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float FloatImage::linear_mirror(float x, float y, int c) const
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float FloatImage::sampleLinearMirror(float x, float y, int c) const
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{
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// @@ TBD
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return 0.0f;
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const int w = m_width;
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const int h = m_height;
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x *= w;
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y *= h;
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const float fracX = frac(x);
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const float fracY = frac(y);
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int ix0 = mirror(x, w);
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int iy0 = mirror(y, h);
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int ix1 = mirror(x + 1, w);
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int iy1 = mirror(y + 1, h);
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float f1 = pixel(ix0, iy0, c);
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float f2 = pixel(ix1, iy0, c);
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float f3 = pixel(ix0, iy1, c);
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float f4 = pixel(ix1, iy1, c);
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float i1 = lerp(f1, f2, fracX);
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float i2 = lerp(f3, f4, fracX);
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return lerp(i1, i2, fracY);
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}
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@ -97,18 +97,16 @@ public:
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void setPixel(float f, uint idx);
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float pixel(uint idx) const;
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float nearest(int x, int y, int c, WrapMode wm) const;
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float sampleNearest(float x, float y, int c, WrapMode wm) const;
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float sampleLinear(float x, float y, int c, WrapMode wm) const;
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float nearest(float x, float y, int c, WrapMode wm) const;
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float linear(float x, float y, int c, WrapMode wm) const;
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float sampleNearestClamp(float x, float y, int c) const;
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float sampleNearestRepeat(float x, float y, int c) const;
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float sampleNearestMirror(float x, float y, int c) const;
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float nearest_clamp(float x, float y, int c) const;
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float nearest_repeat(float x, float y, int c) const;
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float nearest_mirror(float x, float y, int c) const;
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float linear_clamp(float x, float y, int c) const;
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float linear_repeat(float x, float y, int c) const;
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float linear_mirror(float x, float y, int c) const;
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float sampleLinearClamp(float x, float y, int c) const;
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float sampleLinearRepeat(float x, float y, int c) const;
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float sampleLinearMirror(float x, float y, int c) const;
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//@}
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public:
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@ -1,6 +1,7 @@
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// This code is in the public domain -- castanyo@yahoo.es
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#include <nvcore/Containers.h>
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#include <nvcore/Ptr.h>
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#include <nvmath/nvmath.h>
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@ -11,7 +12,7 @@ using namespace nv;
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// This is a variation of Sapiro's inpainting method.
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void nv::fillExtrapolateOnce(FloatImage * img, BitMap * bmap)
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void nv::fillExtrapolate(int passCount, FloatImage * img, BitMap * bmap)
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{
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nvCheck(img != NULL);
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nvCheck(bmap != NULL);
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@ -23,83 +24,73 @@ void nv::fillExtrapolateOnce(FloatImage * img, BitMap * bmap)
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nvCheck(bmap->width() == uint(w));
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nvCheck(bmap->height() == uint(h));
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BitMap * newbmap = new BitMap(w, h);
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AutoPtr<BitMap> newbmap(new BitMap(w, h));
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for(int c = 0; c < count; c++) {
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for(int p = 0; p < passCount; p++)
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{
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for(int c = 0; c < count; c++)
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{
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float * channel = img->channel(c);
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float * channel = img->channel(c);
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for(int y = 0; y < h; y++) {
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for(int x = 0; x < w; x++) {
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for(int y = 0; y < h; y++) {
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for(int x = 0; x < w; x++) {
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if (bmap->bitAt(x, y)) {
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// Not a hole.
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newbmap->setBitAt(x, y);
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continue;
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}
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const bool west = bmap->bitAt(img->indexClamp(x-1, y));
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const bool east = bmap->bitAt(img->indexClamp(x+1, y));
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const bool north = bmap->bitAt(img->indexClamp(x, y-1));
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const bool south = bmap->bitAt(img->indexClamp(x, y+1));
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const bool northwest = bmap->bitAt(img->indexClamp(x-1, y-1));
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const bool northeast = bmap->bitAt(img->indexClamp(x+1, y-1));
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const bool southwest = bmap->bitAt(img->indexClamp(x-1, y+1));
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const bool southeast = bmap->bitAt(img->indexClamp(x+1, y+1));
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int num = west + east + north + south + northwest + northeast + southwest + southeast;
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if (num != 0) {
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float average = 0.0f;
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if (num == 3 && west && northwest && southwest) {
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average = channel[img->indexClamp(x-1, y)];
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}
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else if (num == 3 && east && northeast && southeast) {
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average = channel[img->indexClamp(x+1, y)];
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}
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else if (num == 3 && north && northwest && northeast) {
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average = channel[img->indexClamp(x, y-1)];
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}
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else if (num == 3 && south && southwest && southeast) {
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average = channel[img->indexClamp(x, y+1)];
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}
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else {
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float total = 0.0f;
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if (west) { average += 1 * channel[img->indexClamp(x-1, y)]; total += 1; }
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if (east) { average += 1 * channel[img->indexClamp(x+1, y)]; total += 1; }
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if (north) { average += 1 * channel[img->indexClamp(x, y-1)]; total += 1; }
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if (south) { average += 1 * channel[img->indexClamp(x, y+1)]; total += 1; }
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if (northwest) { average += channel[img->indexClamp(x-1, y-1)]; ++total; }
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if (northeast) { average += channel[img->indexClamp(x+1, y-1)]; ++total; }
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if (southwest) { average += channel[img->indexClamp(x-1, y+1)]; ++total; }
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if (southeast) { average += channel[img->indexClamp(x+1, y+1)]; ++total; }
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average /= total;
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if (bmap->bitAt(x, y)) {
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// Not a hole.
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newbmap->setBitAt(x, y);
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continue;
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}
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channel[img->indexClamp(x, y)] = average;
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newbmap->setBitAt(x, y);
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const bool west = bmap->bitAt(img->indexClamp(x-1, y));
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const bool east = bmap->bitAt(img->indexClamp(x+1, y));
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const bool north = bmap->bitAt(img->indexClamp(x, y-1));
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const bool south = bmap->bitAt(img->indexClamp(x, y+1));
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const bool northwest = bmap->bitAt(img->indexClamp(x-1, y-1));
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const bool northeast = bmap->bitAt(img->indexClamp(x+1, y-1));
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const bool southwest = bmap->bitAt(img->indexClamp(x-1, y+1));
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const bool southeast = bmap->bitAt(img->indexClamp(x+1, y+1));
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int num = west + east + north + south + northwest + northeast + southwest + southeast;
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if (num != 0) {
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float average = 0.0f;
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if (num == 3 && west && northwest && southwest) {
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average = channel[img->indexClamp(x-1, y)];
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}
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else if (num == 3 && east && northeast && southeast) {
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average = channel[img->indexClamp(x+1, y)];
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}
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else if (num == 3 && north && northwest && northeast) {
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average = channel[img->indexClamp(x, y-1)];
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}
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else if (num == 3 && south && southwest && southeast) {
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average = channel[img->indexClamp(x, y+1)];
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}
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else {
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float total = 0.0f;
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if (west) { average += 1 * channel[img->indexClamp(x-1, y)]; total += 1; }
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if (east) { average += 1 * channel[img->indexClamp(x+1, y)]; total += 1; }
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if (north) { average += 1 * channel[img->indexClamp(x, y-1)]; total += 1; }
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if (south) { average += 1 * channel[img->indexClamp(x, y+1)]; total += 1; }
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if (northwest) { average += channel[img->indexClamp(x-1, y-1)]; ++total; }
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if (northeast) { average += channel[img->indexClamp(x+1, y-1)]; ++total; }
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if (southwest) { average += channel[img->indexClamp(x-1, y+1)]; ++total; }
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if (southeast) { average += channel[img->indexClamp(x+1, y+1)]; ++total; }
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average /= total;
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}
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channel[img->indexClamp(x, y)] = average;
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newbmap->setBitAt(x, y);
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}
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}
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}
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}
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}
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// Update the bit mask.
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swap(*newbmap, *bmap);
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}
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void nv::fillExtrapolateNTimes(FloatImage * img, BitMap * bmap, int n)
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{
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nvCheck(img != NULL);
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nvCheck(bmap != NULL);
|
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nvCheck(n > 0);
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|
||||
for(int i = 0; i < n; i++)
|
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{
|
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fillExtrapolateOnce(img, bmap);
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// Update the bit mask.
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swap(*newbmap, *bmap);
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}
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||||
}
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@ -134,7 +125,7 @@ namespace {
|
||||
} // namespace
|
||||
|
||||
// Voronoi filling using EDT-4
|
||||
void nv::fillVoronoi(FloatImage * img, const BitMap & bmap)
|
||||
void nv::fillVoronoi(FloatImage * img, const BitMap * bmap)
|
||||
{
|
||||
nvCheck(img != NULL);
|
||||
|
||||
@ -142,8 +133,8 @@ void nv::fillVoronoi(FloatImage * img, const BitMap & bmap)
|
||||
const int h = img->height();
|
||||
const int count = img->componentNum();
|
||||
|
||||
nvCheck(bmap.width() == uint(w));
|
||||
nvCheck(bmap.height() == uint(h));
|
||||
nvCheck(bmap->width() == uint(w));
|
||||
nvCheck(bmap->height() == uint(h));
|
||||
|
||||
Array<Neighbor> edm;
|
||||
edm.resize(w * h);
|
||||
@ -154,7 +145,7 @@ void nv::fillVoronoi(FloatImage * img, const BitMap & bmap)
|
||||
// Init edm.
|
||||
for( y = 0; y < h; y++ ) {
|
||||
for( x = 0; x < w; x++ ) {
|
||||
if( bmap.bitAt(x, y) ) {
|
||||
if( bmap->bitAt(x, y) ) {
|
||||
edm[y * w + x].x = x;
|
||||
edm[y * w + x].y = y;
|
||||
edm[y * w + x].d = 0;
|
||||
@ -229,7 +220,7 @@ void nv::fillVoronoi(FloatImage * img, const BitMap & bmap)
|
||||
}
|
||||
|
||||
|
||||
void nv::fillBlur(FloatImage * img, const BitMap & bmap)
|
||||
void nv::fillBlur(FloatImage * img, const BitMap * bmap)
|
||||
{
|
||||
nvCheck(img != NULL);
|
||||
|
||||
@ -306,7 +297,7 @@ static bool downsample(const FloatImage * src, const BitMap * srcMask, const Flo
|
||||
}
|
||||
|
||||
// This is the filter used in the Lumigraph paper. The Unreal engine uses something similar.
|
||||
void nv::fillPullPush(FloatImage * img, const BitMap & bmap)
|
||||
void nv::fillPullPush(FloatImage * img, const BitMap * bmap)
|
||||
{
|
||||
nvCheck(img != NULL);
|
||||
|
||||
@ -320,7 +311,7 @@ void nv::fillPullPush(FloatImage * img, const BitMap & bmap)
|
||||
Array<const BitMap *> mipmapMasks(num);
|
||||
|
||||
mipmaps.append(img);
|
||||
mipmapMasks.append(&bmap);
|
||||
mipmapMasks.append(bmap);
|
||||
|
||||
const FloatImage * current;
|
||||
const BitMap * currentMask;
|
||||
@ -336,16 +327,22 @@ void nv::fillPullPush(FloatImage * img, const BitMap & bmap)
|
||||
for(uint y = 0; y < h; y++) {
|
||||
for(uint x = 0; x < w; x++) {
|
||||
|
||||
uint sx = x;
|
||||
uint sy = y;
|
||||
int sx = x;
|
||||
int sy = y;
|
||||
//float sx = x;
|
||||
//float sy = y;
|
||||
|
||||
const uint levelCount = mipmaps.count();
|
||||
for(uint l = 0; l < levelCount; l++) {
|
||||
for (uint l = 0; l < levelCount; l++)
|
||||
{
|
||||
//const float fx = sx / mipmaps[l]->width();
|
||||
//const float fy = sy / mipmaps[l]->height();
|
||||
|
||||
if (mipmapMasks[l]->bitAt(sx, sy))
|
||||
{
|
||||
// Sample mipmaps[l](sx, sy) and copy to img(x, y)
|
||||
for(uint c = 0; c < count; c++) {
|
||||
//img->setPixel(mipmaps[l]->linear_clamp(fx, fy, c), x, y, c);
|
||||
img->setPixel(mipmaps[l]->pixel(sx, sy, c), x, y, c);
|
||||
}
|
||||
break;
|
||||
@ -357,20 +354,20 @@ void nv::fillPullPush(FloatImage * img, const BitMap & bmap)
|
||||
}
|
||||
}
|
||||
|
||||
// Don't delete the original image and mask.
