More cleanup.
This commit is contained in:
parent
c8bf853ba4
commit
4b08c20b0e
@ -1,6 +1,8 @@
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PROJECT(nvtt)
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ADD_SUBDIRECTORY(squish)
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ADD_SUBDIRECTORY(bc6h)
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#ADD_SUBDIRECTORY(bc7)
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SET(NVTT_SRCS
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nvtt.h
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@ -12,6 +14,10 @@ SET(NVTT_SRCS
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Compressor.h
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CompressorDXT.h
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CompressorDXT.cpp
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CompressorDX10.h
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CompressorDX10.cpp
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CompressorDX11.h
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CompressorDX11.cpp
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CompressorRGB.h
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CompressorRGB.cpp
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CompressorRGBE.h
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@ -21,11 +21,11 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NV_TT_COMPRESSOR_H
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#define NV_TT_COMPRESSOR_H
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#ifndef NVTT_COMPRESSOR_H
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#define NVTT_COMPRESSOR_H
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#include <nvcore/nvcore.h> // uint
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#include "nvtt.h"
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#include "nvcore/nvcore.h" // uint
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namespace nv
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{
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@ -37,4 +37,4 @@ namespace nv
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} // nv namespace
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#endif // NV_TT_COMPRESSOR_H
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#endif // NVTT_COMPRESSOR_H
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78
src/nvtt/CompressorDX10.cpp
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78
src/nvtt/CompressorDX10.cpp
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@ -0,0 +1,78 @@
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// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#include "CompressorDX10.h"
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#include "QuickCompressDXT.h"
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#include "OptimalCompressDXT.h"
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#include "nvtt.h"
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#include "nvimage/ColorBlock.h"
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#include "nvimage/BlockDXT.h"
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#include <new> // placement new
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using namespace nv;
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using namespace nvtt;
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void FastCompressorBC4::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI1 * block = new(output) BlockATI1;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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QuickCompress::compressDXT5A(rgba, &block->alpha);
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}
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void FastCompressorBC5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI2 * block = new(output) BlockATI2;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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QuickCompress::compressDXT5A(rgba, &block->x);
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rgba.swizzle(0, 1, 2, 1); // Copy green to alpha
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QuickCompress::compressDXT5A(rgba, &block->y);
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}
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void ProductionCompressorBC4::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI1 * block = new(output) BlockATI1;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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OptimalCompress::compressDXT5A(rgba, &block->alpha);
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}
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void ProductionCompressorBC5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI2 * block = new(output) BlockATI2;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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OptimalCompress::compressDXT5A(rgba, &block->x);
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rgba.swizzle(0, 1, 2, 1); // Copy green to alpha
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OptimalCompress::compressDXT5A(rgba, &block->y);
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}
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63
src/nvtt/CompressorDX10.h
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63
src/nvtt/CompressorDX10.h
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@ -0,0 +1,63 @@
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// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NVTT_COMPRESSORDX10_H
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#define NVTT_COMPRESSORDX10_H
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#include "CompressorDXT.h"
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namespace nv
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{
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struct ColorBlock;
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// Fast CPU compressors.
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struct FastCompressorBC4 : public FixedBlockCompressor
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{
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virtual void compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
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virtual uint blockSize() const { return 8; }
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};
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struct FastCompressorBC5 : public FixedBlockCompressor
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{
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virtual void compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
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virtual uint blockSize() const { return 16; }
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};
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// Production CPU compressors.
