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@ -42,10 +42,8 @@ void InputOptions::setTextureLayout(TextureType type, int width, int height, int
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where texture `type` is one of the following:
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{{{
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TextureType_2D
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TextureType_Cube
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}}}
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* !TextureType_2D
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* !TextureType_Cube
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Note that 3D textures are not supported yet. The `depth` argument should always be equal to 1.
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@ -80,9 +78,9 @@ If the mipmap image is not provided explicitly by the application, and generate
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It's possible to specify what filter should be used using the `filter` argument. The available options are:
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* MipmapFilter_Box
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* MipmapFilter_Triangle
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* MipmapFilter_Kaiser
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* !MipmapFilter_Box
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* !MipmapFilter_Triangle
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* !MipmapFilter_Kaiser
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*TODO*: Explain behavior of each of the filters.
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