|
||||
mipmaps[0] = NULL;
|
||||
mipmapMasks[0] = NULL;
|
||||
|
||||
// Delete the mipmaps.
|
||||
deleteAll(mipmaps);
|
||||
deleteAll(mipmapMasks);
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
void nv::fillSeamFix(FloatImage * img, const BitMap & bmap)
|
||||
{
|
||||
}
|
||||
*/
|
||||
#if 0 // Code below is under the BPL license.
|
||||
|
||||
|
||||
/**
|
||||
This Code is from Charles Bloom:
|
||||
|
||||
DoPixelSeamFix
|
||||
10-20-02
|
||||
@ -386,7 +383,7 @@ Note that I'm working on normals, but I treat them just as 3 scalars and normali
|
||||
at the end. To be more correct, I would work on the surface of a sphere, but that
|
||||
just seems like way too much work.
|
||||
|
||||
**/
|
||||
*/
|
||||
|
||||
struct LocalPixels
|
||||
{
|
||||
@ -395,11 +392,11 @@ struct LocalPixels
|
||||
// index [y][x]
|
||||
bool fill[5][5];
|
||||
float data[5][5];
|
||||
|
||||
mutable float result;
|
||||
mutable float weight;
|
||||
|
||||
|
||||
bool Quad3SubH(gVec4 * pQ,int row) const
|
||||
bool Quad3SubH(float * pQ, int row) const
|
||||
{
|
||||
const bool * pFill = fill[row];
|
||||
const float * pDat = data[row];
|
||||
@ -426,7 +423,7 @@ struct LocalPixels
|
||||
}
|
||||
|
||||
// improve result with a horizontal quad in row 1 and/or
|
||||
bool Quad3SubV(gVec4 * pQ,int col) const
|
||||
bool Quad3SubV(float * pQ, int col) const
|
||||
{
|
||||
if ( fill[1][col] && fill[2][col] && fill[3][col] )
|
||||
{
|
||||
@ -449,14 +446,14 @@ struct LocalPixels
|
||||
return false;
|
||||
}
|
||||
|
||||
bool Quad3H(gVec4 * pQ) const
|
||||
bool Quad3H(float * pQ) const
|
||||
{
|
||||
if ( ! Quad3SubH(pQ,1) )
|
||||
if (!Quad3SubH(pQ,1))
|
||||
{
|
||||
return Quad3SubH(pQ,3);
|
||||
}
|
||||
gVec4 q(0,0,0,0); // initializer not needed, just make it shut up
|
||||
if ( Quad3SubH(&q,3) )
|
||||
float q = 0.0f; // initializer not needed, just make it shut up
|
||||
if (Quad3SubH(&q, 3))
|
||||
{
|
||||
// got q and pQ
|
||||
*pQ = (*pQ+q)*0.5f;
|
||||
@ -464,17 +461,17 @@ struct LocalPixels
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Quad3V(gVec4 * pQ) const
|
||||
bool Quad3V(float * pQ) const
|
||||
{
|
||||
if ( ! Quad3SubV(pQ,1) )
|
||||
if (!Quad3SubV(pQ, 1))
|
||||
{
|
||||
return Quad3SubV(pQ,3);
|
||||
return Quad3SubV(pQ, 3);
|
||||
}
|
||||
gVec4 q(0,0,0,0); // initializer not needed, just make it shut up
|
||||
if ( Quad3SubV(&q,3) )
|
||||
float q = 0.0f; // initializer not needed, just make it shut up
|
||||
if (Quad3SubV(&q, 3))
|
||||
{
|
||||
// got q and pQ
|
||||
*pQ = (*pQ+q)*0.5f;
|
||||
*pQ = (*pQ + q) * 0.5f;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -482,7 +479,7 @@ struct LocalPixels
|
||||
// a common want is [1] - ([0]+[2])*0.5f ;
|
||||
// so use -0.5f*Quad
|
||||
|
||||
bool TryQuads() const
|
||||
bool tryQuads() const
|
||||
{
|
||||
bool res = false;
|
||||
|
||||
@ -490,7 +487,7 @@ struct LocalPixels
|
||||
if ( fill[2][1] && fill[2][3] )
|
||||
{
|
||||
// got horizontal straddle
|
||||
gVec4 q;
|
||||
float q;
|
||||
if ( Quad3H(&q) )
|
||||
{
|
||||
result += (data[2][1] + data[2][3] - q) * 0.5f;
|
||||
@ -501,7 +498,7 @@ struct LocalPixels
|
||||
if ( fill[1][2] && fill[3][2] )
|
||||
{
|
||||
// got vertical straddle
|
||||
gVec4 q;
|
||||
float q;
|
||||
if ( Quad3V(&q) )
|
||||
{
|
||||
result += (data[1][2] + data[3][2] - q) * 0.5f;
|
||||
@ -514,7 +511,7 @@ struct LocalPixels
|
||||
if ( fill[2][0] && fill[2][1] )
|
||||
{
|
||||
// got left-side pair
|
||||
gVec4 q;
|
||||
float q;
|
||||
if ( Quad3H(&q) )
|
||||
{
|
||||
result += data[2][1]*2.f - data[2][0] + q;
|
||||
@ -525,7 +522,7 @@ struct LocalPixels
|
||||
if ( fill[2][3] && fill[2][4] )
|
||||
{
|
||||
// got right-side pair
|
||||
gVec4 q;
|
||||
float q;
|
||||
if ( Quad3H(&q) )
|
||||
{
|
||||
result += data[2][3]*2.f - data[2][4] + q;
|
||||
@ -536,7 +533,7 @@ struct LocalPixels
|
||||
if ( fill[0][2] && fill[1][2] )
|
||||
{
|
||||
// got left-side pair
|
||||
gVec4 q;
|
||||
float q;
|
||||
if ( Quad3V(&q) )
|
||||
{
|
||||
result += data[1][2]*2.f - data[0][2] + q;
|
||||
@ -547,7 +544,7 @@ struct LocalPixels
|
||||
if ( fill[3][2] && fill[4][2] )
|
||||
{
|
||||
// got right-side pair
|
||||
gVec4 q;
|
||||
float q;
|
||||
if ( Quad3V(&q) )
|
||||
{
|
||||
result += data[3][2]*2.f - data[4][2] + q;
|
||||
@ -558,7 +555,7 @@ struct LocalPixels
|
||||
return res;
|
||||
}
|
||||
|
||||
bool TryPlanar() const
|
||||
bool tryPlanar() const
|
||||
{
|
||||
// four cases :
|
||||
const int indices[] =
|
||||
@ -569,37 +566,37 @@ struct LocalPixels
|
||||
2,3, 3,2, 3,3
|
||||
};
|
||||
bool res = false;
|
||||
for(int i=0;i<4;i++)
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
const int * I = indices + i*6;
|
||||
if ( ! fill[ I[0] ][ I[1] ] )
|
||||
if (!fill[ I[0] ][ I[1] ])
|
||||
continue;
|
||||
if ( ! fill[ I[2] ][ I[3] ] )
|
||||
if (!fill[ I[2] ][ I[3] ])
|
||||
continue;
|
||||
if ( ! fill[ I[4] ][ I[5] ] )
|
||||
if (!fill[ I[4] ][ I[5] ])
|
||||
continue;
|
||||
|
||||
result += data[ I[0] ][ I[1] ] + data[ I[2] ][ I[3] ] - data[ I[4] ][ I[5] ];
|
||||
weight += 1.f;
|
||||
weight += 1.0f;
|
||||
res = true;
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
bool TryTwos() const
|
||||
bool tryTwos() const
|
||||
{
|
||||
bool res = false;
|
||||
|
||||
if ( fill[2][1] && fill[2][3] )
|
||||
if (fill[2][1] && fill[2][3])
|
||||
{
|
||||
result += (data[2][1] + data[2][3]) * 0.5f;
|
||||
weight += 1.f;
|
||||
weight += 1.0f;
|
||||
res = true;
|
||||
}
|
||||
if ( fill[1][2] && fill[3][2] )
|
||||
if (fill[1][2] && fill[3][2])
|
||||
{
|
||||
result += (data[1][2] + data[3][2]) * 0.5f;
|
||||
weight += 1.f;
|
||||
weight += 1.0f;
|
||||
res = true;
|
||||
}
|
||||
|
||||
@ -611,141 +608,146 @@ struct LocalPixels
|
||||
1,2, 0,2,
|
||||
3,2, 4,2,
|
||||
};
|
||||
for(int i=0;i<4;i++)
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
const int * I = indices + i*4;
|
||||
if ( ! fill[ I[0] ][ I[1] ] )
|
||||
if (!fill[ I[0] ][ I[1] ])
|
||||
continue;
|
||||
if ( ! fill[ I[2] ][ I[3] ] )
|
||||
if (!fill[ I[2] ][ I[3] ])
|
||||
continue;
|
||||
|
||||
result += data[ I[0] ][ I[1] ]*2.f - data[ I[2] ][ I[3] ];
|
||||
weight += 1.f;
|
||||
result += data[ I[0] ][ I[1] ]*2.0f - data[ I[2] ][ I[3] ];
|
||||
weight += 1.0f;
|
||||
res = true;
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
||||
bool DoLocalPixelFill() const
|
||||
bool doLocalPixelFill() const
|
||||
{
|
||||
result = gVec4::zero;
|
||||
weight = 0.f;
|
||||
result = 0.0f;
|
||||
weight = 0.0f;
|
||||
|
||||
if ( TryQuads() )
|
||||
if (tryQuads()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( TryPlanar() )
|
||||
if (tryPlanar()) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return TryTwos();
|
||||
return tryTwos();
|
||||
}
|
||||
|
||||
}; // LocalPixels -----------------------------------------------
|
||||
}; // struct LocalPixels
|
||||
|
||||
void gNormalMap::DoPixelSeamFix()
|
||||
|
||||
|
||||
// This is a cubic extrapolation filter from Charles Bloom (DoPixelSeamFix).
|
||||
void nv::fillCubicExtrapolate(int passCount, FloatImage * img, BitMap * bmap, int coverageIndex /*= -1*/)
|
||||
{
|
||||
gLog::Printf("gNormalMap::DoPixelSeamFix..");
|
||||
nvCheck(passCount > 0);
|
||||
nvCheck(img != NULL);
|
||||
nvCheck(bmap != NULL);
|
||||
|
||||
const int desiredTicks = 30;
|
||||
const int heightPerTick = NUM_SEAMFIX_PASSES * m_height / desiredTicks;
|
||||
int tick = 0;
|
||||
const int w = img->width();
|
||||
const int h = img->height();
|
||||
const int count = img->componentNum();
|
||||
|
||||
for(int pass=0;pass<NUM_SEAMFIX_PASSES;pass++)
|
||||
nvCheck(bmap->width() == uint(w));
|
||||
nvCheck(bmap->height() == uint(h));
|
||||
|
||||
AutoPtr<BitMap> newbmap( new BitMap(w, h) );
|
||||
|
||||
float * coverageChannel = NULL;
|
||||
if (coverageIndex != -1)
|
||||
{
|
||||
for(int yb=0;yb<m_height;yb++)
|
||||
{
|
||||
gVec4 * pRow = m_normals + m_width * yb;
|
||||
const EState * pStateRow = m_states + m_width * yb;
|
||||
for(int xb=0;xb<m_width;xb++)
|
||||
{
|
||||
if ( pStateRow[xb] != eNull && pStateRow[xb] != eEdge )
|
||||
{
|
||||
ASSERT( ! IsNull(pRow[xb]) );
|
||||
continue; // it's got a pixel
|
||||
}
|
||||
// can be non-null, if it wasn't actually inside any tri,
|
||||
// but got the anti-aliased edge effect of a tri
|
||||
// replace edge pixels with seam-fix here
|
||||
//ASSERT( IsNull(pRow[xb]) );
|
||||
coverageChannel = img->channel(coverageIndex);
|
||||
}
|
||||
|
||||
// make the local neighborhood:
|
||||
int numFill = 0;
|
||||
LocalPixels lp;
|
||||
for(int ny=0;ny<5;ny++)
|
||||
{
|
||||
int y = (yb + ny - 2);
|
||||
if ( y < 0 || y >= m_height )
|
||||
{
|
||||
// out of range
|
||||
for(int i=0;i<5;i++)
|
||||
{
|
||||
lp.fill[ny][i] = false;
|
||||
}
|
||||
int firstChannel = -1;
|
||||
|
||||
for (int p = 0; p < passCount; p++)
|
||||
{
|
||||
for (int c = 0; c < count; c++)
|
||||
{
|
||||
if (c == coverageIndex) continue;
|
||||
if (firstChannel == -1) firstChannel = c;
|
||||
|
||||
float * channel = img->channel(c);
|
||||
|
||||
for (int yb = 0; yb < h; yb++) {
|
||||
for (int xb = 0; xb < w; xb++) {
|
||||
|
||||
if (bmap->bitAt(xb, yb)) {
|
||||
// Not a hole.
|
||||
newbmap->setBitAt(xb, yb);
|
||||
continue;
|
||||
}
|
||||
gVec4 * pRow = m_normals + m_width * y;
|
||||
const EState * pStateRow = m_states + m_width * y;
|
||||
for(int nx=0;nx<5;nx++)
|
||||
|
||||
int numFill = 0;
|
||||
|
||||
LocalPixels lp;
|
||||
for (int ny = 0; ny < 5; ny++)
|
||||
{
|
||||
int x = (xb + nx - 2);
|
||||
if ( x < 0 || x >= m_width )
|
||||
int y = (yb + ny - 2);
|
||||
if ( y < 0 || y >= h )
|
||||
{
|
||||
lp.fill[ny][nx] = false;
|
||||
// out of range
|
||||
for(int i = 0; i < 5; i++)
|
||||
{
|
||||
lp.fill[ny][i] = false;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
else if ( pStateRow[x] == eNull || pStateRow[x] == eEdge )
|
||||
|
||||
for (int nx = 0; nx < 5; nx++)
|
||||
{
|
||||
lp.fill[ny][nx] = false;
|
||||
int x = (xb + nx - 2);
|
||||
if (x < 0 || x >= w)
|
||||
{
|
||||
lp.fill[ny][nx] = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
int idx = img->index(x, y);
|
||||
if (!bmap->bitAt(idx))
|
||||
{
|
||||
lp.fill[ny][nx] = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
lp.fill[ny][nx] = true;
|
||||
lp.data[ny][nx] = channel[idx];
|
||||
numFill++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
}
|
||||
|
||||
// need at least 3 to do anything decent
|
||||
if (numFill < 2)
|
||||
continue;
|
||||
|
||||
nvDebugCheck(lp.fill[2][2] == false);
|
||||
|
||||
if (lp.doLocalPixelFill())
|
||||
{
|
||||
const int idx = img->index(xb, yb);
|
||||
channel[idx] = lp.result / lp.weight;
|
||||
|
||||
if (c == firstChannel)
|
||||
{
|
||||
lp.fill[ny][nx] = true;
|
||||
lp.data[ny][nx] = pRow[x];
|
||||
numFill++;
|
||||
//coverageChannel[idx] /= lp.weight; // @@ Not sure what this was for, coverageChannel[idx] is always zero.
|
||||
newbmap->setBitAt(xb, yb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// need at least 3 to do anything decent
|
||||
if ( numFill < 2 )
|
||||
continue;
|
||||
|
||||
ASSERT(lp.fill[2][2] == false);
|
||||
if ( lp.DoLocalPixelFill() )
|
||||
{
|
||||
if ( lp.result.MutableVec3().NormalizeSafe() )
|
||||
{
|
||||
pRow[xb] = lp.result;
|
||||
pRow[xb][3] /= lp.weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if ( ++tick == heightPerTick )
|
||||
{
|
||||
tick = 0;
|
||||
gLog::Printf(".");
|
||||
}
|
||||
}
|
||||
|
||||
// now run back over and stamp anything that's not null as being ok
|
||||
|
||||
for(int y=0;y<m_height;y++)
|
||||
{
|
||||
const gVec4 * pRow = m_normals + m_width * y;
|
||||
EState * pStateRow = m_states + m_width * y;
|
||||
for(int x=0;x<m_width;x++)
|
||||
{
|
||||
if ( ( pStateRow[x] == eNull || pStateRow[x] == eEdge ) && ! IsNull(pRow[x]) )
|
||||
{
|
||||
pStateRow[x] = eSeamFixed;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Update the bit mask.
|
||||
swap(*newbmap, *bmap);
|
||||
}
|
||||
|
||||
gLog::Printf("done\n");
|
||||
}
|
||||
|
||||
#endif // 0
|
||||
|
@ -84,12 +84,12 @@ namespace nv
|
||||
|
||||
};
|
||||
|
||||
NVIMAGE_API void fillVoronoi(FloatImage * img, const BitMap & bmap);
|
||||
NVIMAGE_API void fillBlur(FloatImage * img, const BitMap & bmap);
|
||||
NVIMAGE_API void fillPullPush(FloatImage * img, const BitMap & bmap);
|
||||
NVIMAGE_API void fillVoronoi(FloatImage * img, const BitMap * bmap);
|
||||
NVIMAGE_API void fillBlur(FloatImage * img, const BitMap * bmap);
|
||||
NVIMAGE_API void fillPullPush(FloatImage * img, const BitMap * bmap);
|
||||
|
||||
NVIMAGE_API void fillExtrapolateOnce(FloatImage * img, BitMap * bmap);
|
||||
NVIMAGE_API void fillExtrapolateNTimes(FloatImage * img, BitMap * bmap, int n);
|
||||
NVIMAGE_API void fillExtrapolate(int passCount, FloatImage * img, BitMap * bmap);
|
||||
NVIMAGE_API void fillCubicExtrapolate(int passCount, FloatImage * img, BitMap * bmap, int coverageIndex = -1);
|
||||
|
||||
} // nv namespace
|
||||
|
||||
|
@ -4,6 +4,8 @@
|
||||
#include <nvcore/Containers.h>
|
||||
#include <nvcore/StrLib.h>
|
||||
#include <nvcore/StdStream.h>
|
||||
#include <nvcore/Tokenizer.h>
|
||||
#include <nvcore/TextWriter.h>
|
||||
|
||||
#include <nvmath/Color.h>
|
||||
|
||||
@ -29,11 +31,13 @@ extern "C" {
|
||||
# include <tiffio.h>
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_EXR)
|
||||
# include <ImfRgbaFile.h>
|
||||
# include <ImfInputFile.h> // ???
|
||||
#if defined(HAVE_OPENEXR)
|
||||
# include <ImfIO.h>
|
||||
# include <ImathBox.h>
|
||||
# include <ImfChannelList.h>
|
||||
# include <ImfInputFile.h>
|
||||
# include <ImfOutputFile.h>
|
||||
# include <ImfArray.h>
|
||||
using namespace Imf;
|
||||
#endif
|
||||
|
||||
using namespace nv;
|
||||
@ -55,23 +59,28 @@ namespace {
|
||||
} // namespace
|
||||
|
||||
|
||||
Image * nv::ImageIO::load(const char * name)
|
||||
Image * nv::ImageIO::load(const char * fileName)
|
||||
{
|
||||
StdInputStream stream(name);
|
||||
nvDebugCheck(fileName != NULL);
|
||||
|
||||
StdInputStream stream(fileName);
|
||||
|
||||
if (stream.isError()) {
|
||||
return false;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return load(name, stream);
|
||||
return ImageIO::load(fileName, stream);
|
||||
}
|
||||
|
||||
Image * nv::ImageIO::load(const char * name, Stream & s)
|
||||
Image * nv::ImageIO::load(const char * fileName, Stream & s)
|
||||
{
|
||||
const char * extension = Path::extension(name);
|
||||
nvDebugCheck(fileName != NULL);
|
||||
nvDebugCheck(s.isLoading());
|
||||
|
||||
const char * extension = Path::extension(fileName);
|
||||
|
||||
if (strCaseCmp(extension, ".tga") == 0) {
|
||||
return loadTGA(s);
|
||||
return ImageIO::loadTGA(s);
|
||||
}
|
||||
#if defined(HAVE_JPEG)
|
||||
if (strCaseCmp(extension, ".jpg") == 0 || strCaseCmp(extension, ".jpeg") == 0) {
|
||||
@ -90,36 +99,113 @@ Image * nv::ImageIO::load(const char * name, Stream & s)
|
||||
return NULL;
|
||||
}
|
||||
|
||||
NVIMAGE_API FloatImage * nv::ImageIO::loadFloat(const char * name)
|
||||
bool nv::ImageIO::save(const char * fileName, Stream & s, Image * img)
|
||||
{
|
||||
StdInputStream stream(name);
|
||||
nvDebugCheck(fileName != NULL);
|
||||
nvDebugCheck(s.isSaving());
|
||||
nvDebugCheck(img != NULL);
|
||||
|
||||
const char * extension = Path::extension(fileName);
|
||||
|
||||
if (strCaseCmp(extension, ".tga") == 0) {
|
||||
return ImageIO::saveTGA(s, img);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool nv::ImageIO::save(const char * fileName, Image * img)
|
||||
{
|
||||
nvDebugCheck(fileName != NULL);
|
||||
nvDebugCheck(img != NULL);
|
||||
|
||||
StdOutputStream stream(fileName);
|
||||
if (stream.isError())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return ImageIO::save(fileName, stream, img);
|
||||
}
|
||||
|
||||
FloatImage * nv::ImageIO::loadFloat(const char * fileName)
|
||||
{
|
||||
nvDebugCheck(fileName != NULL);
|
||||
|
||||
StdInputStream stream(fileName);
|
||||
|
||||
if (stream.isError()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return loadFloat(name, stream);
|
||||
return loadFloat(fileName, stream);
|
||||
}
|
||||
|
||||
NVIMAGE_API FloatImage * nv::ImageIO::loadFloat(const char * name, Stream & s)
|
||||
FloatImage * nv::ImageIO::loadFloat(const char * fileName, Stream & s)
|
||||
{
|
||||
const char * extension = Path::extension(name);
|
||||
nvDebugCheck(fileName != NULL);
|
||||
|
||||
const char * extension = Path::extension(fileName);
|
||||
|
||||
#if defined(HAVE_TIFF)
|
||||
if (strCaseCmp(extension, ".tif") == 0 || strCaseCmp(extension, ".tiff") == 0) {
|
||||
return loadFloatTIFF(name, s);
|
||||
return loadFloatTIFF(fileName, s);
|
||||
}
|
||||
#endif
|
||||
#if defined(HAVE_EXR)
|
||||
#if defined(HAVE_OPENEXR)
|
||||
if (strCaseCmp(extension, ".exr") == 0) {
|
||||
return loadFloatEXR(name, s);
|
||||
return loadFloatEXR(fileName, s);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (strCaseCmp(extension, ".pfm") == 0) {
|
||||
return loadFloatPFM(fileName, s);
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
bool nv::ImageIO::saveFloat(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components)
|
||||
{
|
||||
const char * extension = Path::extension(fileName);
|
||||
|
||||
#if defined(HAVE_OPENEXR)
|
||||
if (strCaseCmp(extension, ".exr") == 0)
|
||||
{
|
||||
return ImageIO::saveFloatEXR(fileName, fimage, base_component, num_components);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_TIFF)
|
||||
if (strCaseCmp(extension, ".tif") == 0 || strCaseCmp(extension, ".tiff") == 0)
|
||||
{
|
||||
return ImageIO::saveFloatTIFF(fileName, fimage, base_component, num_components);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (strCaseCmp(extension, ".pfm") == 0)
|
||||
{
|
||||
// return ImageIO::saveFloatPFM(fileName, fimage, base_component, num_components);
|
||||
}
|
||||
|
||||
if (num_components == 3 || num_components == 4)
|
||||
{
|
||||
AutoPtr<Image> image(fimage->createImage(base_component, num_components));
|
||||
nvCheck(image != NULL);
|
||||
|
||||
if (num_components == 4)
|
||||
{
|
||||
image->setFormat(Image::Format_ARGB);
|
||||
}
|
||||
|
||||
return ImageIO::save(fileName, image.ptr());
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/// Load TGA image.
