Integrate branch 2.0 to trunk.
This commit is contained in:
@ -243,7 +243,7 @@ SincFilter::SincFilter(float w) : Filter(w) {}
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float SincFilter::evaluate(float x) const
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{
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return 0.0f;
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return sincf(PI * x);
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}
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@ -540,12 +540,17 @@ void Kernel2::initBlendedSobel(const Vector4 & scale)
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PolyphaseKernel::PolyphaseKernel(const Filter & f, uint srcLength, uint dstLength, int samples/*= 32*/)
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{
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nvCheck(srcLength >= dstLength); // @@ Upsampling not implemented!
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nvDebugCheck(samples > 0);
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const float scale = float(dstLength) / float(srcLength);
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float scale = float(dstLength) / float(srcLength);
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const float iscale = 1.0f / scale;
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if (scale > 1) {
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// Upsampling.
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samples = 1;
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scale = 1;
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}
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m_length = dstLength;
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m_width = f.width() * iscale;
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m_windowSize = (int)ceilf(m_width * 2) + 1;
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@ -592,73 +592,18 @@ FloatImage * FloatImage::fastDownSample() const
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return dst_image.release();
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}
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/*
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/// Downsample applying a 1D kernel separately in each dimension.
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FloatImage * FloatImage::downSample(const Kernel1 & kernel, WrapMode wm) const
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{
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const uint w = max(1, m_width / 2);
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const uint h = max(1, m_height / 2);
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return downSample(kernel, w, h, wm);
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}
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/// Downsample applying a 1D kernel separately in each dimension.
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FloatImage * FloatImage::downSample(const Kernel1 & kernel, uint w, uint h, WrapMode wm) const
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{
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nvCheck(!(kernel.windowSize() & 1)); // Make sure that kernel m_width is even.
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AutoPtr<FloatImage> tmp_image( new FloatImage() );
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tmp_image->allocate(m_componentNum, w, m_height);
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AutoPtr<FloatImage> dst_image( new FloatImage() );
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dst_image->allocate(m_componentNum, w, h);
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const float xscale = float(m_width) / float(w);
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const float yscale = float(m_height) / float(h);
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for(uint c = 0; c < m_componentNum; c++) {
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float * tmp_channel = tmp_image->channel(c);
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for(uint y = 0; y < m_height; y++) {
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for(uint x = 0; x < w; x++) {
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float sum = this->applyKernelHorizontal(&kernel, uint(x*xscale), y, c, wm);
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const uint tmp_index = tmp_image->index(x, y);
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tmp_channel[tmp_index] = sum;
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}
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}
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float * dst_channel = dst_image->channel(c);
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for(uint y = 0; y < h; y++) {
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for(uint x = 0; x < w; x++) {
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float sum = tmp_image->applyKernelVertical(&kernel, uint(x*xscale), uint(y*yscale), c, wm);
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const uint dst_index = dst_image->index(x, y);
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dst_channel[dst_index] = sum;
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}
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}
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}
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return dst_image.release();
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}
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*/
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/// Downsample applying a 1D kernel separately in each dimension.
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FloatImage * FloatImage::downSample(const Filter & filter, WrapMode wm) const
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{
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const uint w = max(1, m_width / 2);
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const uint h = max(1, m_height / 2);
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return downSample(filter, w, h, wm);
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return resize(filter, w, h, wm);
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}
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/// Downsample applying a 1D kernel separately in each dimension.
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FloatImage * FloatImage::downSample(const Filter & filter, uint w, uint h, WrapMode wm) const
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FloatImage * FloatImage::resize(const Filter & filter, uint w, uint h, WrapMode wm) const
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{
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// @@ Use monophase filters when frac(m_width / w) == 0
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@ -73,7 +73,7 @@ public:
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NVIMAGE_API FloatImage * fastDownSample() const;
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NVIMAGE_API FloatImage * downSample(const Filter & filter, WrapMode wm) const;
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NVIMAGE_API FloatImage * downSample(const Filter & filter, uint w, uint h, WrapMode wm) const;
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NVIMAGE_API FloatImage * resize(const Filter & filter, uint w, uint h, WrapMode wm) const;
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//NVIMAGE_API FloatImage * downSample(const Kernel1 & filter, WrapMode wm) const;
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//NVIMAGE_API FloatImage * downSample(const Kernel1 & filter, uint w, uint h, WrapMode wm) const;
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@ -239,11 +239,15 @@ inline uint FloatImage::indexRepeat(int x, int y) const
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inline uint FloatImage::indexMirror(int x, int y) const
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{
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if (m_width == 1) x = 0;
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x = abs(x);
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while (x >= m_width) {
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x = abs(m_width + m_width - x - 2);
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}
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if (m_height == 1) y = 0;
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y = abs(y);
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while (y >= m_height) {
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y = abs(m_height + m_height - y - 2);
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@ -14,12 +14,12 @@ http://www.efg2.com/Lab/Library/ImageProcessing/DHALF.TXT
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#include <nvimage/Quantize.h>
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#include <nvimage/Image.h>
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#include <nvimage/PixelFormat.h>
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#include <nvmath/Color.h>
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#include <nvcore/Containers.h> // swap
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#include <string.h> // memset
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using namespace nv;
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@ -51,94 +51,20 @@ void nv::Quantize::BinaryAlpha( Image * image, int alpha_threshold /*= 127*/ )
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// Simple quantization.
