Merge changes from 2.0
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ChangeLog
19
ChangeLog
@ -8,12 +8,27 @@ NVIDIA Texture Tools version 2.1.0
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* Fix loading of EXR files using OpenEXR.
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* Use FreeImage as primary image loading library. Fixes issue 31. Reverted.
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* Output swizzle codes like AMD's tools.
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* Select the fastest CUDA device.
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* Added support for saving PNGs by Frank Richter. Fixes issue 79 and 80.
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* Added gnome thumbnailer by Frank Richter. Fixes issue 82.
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* Cleanup sources removing files that are not strictly required.
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NVIDIA Texture Tools version 2.0.6
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* Fix dll version checking.
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* Detect CUDA 2.1 and future CUDA versions correctly.
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* Print CUDA detection message in nvcompress.
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* Select the fastest CUDA device.
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* Compile squish with -fPIC. Fixes issue 74.
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* Fix warnings under gcc 4.3.2.
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* Fix nvzoom option typo by Frank Richter. Fixes issue 81.
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* Do not use CUDA to compress small mipmaps. Fixes issue 76.
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* Compute mipmaps of semi-transparent images correctly.
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* Do not use CUDA to compress small mipmaps.
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NVIDIA Texture Tools version 2.0.5
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* Fix error in single color compressor. Fixes issue 66.
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* Detect mismatch between CUDA runtime and driver, and disable CUDA in that case.
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* Fix cmake files when compiling NVTT as a shared library.
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* When linking nvtt dynamically on unix, link all libraries dynamically.
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* Select fastest CUDA device.
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NVIDIA Texture Tools version 2.0.4
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* Fix error in RGB format output; reported by jonsoh. See issue 49.
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@ -26,10 +26,10 @@
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* http://www.xmission.com/~legalize/zoom.html
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*
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* Reconstruction Filters in Computer Graphics
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* http://www.mentallandscape.com/Papers_siggraph88.pdf
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* http://www.mentallandscape.com/Papers_siggraph88.pdf
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*
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* More references:
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* http://www.worldserver.com/turk/computergraphics/ResamplingFilters.pdf
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* http://www.worldserver.com/turk/computergraphics/ResamplingFilters.pdf
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* http://www.dspguide.com/ch16.htm
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*/
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@ -75,6 +75,7 @@ public:
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NVIMAGE_API FloatImage * downSample(const Filter & filter, WrapMode wm) const;
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NVIMAGE_API FloatImage * downSample(const Filter & filter, WrapMode wm, uint alpha) const;
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NVIMAGE_API FloatImage * resize(const Filter & filter, uint w, uint h, WrapMode wm) const;
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NVIMAGE_API FloatImage * resize(const Filter & filter, uint w, uint h, WrapMode wm, uint alpha) const;
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//@}
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@ -117,7 +117,6 @@ static bool isCudaDriverAvailable(int version)
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}
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/// Determine if CUDA is available.
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bool nv::cuda::isHardwarePresent()
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{
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