Integrate decompressor tool improvements submitted by Amorilia.
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@ -730,6 +730,12 @@ bool DirectDrawSurface::isTextureCube() const
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return (header.caps.caps2 & DDSCAPS2_CUBEMAP) != 0;
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}
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void DirectDrawSurface::setNormalFlag(bool b)
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{
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nvDebugCheck(isValid());
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header.setNormalFlag(b);
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}
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void DirectDrawSurface::mipmap(Image * img, uint face, uint mipmap)
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{
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nvDebugCheck(isValid());
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@ -780,7 +786,13 @@ void DirectDrawSurface::readLinearImage(Image * img)
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uint byteCount = (header.pf.bitcount + 7) / 8;
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if (header.pf.amask != 0)
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// set image format: RGB or ARGB
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// alpha channel exists if and only if the alpha mask is non-zero
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if (header.pf.amask == 0)
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{
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img->setFormat(Image::Format_RGB);
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}
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else
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{
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img->setFormat(Image::Format_ARGB);
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}
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@ -808,7 +820,20 @@ void DirectDrawSurface::readBlockImage(Image * img)
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{
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nvDebugCheck(stream != NULL);
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nvDebugCheck(img != NULL);
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// set image format: RGB or ARGB
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if (header.pf.fourcc == FOURCC_RXGB ||
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header.pf.fourcc == FOURCC_ATI1 ||
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header.pf.fourcc == FOURCC_ATI2 ||
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header.pf.flags & DDPF_NORMAL)
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{
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img->setFormat(Image::Format_RGB);
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}
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else
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{
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img->setFormat(Image::Format_ARGB);
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}
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const uint w = img->width();
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const uint h = img->height();
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@ -122,6 +122,8 @@ namespace nv
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bool isTexture2D() const;
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bool isTexture3D() const;
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bool isTextureCube() const;
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void setNormalFlag(bool b);
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void mipmap(Image * img, uint f, uint m);
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// void mipmap(FloatImage * img, uint f, uint m);
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