Some pitch alignment fixes. Fixes issue 168.
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@ -1419,7 +1419,7 @@ uint DirectDrawSurface::mipmapSize(uint mipmap) const
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{
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nvDebugCheck((header.pf.flags & DDPF_RGB) || (header.pf.flags & DDPF_LUMINANCE));
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uint pitch = computePitch(w, header.pf.bitcount, 8); // Asuming 8 bit alignment, which is the same D3DX expects.
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uint pitch = computeBytePitch(w, header.pf.bitcount, 8); // Asuming 8 bit alignment, which is the same D3DX expects.
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return pitch * h * d;
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}
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@ -321,6 +321,7 @@ float nv::spatialCieLabError(const FloatImage * img0, const FloatImage * img1)
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*/
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// @@ Measure Delta E between lab0 and lab1.
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return 0.0f;
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}
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@ -4,7 +4,9 @@
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#ifndef NV_IMAGE_H
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#define NV_IMAGE_H
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#include <nvcore/nvcore.h>
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#include "nvcore/nvcore.h"
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#include "nvcore/Debug.h" // nvDebugCheck
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#include "nvcore/Utils.h" // isPowerOfTwo
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// Function linkage
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#if NVIMAGE_SHARED
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@ -21,13 +23,27 @@
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#endif
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// Some utility functions:
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namespace nv {
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inline uint computePitch(uint w, uint bitsize, uint alignment)
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{
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return ((w * bitsize + 8 * alignment - 1) / (8 * alignment)) * alignment;
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}
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// Some utility functions:
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inline uint computeBitPitch(uint w, uint bitsize, uint alignmentInBits)
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{
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nvDebugCheck(isPowerOfTwo(alignmentInBits));
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return ((w * bitsize + alignmentInBits - 1) / alignmentInBits) * alignmentInBits;
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}
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inline uint computeBytePitch(uint w, uint bitsize, uint alignmentInBits)
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{
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nvDebugCheck(alignmentInBits >= 8);
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uint pitch = computeBitPitch(w, bitsize, alignmentInBits);
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return (pitch + 7) / 8;
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}
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} // nv namespace
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#endif // NV_IMAGE_H
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@ -63,7 +63,7 @@ void CompressionOptions::reset()
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m.asize = 8;
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m.pixelType = PixelType_UnsignedNorm;
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m.pitchAlignment = 1;
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m.pitchAlignment = 8;
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m.enableColorDithering = false;
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m.enableAlphaDithering = false;
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@ -188,11 +188,12 @@ void PixelFormatConverter::compress(nvtt::AlphaMode /*alphaMode*/, uint w, uint
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}
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}
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const uint pitch = computePitch(w, bitCount, compressionOptions.pitchAlignment);
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const uint pitch = computeBitPitch(w, bitCount, compressionOptions.pitchAlignment);
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const uint pitchInBytes = (pitch + 7) / 8;
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const uint wh = w * h;
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// Allocate output scanline.
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uint8 * const dst = malloc<uint8>(pitch);
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uint8 * const dst = malloc<uint8>(pitchInBytes);
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for (uint y = 0; y < h; y++)
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{
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@ -251,14 +252,15 @@ void PixelFormatConverter::compress(nvtt::AlphaMode /*alphaMode*/, uint w, uint
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// Zero padding.
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stream.align(compressionOptions.pitchAlignment);
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nvDebugCheck(stream.ptr == dst + pitch);
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nvDebugCheck(stream.ptr == dst + pitchInBytes);
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/*for (uint x = w * byteCount; x < pitch; x++)
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/*for (uint x = w * byteCount; x < pitchInBytes; x++)
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{
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*(dst + x) = 0;
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}*/
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outputOptions.writeData(dst, pitch);
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// @@ This code does not truly support less than byte-aligned textures.
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outputOptions.writeData(dst, pitchInBytes);
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}
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free(dst);
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@ -479,7 +479,7 @@ bool Compressor::Private::outputHeader(nvtt::TextureType textureType, int w, int
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if (compressionOptions.format == Format_RGBA)
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{
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// Get output bit count.
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header.setPitch(computePitch(w, compressionOptions.getBitCount(), compressionOptions.pitchAlignment));
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header.setPitch(computeBytePitch(w, compressionOptions.getBitCount(), compressionOptions.pitchAlignment));
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if (compressionOptions.pixelType == PixelType_Float)
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{
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@ -109,10 +109,10 @@ uint nv::countMipmaps(uint w, uint h, uint d)
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return mipmap + 1;
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}
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uint nv::computeImageSize(uint w, uint h, uint d, uint bitCount, uint alignment, Format format)
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uint nv::computeImageSize(uint w, uint h, uint d, uint bitCount, uint pitchAlignmentInBits, Format format)
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{
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if (format == Format_RGBA) {
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return d * h * computePitch(w, bitCount, alignment);
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return d * h * computeBytePitch(w, bitCount, pitchAlignmentInBits);
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}
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else {
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// @@ Handle 3D textures. DXT and VTC have different behaviors.
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