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struct ProductionCompressorBC4 : public FixedBlockCompressor
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{
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virtual void compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
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virtual uint blockSize() const { return 8; }
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};
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struct ProductionCompressorBC5 : public FixedBlockCompressor
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{
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virtual void compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
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virtual uint blockSize() const { return 16; }
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};
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} // nv namespace
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#endif // NVTT_COMPRESSORDX10_H
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33
src/nvtt/CompressorDX11.cpp
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33
src/nvtt/CompressorDX11.cpp
Normal file
@ -0,0 +1,33 @@
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// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#include "CompressorDX11.h"
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#include "nvtt.h"
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using namespace nv;
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using namespace nvtt;
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46
src/nvtt/CompressorDX11.h
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46
src/nvtt/CompressorDX11.h
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@ -0,0 +1,46 @@
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// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NVTT_COMPRESSORDX11_H
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#define NVTT_COMPRESSORDX11_H
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#include "CompressorDXT.h"
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namespace nv
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{
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struct CompressorBC6 : public FixedBlockCompressor
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{
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virtual void compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
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virtual uint blockSize() const { return 16; }
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};
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struct CompressorBC7 : public FixedBlockCompressor
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{
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virtual void compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
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virtual uint blockSize() const { return 16; }
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};
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} // nv namespace
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#endif // NVTT_COMPRESSORDX11_H
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#include "nvimage/ColorBlock.h"
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#include "nvimage/BlockDXT.h"
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#include <new> // placement new
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// s3_quant
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#if defined(HAVE_S3QUANT)
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@ -190,25 +191,6 @@ void FastCompressorDXT5n::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alpha
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QuickCompress::compressDXT5(rgba, block);
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}
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void FastCompressorBC4::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI1 * block = new(output) BlockATI1;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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QuickCompress::compressDXT5A(rgba, &block->alpha);
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}
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void FastCompressorBC5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI2 * block = new(output) BlockATI2;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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QuickCompress::compressDXT5A(rgba, &block->x);
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rgba.swizzle(0, 1, 2, 1); // Copy green to alpha
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QuickCompress::compressDXT5A(rgba, &block->y);
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}
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void NormalCompressorDXT1::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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@ -367,27 +349,6 @@ void NormalCompressorDXT5n::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alp
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}
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void ProductionCompressorBC4::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI1 * block = new(output) BlockATI1;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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OptimalCompress::compressDXT5A(rgba, &block->alpha);
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}
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void ProductionCompressorBC5::compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output)
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{
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BlockATI2 * block = new(output) BlockATI2;
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rgba.swizzle(0, 1, 2, 0); // Copy red to alpha
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OptimalCompress::compressDXT5A(rgba, &block->x);
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rgba.swizzle(0, 1, 2, 1); // Copy green to alpha
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OptimalCompress::compressDXT5A(rgba, &block->y);
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}
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#if defined(HAVE_S3QUANT)
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void S3CompressorDXT1::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMode alphaMode, uint w, uint h, void * data, const nvtt::CompressionOptions::Private & compressionOptions, const nvtt::OutputOptions::Private & outputOptions)
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@ -21,11 +21,9 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NV_TT_COMPRESSORDXT_H
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#define NV_TT_COMPRESSORDXT_H
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#ifndef NVTT_COMPRESSORDXT_H
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#define NVTT_COMPRESSORDXT_H
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#include <nvcore/nvcore.h>
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#include "nvtt.h"
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#include "Compressor.h"
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namespace nv
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@ -72,18 +70,6 @@ namespace nv
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virtual uint blockSize() const { return 16; }
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};
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struct FastCompressorBC4 : public FixedBlockCompressor
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{
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virtual void compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
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virtual uint blockSize() const { return 8; }
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};
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struct FastCompressorBC5 : public FixedBlockCompressor
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{
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virtual void compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
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virtual uint blockSize() const { return 16; }
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};
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// Normal CPU compressors.
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struct NormalCompressorDXT1 : public FixedBlockCompressor
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@ -117,20 +103,6 @@ namespace nv
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};
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// Production CPU compressors.
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struct ProductionCompressorBC4 : public FixedBlockCompressor
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{
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virtual void compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
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virtual uint blockSize() const { return 8; }
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};
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struct ProductionCompressorBC5 : public FixedBlockCompressor
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{
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virtual void compressBlock(ColorBlock & rgba, nvtt::AlphaMode alphaMode, const nvtt::CompressionOptions::Private & compressionOptions, void * output);
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virtual uint blockSize() const { return 16; }
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};
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// External compressors.
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#if defined(HAVE_S3QUANT)
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struct S3CompressorDXT1 : public CompressorInterface
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@ -176,4 +148,4 @@ namespace nv
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} // nv namespace
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#endif // NV_TT_COMPRESSORDXT_H
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#endif // NVTT_COMPRESSORDXT_H
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|
@ -21,10 +21,9 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NV_TT_COMPRESSORRGB_H
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#define NV_TT_COMPRESSORRGB_H
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#ifndef NVTT_COMPRESSORRGB_H
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#define NVTT_COMPRESSORRGB_H
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#include "nvtt.h"
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#include "Compressor.h"
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namespace nv
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@ -37,4 +36,4 @@ namespace nv
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} // nv namespace
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#endif // NV_TT_COMPRESSORRGB_H
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#endif // NVTT_COMPRESSORRGB_H
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@ -21,10 +21,9 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NV_TT_COMPRESSORRGBE_H
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#define NV_TT_COMPRESSORRGBE_H
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#ifndef NVTT_COMPRESSORRGBE_H
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#define NVTT_COMPRESSORRGBE_H
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#include "nvtt.h"
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#include "Compressor.h"
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namespace nv
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@ -37,4 +36,4 @@ namespace nv
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} // nv namespace
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#endif // NV_TT_COMPRESSORRGBE_H
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#endif // NVTT_COMPRESSORRGBE_H
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|
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#include "TexImage.h"
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#include "CompressorDXT.h"
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#include "CompressorDX10.h"
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#include "CompressorDX11.h"
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#include "CompressorRGB.h"
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#include "CompressorRGBE.h"
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#include "cuda/CudaUtils.h"
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@ -21,8 +21,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NV_TT_INPUTOPTIONS_H
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#define NV_TT_INPUTOPTIONS_H
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#ifndef NVTT_INPUTOPTIONS_H
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#define NVTT_INPUTOPTIONS_H
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#include <nvcore/Ptr.h>
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#include <nvmath/Vector.h>
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@ -120,4 +120,4 @@ namespace nvtt
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} // nvtt namespace
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#endif // NV_TT_INPUTOPTIONS_H
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#endif // NVTT_INPUTOPTIONS_H
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|
@ -21,8 +21,8 @@
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
|
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|
||||
#ifndef NV_TT_TEXIMAGE_H
|
||||
#define NV_TT_TEXIMAGE_H
|
||||
#ifndef NVTT_TEXIMAGE_H
|
||||
#define NVTT_TEXIMAGE_H
|
||||
|
||||
#include "nvtt.h"
|
||||
|
||||
@ -78,4 +78,4 @@ namespace nvtt
|
||||
} // nvtt namespace
|
||||
|
||||
|
||||
#endif // NV_TT_TEXIMAGE_H
|
||||
#endif // NVTT_TEXIMAGE_H
|
||||
|
@ -22,8 +22,8 @@
|
||||
// OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
#pragma once
|
||||
#ifndef NV_TT_H
|
||||
#define NV_TT_H
|
||||
#ifndef NVTT_H
|
||||
#define NVTT_H
|
||||
|
||||
// Function linkage
|
||||
#if NVTT_SHARED
|
||||
@ -474,4 +474,4 @@ namespace nvtt
|
||||
|
||||
} // nvtt namespace
|
||||
|
||||
#endif // NV_TT_H
|
||||
#endif // NVTT_H
|
||||
|
@ -234,6 +234,6 @@ private:
|
||||
Sym3x3 ComputeWeightedCovariance( int n, Vec3 const* points, float const* weights, Vec3::Arg metric );
|
||||
Vec3 ComputePrincipleComponent( Sym3x3 const& matrix );
|
||||
|
||||
} // namespace squish
|
||||
} // namespace nvsquish
|
||||
|
||||
#endif // ndef SQUISH_MATHS_H
|
||||
|
Loading…
Reference in New Issue
Block a user