BC6/7 progress. Work in progress.

This commit is contained in:
castano
2010-06-21 22:23:28 +00:00
parent f2c581dec1
commit 5c60989043
8 changed files with 83 additions and 25 deletions

View File

@ -49,7 +49,6 @@ void FixedBlockCompressor::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMo
const uint bs = blockSize();
const uint bw = (w + 3) / 4;
const uint bh = (h + 3) / 4;
const uint size = bs * bw * bh;
#if defined(HAVE_OPENMP)
bool singleThreaded = false;
@ -61,9 +60,9 @@ void FixedBlockCompressor::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMo
if (bw * bh < 16) singleThreaded = true;
if (singleThreaded)
{
nvDebugCheck(bs <= 16);
uint8 mem[16];
{
nvDebugCheck(bs <= 16);
uint8 mem[16]; // @@ Output one row at a time!
for (int y = 0; y < int(h); y += 4) {
for (uint x = 0; x < w; x += 4) {
@ -88,7 +87,8 @@ void FixedBlockCompressor::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMo
#if defined(HAVE_OPENMP)
else
{
uint8 * mem = new uint8[size];
const uint size = bs * bw * bh;
uint8 * mem = new uint8[size];
#pragma omp parallel
{
@ -121,3 +121,40 @@ void FixedBlockCompressor::compress(nvtt::InputFormat inputFormat, nvtt::AlphaMo
#endif
}
#include "bc6h/tile.h"
void TileCompressor::compress(InputFormat inputFormat, AlphaMode alphaMode, uint w, uint h, const void * data, const CompressionOptions::Private & compressionOptions, const OutputOptions::Private & outputOptions)
{
const uint bs = blockSize();
const uint bw = (w + 3) / 4;
const uint bh = (h + 3) / 4;
bool singleThreaded = true;
if (singleThreaded)
{
nvDebugCheck(bs <= 16);
uint8 mem[16]; // @@ Output one row at a time!
for (uint y = 0; y < h; y += 4) {
for (uint x = 0; x < w; x += 4) {
Tile tile;
if (inputFormat == nvtt::InputFormat_BGRA_8UB) {
//tile.init((const uint *)data, w, h, x, y);
}
else {
nvDebugCheck(inputFormat == nvtt::InputFormat_RGBA_32F);
//tile.init((const float *)data, w, h, x, y);
}
compressBlock(tile, alphaMode, compressionOptions, mem);
if (outputOptions.outputHandler != NULL) {
outputOptions.outputHandler->writeData(mem, bs);
}
}
}
}
}