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void nv::Quantize::RGB16( Image * image )
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{
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nvCheck(image != NULL);
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const uint w = image->width();
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const uint h = image->height();
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for(uint y = 0; y < h; y++) {
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for(uint x = 0; x < w; x++) {
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Color32 pixel32 = image->pixel(x, y);
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// Convert to 16 bit and back to 32 using regular bit expansion.
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Color32 pixel16 = toColor32( toColor16(pixel32) );
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// Store color.
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image->pixel(x, y) = pixel16;
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}
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}
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Truncate(image, 5, 6, 5, 8);
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}
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// Alpha quantization.
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void nv::Quantize::Alpha4( Image * image )
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{
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nvCheck(image != NULL);
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const uint w = image->width();
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const uint h = image->height();
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for(uint y = 0; y < h; y++) {
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for(uint x = 0; x < w; x++) {
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Color32 pixel = image->pixel(x, y);
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// Convert to 4 bit using regular bit expansion.
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pixel.a = (pixel.a & 0xF0) | ((pixel.a & 0xF0) >> 4);
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// Store color.
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image->pixel(x, y) = pixel;
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}
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}
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Truncate(image, 8, 8, 8, 4);
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}
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// Error diffusion. Floyd Steinberg.
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void nv::Quantize::FloydSteinberg_RGB16( Image * image )
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{
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nvCheck(image != NULL);
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const uint w = image->width();
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const uint h = image->height();
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// @@ Use fixed point?
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Vector3 * row0 = new Vector3[w+2];
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Vector3 * row1 = new Vector3[w+2];
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memset(row0, 0, sizeof(Vector3)*(w+2));
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memset(row1, 0, sizeof(Vector3)*(w+2));
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for(uint y = 0; y < h; y++) {
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for(uint x = 0; x < w; x++) {
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Color32 pixel32 = image->pixel(x, y);
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// Add error. // @@ We shouldn't clamp here!
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pixel32.r = clamp(int(pixel32.r) + int(row0[1+x].x()), 0, 255);
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pixel32.g = clamp(int(pixel32.g) + int(row0[1+x].y()), 0, 255);
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pixel32.b = clamp(int(pixel32.b) + int(row0[1+x].z()), 0, 255);
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// Convert to 16 bit. @@ Use regular clamp?
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Color32 pixel16 = toColor32( toColor16(pixel32) );
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// Store color.
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image->pixel(x, y) = pixel16;
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// Compute new error.
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Vector3 diff(float(pixel32.r - pixel16.r), float(pixel32.g - pixel16.g), float(pixel32.b - pixel16.b));
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// Propagate new error.
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row0[1+x+1] += 7.0f / 16.0f * diff;
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row1[1+x-1] += 3.0f / 16.0f * diff;
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row1[1+x+0] += 5.0f / 16.0f * diff;
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row1[1+x+1] += 1.0f / 16.0f * diff;
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}
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swap(row0, row1);
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memset(row1, 0, sizeof(Vector3)*(w+2));
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}
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delete [] row0;
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delete [] row1;
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FloydSteinberg(image, 5, 6, 5, 8);
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}
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@ -192,34 +118,90 @@ void nv::Quantize::FloydSteinberg_BinaryAlpha( Image * image, int alpha_threshol
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// Error diffusion. Floyd Steinberg.
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void nv::Quantize::FloydSteinberg_Alpha4( Image * image )
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{
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FloydSteinberg(image, 8, 8, 8, 4);
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}
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void nv::Quantize::Truncate(Image * image, uint rsize, uint gsize, uint bsize, uint asize)
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{
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nvCheck(image != NULL);
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const uint w = image->width();
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const uint h = image->height();
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// @@ Use fixed point?
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float * row0 = new float[(w+2)];
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float * row1 = new float[(w+2)];
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memset(row0, 0, sizeof(float)*(w+2));
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memset(row1, 0, sizeof(float)*(w+2));
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for(uint y = 0; y < h; y++) {
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for(uint x = 0; x < w; x++) {
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Color32 pixel = image->pixel(x, y);
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// Add error.
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int alpha = int(pixel.a) + int(row0[1+x]);
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// Convert to 4 bit using regular bit expansion.
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pixel.a = (pixel.a & 0xF0) | ((pixel.a & 0xF0) >> 4);
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// Convert to our desired size, and reconstruct.
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pixel.r = PixelFormat::convert(pixel.r, 8, rsize);
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pixel.r = PixelFormat::convert(pixel.r, rsize, 8);
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pixel.g = PixelFormat::convert(pixel.g, 8, gsize);
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pixel.g = PixelFormat::convert(pixel.g, gsize, 8);
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pixel.b = PixelFormat::convert(pixel.b, 8, bsize);
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pixel.b = PixelFormat::convert(pixel.b, bsize, 8);
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pixel.a = PixelFormat::convert(pixel.a, 8, asize);
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pixel.a = PixelFormat::convert(pixel.a, asize, 8);
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// Store color.
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image->pixel(x, y) = pixel;
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}
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}
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}
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// Error diffusion. Floyd Steinberg.
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void nv::Quantize::FloydSteinberg(Image * image, uint rsize, uint gsize, uint bsize, uint asize)
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{
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nvCheck(image != NULL);
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const uint w = image->width();
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const uint h = image->height();
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Vector4 * row0 = new Vector4[w+2];
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Vector4 * row1 = new Vector4[w+2];
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memset(row0, 0, sizeof(Vector4)*(w+2));
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memset(row1, 0, sizeof(Vector4)*(w+2));
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for (uint y = 0; y < h; y++) {
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for (uint x = 0; x < w; x++) {
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Color32 pixel = image->pixel(x, y);
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// Add error.
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pixel.r = clamp(int(pixel.r) + int(row0[1+x].x()), 0, 255);
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pixel.g = clamp(int(pixel.g) + int(row0[1+x].y()), 0, 255);
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pixel.b = clamp(int(pixel.b) + int(row0[1+x].z()), 0, 255);
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pixel.a = clamp(int(pixel.a) + int(row0[1+x].w()), 0, 255);
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int r = pixel.r;
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int g = pixel.g;
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int b = pixel.b;
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int a = pixel.a;
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// Convert to our desired size, and reconstruct.
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r = PixelFormat::convert(r, 8, rsize);
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r = PixelFormat::convert(r, rsize, 8);
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g = PixelFormat::convert(g, 8, gsize);
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g = PixelFormat::convert(g, gsize, 8);
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b = PixelFormat::convert(b, 8, bsize);
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b = PixelFormat::convert(b, bsize, 8);
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a = PixelFormat::convert(a, 8, asize);
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a = PixelFormat::convert(a, asize, 8);
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// Store color.
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image->pixel(x, y) = Color32(r, g, b, a);
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// Compute new error.
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float diff = float(alpha - pixel.a);
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Vector4 diff(float(int(pixel.r) - r), float(int(pixel.g) - g), float(int(pixel.b) - b), float(int(pixel.a) - a));
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// Propagate new error.
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row0[1+x+1] += 7.0f / 16.0f * diff;
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@ -229,10 +211,9 @@ void nv::Quantize::FloydSteinberg_Alpha4( Image * image )
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}
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swap(row0, row1);
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memset(row1, 0, sizeof(float)*(w+2));
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memset(row1, 0, sizeof(Vector4)*(w+2));
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}
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delete [] row0;
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delete [] row1;
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}
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@ -3,6 +3,9 @@
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#ifndef NV_IMAGE_QUANTIZE_H
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#define NV_IMAGE_QUANTIZE_H
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#include <nvimage/nvimage.h>
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namespace nv
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{
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class Image;
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@ -17,6 +20,9 @@ namespace nv
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void FloydSteinberg_BinaryAlpha(Image * img, int alpha_threshold = 127);
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void FloydSteinberg_Alpha4(Image * img);
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void Truncate(Image * image, uint rsize, uint gsize, uint bsize, uint asize);
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void FloydSteinberg(Image * image, uint rsize, uint gsize, uint bsize, uint asize);
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// @@ Add palette quantization algorithms!
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}
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}
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