From 59d1f27dc2da01e536aafbc109861773e3c051dc Mon Sep 17 00:00:00 2001 From: castano Date: Thu, 18 Jun 2009 00:55:12 +0000 Subject: [PATCH] Edited wiki page through web user interface. --- wiki/HighQualityDXTCompression.wiki | 3 +++ 1 file changed, 3 insertions(+) diff --git a/wiki/HighQualityDXTCompression.wiki b/wiki/HighQualityDXTCompression.wiki index 3cc3d77..71de922 100644 --- a/wiki/HighQualityDXTCompression.wiki +++ b/wiki/HighQualityDXTCompression.wiki @@ -1,5 +1,8 @@ #summary High Quality DXT Compression Techniques +Charles Bloom provides [http://cbloomrants.blogspot.com/2009/06/06-17-09-dxtc-more-followup.html a summary of some of this techniques]. + + === YCoCg-DXT5 === A simple way of obtaining higher quality compression is also using the YCoCg color space, but encoding the Y component in the in the alpha channel of a DXT5 block, and the !CoCg components in the RGB channels. That was originally suggested by Waveren in [http://www.intel.com/cd/ids/developer/asmo-na/eng/dc/index.htm Real-Time DXT Compression]. This approach was described in more detail by Waveren and Castano in [http://developer.nvidia.com/object/real-time-ycocg-dxt-compression.html Real-Time YCoCg-DXT Compression].