Create 2.0.4 release.

This commit is contained in:
castano
2008-10-06 20:16:02 +00:00
parent b2d6122769
commit 624c5bd316
195 changed files with 1587 additions and 18570 deletions

View File

@ -21,17 +21,16 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include "OptimalCompressDXT.h"
#include "SingleColorLookup.h"
#include <nvcore/Containers.h> // swap
#include <nvmath/Color.h>
#include <nvimage/ColorBlock.h>
#include <nvimage/BlockDXT.h>
#include <nvmath/Color.h>
#include "OptimalCompressDXT.h"
#include "SingleColorLookup.h"
#include <nvcore/Containers.h> // swap
#include <limits.h>
using namespace nv;
using namespace OptimalCompress;
@ -40,37 +39,10 @@ using namespace OptimalCompress;
namespace
{
static int greenDistance(int g0, int g1)
{
//return abs(g0 - g1);
int d = g0 - g1;
return d * d;
}
static int alphaDistance(int a0, int a1)
{
//return abs(a0 - a1);
int d = a0 - a1;
return d * d;
}
static uint nearestGreen4(uint green, uint maxGreen, uint minGreen)
{
uint bias = maxGreen + (maxGreen - minGreen) / 6;
uint index = 0;
if (maxGreen - minGreen != 0) index = clamp(3 * (bias - green) / (maxGreen - minGreen), 0U, 3U);
return (index * minGreen + (3 - index) * maxGreen) / 3;
}
static int computeGreenError(const ColorBlock & rgba, const BlockDXT1 * block, int bestError = INT_MAX)
static int computeGreenError(const ColorBlock & rgba, const BlockDXT1 * block)
{
nvDebugCheck(block != NULL);
// uint g0 = (block->col0.g << 2) | (block->col0.g >> 4);
// uint g1 = (block->col1.g << 2) | (block->col1.g >> 4);
int palette[4];
palette[0] = (block->col0.g << 2) | (block->col0.g >> 4);
palette[1] = (block->col1.g << 2) | (block->col1.g >> 4);
@ -78,24 +50,17 @@ namespace
palette[3] = (2 * palette[1] + palette[0]) / 3;
int totalError = 0;
for (int i = 0; i < 16; i++)
{
const int green = rgba.color(i).g;
int error = greenDistance(green, palette[0]);
error = min(error, greenDistance(green, palette[1]));
error = min(error, greenDistance(green, palette[2]));
error = min(error, greenDistance(green, palette[3]));
int error = abs(green - palette[0]);
error = min(error, abs(green - palette[1]));
error = min(error, abs(green - palette[2]));
error = min(error, abs(green - palette[3]));
totalError += error;
// totalError += nearestGreen4(green, g0, g1);
if (totalError > bestError)
{
// early out
return totalError;
}
}
return totalError;
@ -113,10 +78,10 @@ namespace
{
const int color = rgba.color(i).g;
uint d0 = greenDistance(color0, color);
uint d1 = greenDistance(color1, color);
uint d2 = greenDistance(color2, color);
uint d3 = greenDistance(color3, color);
uint d0 = abs(color0 - color);
uint d1 = abs(color1 - color);
uint d2 = abs(color2 - color);
uint d3 = abs(color3 - color);
uint b0 = d0 > d3;
uint b1 = d1 > d2;
@ -137,78 +102,49 @@ namespace
// Choose quantized color that produces less error. Used by DXT3 compressor.