|
||||
Image * nv::ImageIO::loadTGA(Stream & s)
|
||||
{
|
||||
@ -912,7 +998,7 @@ bool nv::ImageIO::saveFloatTIFF(const char * fileName, const FloatImage * fimage
|
||||
{
|
||||
nvCheck(fileName != NULL);
|
||||
nvCheck(fimage != NULL);
|
||||
nvCheck(fimage->componentNum() <= base_component + num_components);
|
||||
nvCheck(base_component + num_components <= fimage->componentNum());
|
||||
|
||||
const int iW = fimage->width();
|
||||
const int iH = fimage->height();
|
||||
@ -937,6 +1023,11 @@ bool nv::ImageIO::saveFloatTIFF(const char * fileName, const FloatImage * fimage
|
||||
|
||||
TIFFSetField(image, TIFFTAG_ROWSPERSTRIP, rowsperstrip);
|
||||
TIFFSetField(image, TIFFTAG_COMPRESSION, COMPRESSION_PACKBITS);
|
||||
if (num_components == 3)
|
||||
{
|
||||
// Set this so that it can be visualized with pfstools.
|
||||
TIFFSetField(image, TIFFTAG_PHOTOMETRIC, PHOTOMETRIC_RGB);
|
||||
}
|
||||
TIFFSetField(image, TIFFTAG_ORIENTATION, ORIENTATION_TOPLEFT);
|
||||
TIFFSetField(image, TIFFTAG_PLANARCONFIG, PLANARCONFIG_CONTIG);
|
||||
|
||||
@ -963,14 +1054,14 @@ bool nv::ImageIO::saveFloatTIFF(const char * fileName, const FloatImage * fimage
|
||||
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_EXR)
|
||||
#if defined(HAVE_OPENEXR)
|
||||
|
||||
namespace
|
||||
{
|
||||
class ExrStream : public Imf::IStream
|
||||
{
|
||||
public:
|
||||
ExrStream(Stream & s) : m_stream(s)
|
||||
ExrStream(const char * name, Stream & s) : Imf::IStream(name), m_stream(s)
|
||||
{
|
||||
nvDebugCheck(s.isLoading());
|
||||
}
|
||||
@ -987,12 +1078,12 @@ namespace
|
||||
return m_stream.isAtEnd();
|
||||
}
|
||||
|
||||
virtual Int64 tellg()
|
||||
virtual Imf::Int64 tellg()
|
||||
{
|
||||
return m_stream.tell();
|
||||
}
|
||||
|
||||
virtual void seekg(Int64 pos)
|
||||
virtual void seekg(Imf::Int64 pos)
|
||||
{
|
||||
m_stream.seek(pos);
|
||||
}
|
||||
@ -1010,12 +1101,13 @@ namespace
|
||||
|
||||
FloatImage * nv::ImageIO::loadFloatEXR(const char * fileName, Stream & s)
|
||||
{
|
||||
nvCheck(s.isLoading());
|
||||
nvCheck(!s.isError());
|
||||
|
||||
ExrStream stream(s);
|
||||
RgbaInputFile inputFile(stream);
|
||||
ExrStream stream(fileName, s);
|
||||
Imf::InputFile inputFile(stream);
|
||||
|
||||
Box2i box = inputFile.dataWindow();
|
||||
Imath::Box2i box = inputFile.header().dataWindow();
|
||||
|
||||
int width = box.max.x - box.min.y + 1;
|
||||
int height = box.max.x - box.min.y + 1;
|
||||
@ -1024,7 +1116,7 @@ FloatImage * nv::ImageIO::loadFloatEXR(const char * fileName, Stream & s)
|
||||
|
||||
// Count channels.
|
||||
uint channelCount= 0;
|
||||
for (ChannelList::ConstIterator it = channels.begin(); it != channels.end(); ++it)
|
||||
for (Imf::ChannelList::ConstIterator it = channels.begin(); it != channels.end(); ++it)
|
||||
{
|
||||
channelCount++;
|
||||
}
|
||||
@ -1034,11 +1126,11 @@ FloatImage * nv::ImageIO::loadFloatEXR(const char * fileName, Stream & s)
|
||||
fimage->allocate(channelCount, width, height);
|
||||
|
||||
// Describe image's layout with a framebuffer.
|
||||
FrameBuffer frameBuffer;
|
||||
Imf::FrameBuffer frameBuffer;
|
||||
uint i = 0;
|
||||
for (ChannelList::ConstIterator it = channels.begin(); it != channels.end(); ++it, ++i)
|
||||
for (Imf::ChannelList::ConstIterator it = channels.begin(); it != channels.end(); ++it, ++i)
|
||||
{
|
||||
frameBuffer.insert(it.name(), Slice(FLOAT, fimage->channel(i), sizeof(float), sizeof(float) * width));
|
||||
frameBuffer.insert(it.name(), Imf::Slice(Imf::FLOAT, (char *)fimage->channel(i), sizeof(float), sizeof(float) * width));
|
||||
}
|
||||
|
||||
// Read it.
|
||||
@ -1048,22 +1140,11 @@ FloatImage * nv::ImageIO::loadFloatEXR(const char * fileName, Stream & s)
|
||||
return fimage.release();
|
||||
}
|
||||
|
||||
FloatImage * nv::ImageIO::loadFloatEXR(const char * fileName)
|
||||
{
|
||||
StdInputStream stream(fileName);
|
||||
|
||||
if (stream.isError()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return loadFloatExr(fileName, stream);
|
||||
}
|
||||
|
||||
bool nv::ImageIO::saveFloatEXR(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components)
|
||||
{
|
||||
nvCheck(fileName != NULL);
|
||||
nvCheck(fimage != NULL);
|
||||
nvCheck(fimage->componentNum() <= base_component + num_components);
|
||||
nvCheck(base_component + num_components <= fimage->componentNum());
|
||||
nvCheck(num_components > 0 && num_components <= 4);
|
||||
|
||||
const int w = fimage->width();
|
||||
@ -1071,29 +1152,146 @@ bool nv::ImageIO::saveFloatEXR(const char * fileName, const FloatImage * fimage,
|
||||
|
||||
const char * channelNames[] = {"R", "G", "B", "A"};
|
||||
|
||||
Header header (width, height);
|
||||
Imf::Header header (w, h);
|
||||
|
||||
for (uint c = 0; c < num_components; c++)
|
||||
{
|
||||
header.channels().insert(channelNames[c], Channel(FLOAT));
|
||||
header.channels().insert(channelNames[c], Imf::Channel(Imf::FLOAT));
|
||||
}
|
||||
|
||||
OutputFile file(fileName, header);
|
||||
FrameBuffer frameBuffer;
|
||||
Imf::OutputFile file(fileName, header);
|
||||
Imf::FrameBuffer frameBuffer;
|
||||
|
||||
for (uint c = 0; c < num_components; c++)
|
||||
{
|
||||
const char * channel = (char *) fimage->channel(base_component + c);
|
||||
frameBuffer.insert(channelNames[c], Slice(FLOAT, channel, sizeof(float), sizeof(float) * w));
|
||||
char * channel = (char *) fimage->channel(base_component + c);
|
||||
frameBuffer.insert(channelNames[c], Imf::Slice(Imf::FLOAT, channel, sizeof(float), sizeof(float) * w));
|
||||
}
|
||||
|
||||
file.setFrameBuffer(frameBuffer);
|
||||
file.writePixels(height);
|
||||
file.writePixels(h);
|
||||
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
#endif // defined(HAVE_EXR)
|
||||
#endif // defined(HAVE_OPENEXR)
|
||||
|
||||
|
||||
FloatImage * nv::ImageIO::loadFloatPFM(const char * fileName, Stream & s)
|
||||
{
|
||||
nvCheck(s.isLoading());
|
||||
nvCheck(!s.isError());
|
||||
|
||||
Tokenizer parser(&s);
|
||||
|
||||
parser.nextToken();
|
||||
|
||||
bool grayscale;
|
||||
if (parser.token() == "PF")
|
||||
{
|
||||
grayscale = false;
|
||||
}
|
||||
else if (parser.token() == "Pf")
|
||||
{
|
||||
grayscale = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Invalid file.
