Update changelog
Remove compiler warnings
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@ -28,4 +28,7 @@ NVIDIA Texture Tools version 0.9.4
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NVIDIA Texture Tools version 0.9.5
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NVIDIA Texture Tools version 0.9.5
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* Fixed PSNR formula.
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* Fixed PSNR formula.
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* Added support for arbitrary RGB formats.
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* Added support for arbitrary RGB formats.
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* Add support for DXT1a.
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* Refactor and improve compression quality of fast compressors.
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* Add cmake scripts to detect processor and chose compiler options.
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@ -110,9 +110,9 @@ inline static void insetBBox(Vector3 * __restrict maxColor, Vector3 * __restrict
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inline static uint16 roundAndExpand(Vector3 * v)
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inline static uint16 roundAndExpand(Vector3 * v)
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{
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{
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uint r = clamp(v->x() * (31.0f / 255.0f), 0.0f, 31.0f) + 0.5f;
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uint r = uint(clamp(v->x() * (31.0f / 255.0f), 0.0f, 31.0f) + 0.5f);
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uint g = clamp(v->y() * (63.0f / 255.0f), 0.0f, 63.0f) + 0.5f;
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uint g = uint(clamp(v->y() * (63.0f / 255.0f), 0.0f, 63.0f) + 0.5f);
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uint b = clamp(v->z() * (31.0f / 255.0f), 0.0f, 31.0f) + 0.5f;
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uint b = uint(clamp(v->z() * (31.0f / 255.0f), 0.0f, 31.0f) + 0.5f);
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uint16 w = (r << 11) | (g << 5) | b;
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uint16 w = (r << 11) | (g << 5) | b;
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