From 6972b4d93e3ccf5946c729900a622230ed12470e Mon Sep 17 00:00:00 2001 From: castano Date: Tue, 30 Oct 2007 04:00:24 +0000 Subject: [PATCH] Edited wiki page through web user interface. --- wiki/NormalMapCompression.wiki | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/wiki/NormalMapCompression.wiki b/wiki/NormalMapCompression.wiki index 8f639a9..e5f4704 100644 --- a/wiki/NormalMapCompression.wiki +++ b/wiki/NormalMapCompression.wiki @@ -1,4 +1,4 @@ -#summary Normalmap compression strategies. +#summary Normalmap Compression Strategies === DXT5nm === @@ -35,4 +35,4 @@ This is easy to compute on your shaders and has the advantage of providing more The main disadvantage is that the reconstruction is done after interpolation and unfortunately lines in 2D do not map to great circles when using this projection, and that can potentially cause interpolation artifacts. -Another approach is to use a stereographic projection. This projection has a slightly better behavior under interpolation and is only slightly more expensive. The distribution of normals is also more uniform, although it's not clear whether that's good or not. +Another approach is to use a stereographic projection. This projection has a slightly better behavior under interpolation and is only slightly more expensive. The distribution of normals is also more uniform, although it's not clear whether that's good or not. \ No newline at end of file