inline static uint quantize4(uint8 a)
{
int q0 = max(int(a >> 4) - 1, 0);
int q0 = (a >> 4) - 1;
int q1 = (a >> 4);
int q2 = min(int(a >> 4) + 1, 0xF);
int q2 = (a >> 4) + 1;
q0 = (q0 << 4) | q0;
q1 = (q1 << 4) | q1;
q2 = (q2 << 4) | q2;
int d0 = alphaDistance(q0, a);
int d1 = alphaDistance(q1, a);
int d2 = alphaDistance(q2, a);
int d0 = abs(q0 - a);
int d1 = abs(q1 - a);
int d2 = abs(q2 - a);
if (d0 < d1 && d0 < d2) return q0 >> 4;
if (d1 < d2) return q1 >> 4;
return q2 >> 4;
}
static uint nearestAlpha8(uint alpha, uint maxAlpha, uint minAlpha)
{
float bias = maxAlpha + float(maxAlpha - minAlpha) / (2.0f * 7.0f);
float scale = 7.0f / float(maxAlpha - minAlpha);
uint index = (uint)clamp((bias - float(alpha)) * scale, 0.0f, 7.0f);
return (index * minAlpha + (7 - index) * maxAlpha) / 7;
}
static uint computeAlphaError8(const ColorBlock & rgba, const AlphaBlockDXT5 * block, int bestError = INT_MAX)
{
int totalError = 0;
for (uint i = 0; i < 16; i++)
{
uint8 alpha = rgba.color(i).a;
totalError += alphaDistance(alpha, nearestAlpha8(alpha, block->alpha0, block->alpha1));
if (totalError > bestError)
{
// early out
return totalError;
}
}
return totalError;
}
static uint computeAlphaError(const ColorBlock & rgba, const AlphaBlockDXT5 * block, int bestError = INT_MAX)
static uint computeAlphaError(const ColorBlock & rgba, const AlphaBlockDXT5 * block)
{
uint8 alphas[8];
block->evaluatePalette(alphas);
int totalError = 0;
uint totalError = 0;
for (uint i = 0; i < 16; i++)
{
uint8 alpha = rgba.color(i).a;
int minDist = INT_MAX;
uint besterror = 256*256;
uint best;
for (uint p = 0; p < 8; p++)
{
int dist = alphaDistance(alpha, alphas[p]);
minDist = min(dist, minDist);
int d = alphas[p] - alpha;
uint error = d * d;
if (error < besterror)
{
besterror = error;
best = p;
}
}
totalError += minDist;
if (totalError > bestError)
{
// early out
return totalError;
}
totalError += besterror;
}
return totalError;
@ -223,21 +159,22 @@ namespace
{
uint8 alpha = rgba.color(i).a;
int minDist = INT_MAX;
int bestIndex = 8;
for (uint p = 0; p < 8; p++)
uint besterror = 256*256;
uint best = 8;
for(uint p = 0; p < 8; p++)
{
int dist = alphaDistance(alpha, alphas[p]);
int d = alphas[p] - alpha;
uint error = d * d;
if (dist < minDist)
if (error < besterror)
{
minDist = dist;
bestIndex = p;
besterror = error;
best = p;
}
}
nvDebugCheck(bestIndex < 8);
nvDebugCheck(best < 8);
block->setIndex(i, bestIndex);
block->setIndex(i, best);
}
}
@ -280,23 +217,6 @@ void OptimalCompress::compressDXT1a(Color32 rgba, BlockDXT1 * dxtBlock)
}
}
void OptimalCompress::compressDXT1G(uint8 g, BlockDXT1 * dxtBlock)
{
dxtBlock->col0.r = 31;
dxtBlock->col0.g = OMatch6[g][0];
dxtBlock->col0.b = 0;
dxtBlock->col1.r = 31;
dxtBlock->col1.g = OMatch6[g][1];
dxtBlock->col1.b = 0;
dxtBlock->indices = 0xaaaaaaaa;
if (dxtBlock->col0.u < dxtBlock->col1.u)
{
swap(dxtBlock->col0.u, dxtBlock->col1.u);
dxtBlock->indices ^= 0x55555555;
}
}
// Brute force green channel compressor
void OptimalCompress::compressDXT1G(const ColorBlock & rgba, BlockDXT1 * block)
@ -306,23 +226,12 @@ void OptimalCompress::compressDXT1G(const ColorBlock & rgba, BlockDXT1 * block)
uint8 ming = 63;
uint8 maxg = 0;
bool isSingleColor = true;
uint8 singleColor = rgba.color(0).g;
// Get min/max green.
for (uint i = 0; i < 16; i++)
{
uint8 green = (rgba.color(i).g + 1) >> 2;
uint8 green = rgba.color(i).g >> 2;
ming = min(ming, green);
maxg = max(maxg, green);
if (rgba.color(i).g != singleColor) isSingleColor = false;
}
if (isSingleColor)
{
compressDXT1G(singleColor, block);
return;
}
block->col0.r = 31;
@ -332,38 +241,36 @@ void OptimalCompress::compressDXT1G(const ColorBlock & rgba, BlockDXT1 * block)
block->col0.b = 0;
block->col1.b = 0;
int bestError = computeGreenError(rgba, block);
int bestg0 = maxg;
int bestg1 = ming;
// Expand search space a bit.
const int greenExpand = 4;
ming = (ming <= greenExpand) ? 0 : ming - greenExpand;
maxg = (maxg >= 63-greenExpand) ? 63 : maxg + greenExpand;
for (int g0 = ming+1; g0 <= maxg; g0++)
if (maxg - ming > 4)
{
for (int g1 = ming; g1 < g0; g1++)
int besterror = computeGreenError(rgba, block);
int bestg0 = maxg;
int bestg1 = ming;
for (int g0 = ming+5; g0 < maxg; g0++)
{
block->col0.g = g0;
block->col1.g = g1;
int error = computeGreenError(rgba, block, bestError);
if (error < bestError)
for (int g1 = ming; g1 < g0-4; g1++)
{
bestError = error;
bestg0 = g0;
bestg1 = g1;
if ((maxg-g0) + (g1-ming) > besterror)
continue;
block->col0.g = g0;
block->col1.g = g1;
int error = computeGreenError(rgba, block);
if (error < besterror)
{
besterror = error;
bestg0 = g0;
bestg1 = g1;
}
}
}
block->col0.g = bestg0;
block->col1.g = bestg1;
}
block->col0.g = bestg0;
block->col1.g = bestg1;
nvDebugCheck(bestg0 == bestg1 || block->isFourColorMode());
Color32 palette[4];
block->evaluatePalette(palette);
block->indices = computeGreenIndices(rgba, palette);
@ -406,26 +313,42 @@ void OptimalCompress::compressDXT5A(const ColorBlock & rgba, AlphaBlockDXT5 * dx
dxtBlock->alpha0 = maxa;
dxtBlock->alpha1 = mina;
/*int centroidDist = 256;
int centroid;
// Get the closest to the centroid.
for (uint i = 0; i < 16; i++)
{
uint8 alpha = rgba.color(i).a;
int dist = abs(alpha - (maxa + mina) / 2);
if (dist < centroidDist)
{
centroidDist = dist;
centroid = alpha;
}
}*/
if (maxa - mina > 8)
{
int besterror = computeAlphaError(rgba, dxtBlock);
int besta0 = maxa;
int besta1 = mina;
// Expand search space a bit.
const int alphaExpand = 8;
mina = (mina <= alphaExpand) ? 0 : mina - alphaExpand;
maxa = (maxa >= 255-alphaExpand) ? 255 : maxa + alphaExpand;
for (int a0 = mina+9; a0 < maxa; a0++)
{
for (int a1 = mina; a1 < a0-8; a1++)
//for (int a1 = mina; a1 < maxa; a1++)
{
nvDebugCheck(a0 - a1 > 8);
//nvCheck(abs(a1-a0) > 8);
//if (abs(a0 - a1) < 8) continue;
//if ((maxa-a0) + (a1-mina) + min(abs(centroid-a0), abs(centroid-a1)) > besterror)
if ((maxa-a0) + (a1-mina) > besterror)
continue;
dxtBlock->alpha0 = a0;
dxtBlock->alpha1 = a1;
int error = computeAlphaError(rgba, dxtBlock, besterror);
int error = computeAlphaError(rgba, dxtBlock);
if (error < besterror)
{