|
||||
return NULL;
|
||||
}
|
||||
|
||||
parser.nextLine();
|
||||
|
||||
int width = parser.token().toInt(); parser.nextToken();
|
||||
int height = parser.token().toInt();
|
||||
|
||||
parser.nextLine();
|
||||
|
||||
float scaleFactor = parser.token().toFloat();
|
||||
|
||||
if (scaleFactor >= 0)
|
||||
{
|
||||
s.setByteOrder(Stream::BigEndian);
|
||||
}
|
||||
else
|
||||
{
|
||||
s.setByteOrder(Stream::LittleEndian);
|
||||
}
|
||||
scaleFactor = fabsf(scaleFactor);
|
||||
|
||||
// Allocate image.
|
||||
AutoPtr<FloatImage> fimage(new FloatImage());
|
||||
|
||||
if (grayscale)
|
||||
{
|
||||
fimage->allocate(1, width, height);
|
||||
|
||||
float * channel = fimage->channel(0);
|
||||
|
||||
for (int i = 0; i < width * height; i++)
|
||||
{
|
||||
s << channel[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
fimage->allocate(3, width, height);
|
||||
|
||||
float * rchannel = fimage->channel(0);
|
||||
float * gchannel = fimage->channel(1);
|
||||
float * bchannel = fimage->channel(2);
|
||||
|
||||
for (int i = 0; i < width * height; i++)
|
||||
{
|
||||
s << rchannel[i] << gchannel[i] << bchannel[i];
|
||||
}
|
||||
}
|
||||
|
||||
return fimage.release();
|
||||
}
|
||||
|
||||
bool nv::ImageIO::saveFloatPFM(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components)
|
||||
{
|
||||
nvCheck(fileName != NULL);
|
||||
nvCheck(fimage != NULL);
|
||||
nvCheck(fimage->componentNum() <= base_component + num_components);
|
||||
nvCheck(num_components == 1 || num_components == 3);
|
||||
|
||||
StdOutputStream stream(fileName);
|
||||
TextWriter writer(&stream);
|
||||
|
||||
if (num_components == 1) writer.write("Pf\n");
|
||||
else /*if (num_components == 3)*/ writer.write("PF\n");
|
||||
|
||||
int w = fimage->width();
|
||||
int h = fimage->height();
|
||||
writer.write("%d %d\n", w, h);
|
||||
writer.write("%f\n", -1.0f); // little endian with 1.0 scale.
|
||||
|
||||
if (num_components == 1)
|
||||
{
|
||||
float * channel = const_cast<float *>(fimage->channel(0));
|
||||
|
||||
for (int i = 0; i < w * h; i++)
|
||||
{
|
||||
stream << channel[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float * rchannel = const_cast<float *>(fimage->channel(0));
|
||||
float * gchannel = const_cast<float *>(fimage->channel(1));
|
||||
float * bchannel = const_cast<float *>(fimage->channel(2));
|
||||
|
||||
for (int i = 0; i < w * h; i++)
|
||||
{
|
||||
stream << rchannel[i] << gchannel[i] << bchannel[i];
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
#if 0
|
||||
|
@ -15,9 +15,14 @@ namespace nv
|
||||
{
|
||||
NVIMAGE_API Image * load(const char * fileName);
|
||||
NVIMAGE_API Image * load(const char * fileName, Stream & s);
|
||||
|
||||
NVIMAGE_API FloatImage * loadFloat(const char * fileName);
|
||||
NVIMAGE_API FloatImage * loadFloat(const char * fileName, Stream & s);
|
||||
|
||||
NVIMAGE_API bool save(const char * fileName, Stream & s, Image * img);
|
||||
NVIMAGE_API bool save(const char * fileName, Image * img);
|
||||
NVIMAGE_API bool saveFloat(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components);
|
||||
|
||||
NVIMAGE_API Image * loadTGA(Stream & s);
|
||||
NVIMAGE_API bool saveTGA(Stream & s, const Image * img);
|
||||
|
||||
@ -37,12 +42,15 @@ namespace nv
|
||||
NVIMAGE_API bool saveFloatTIFF(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components);
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_EXR)
|
||||
#if defined(HAVE_OPENEXR)
|
||||
NVIMAGE_API FloatImage * loadFloatEXR(const char * fileName, Stream & s);
|
||||
|
||||
NVIMAGE_API bool saveFloatEXR(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components);
|
||||
#endif
|
||||
|
||||
NVIMAGE_API FloatImage * loadFloatPFM(const char * fileName, Stream & s);
|
||||
NVIMAGE_API bool saveFloatPFM(const char * fileName, const FloatImage * fimage, uint base_component, uint num_components);
|
||||
|
||||
} // ImageIO namespace
|
||||
|
||||
} // nv namespace
|
||||
|
Reference in New Issue
Block a user