From 57248e42309308361461aa0c2c25041682da14ab Mon Sep 17 00:00:00 2001 From: "castano@gmail.com" Date: Wed, 13 Oct 2010 17:58:02 +0000 Subject: [PATCH] Edited wiki page ApiDocumentation through web user interface. --- wiki/ApiDocumentation.wiki | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/wiki/ApiDocumentation.wiki b/wiki/ApiDocumentation.wiki index 64271cd..a8af410 100644 --- a/wiki/ApiDocumentation.wiki +++ b/wiki/ApiDocumentation.wiki @@ -368,10 +368,10 @@ The supported block compression formats are the following: * Format_BC3n (DXT5nm) This is a variation of BC3 that is used to represent normal maps by encoding the X and Y components as follows: R=1, G=Y, B=0, A=X, this swizzle is used to facilitate decompression using [http://code.google.com/p/nvidia-texture-tools/wiki/NormalMapCompression#Capcon%27s_DXT_trick Capcon's DXT decompression trick] - * Format_BC4 + * Format_BC4 (ATI1) This is a block compression format that only contains a single alpha block. - * Format_BC5 (LATC, RGTC) + * Format_BC5 (LATC, RGTC, 3Dc, ATI2) This is a block compression format that contains two alpha blocks. It's typically used to compress normal maps. The following formats are only available in NVTT 2.0: