diff --git a/src/nvimage/Filter.cpp b/src/nvimage/Filter.cpp index a89e54b..aff287d 100644 --- a/src/nvimage/Filter.cpp +++ b/src/nvimage/Filter.cpp @@ -313,7 +313,7 @@ Kernel1::Kernel1(const Filter & f, int iscale, int samples/*= 32*/) Kernel1::~Kernel1() { - delete m_data; + delete [] m_data; } // Print the kernel for debugging purposes. @@ -349,7 +349,7 @@ Kernel2::Kernel2(const Kernel2 & k) : m_windowSize(k.m_windowSize) Kernel2::~Kernel2() { - delete m_data; + delete [] m_data; } // Normalize the filter. diff --git a/src/nvtt/squish/weightedclusterfit.cpp b/src/nvtt/squish/weightedclusterfit.cpp index 9181249..3c57a91 100644 --- a/src/nvtt/squish/weightedclusterfit.cpp +++ b/src/nvtt/squish/weightedclusterfit.cpp @@ -149,11 +149,11 @@ void WeightedClusterFit::Compress3( void* block ) int b0 = 0, b1 = 0; // check all possible clusters for this total order - for( int c0 = 0; c0 <= count; c0++) + for( int c0 = 0; c0 < count; c0++) { Vec4 x1 = zero; - for( int c1 = 0; c1 <= count-c0; c1++) + for( int c1 = 0; c1 < count-c0; c1++) { Vec4 const x2 = m_xsum - x1 - x0; @@ -264,15 +264,15 @@ void WeightedClusterFit::Compress4( void* block ) int b0 = 0, b1 = 0, b2 = 0; // check all possible clusters for this total order - for( int c0 = 0; c0 <= count; c0++) + for( int c0 = 0; c0 < count; c0++) { Vec4 x1 = zero; - for( int c1 = 0; c1 <= count-c0; c1++) + for( int c1 = 0; c1 < count-c0; c1++) { Vec4 x2 = zero; - for( int c2 = 0; c2 <= count-c0-c1; c2++) + for( int c2 = 0; c2 < count-c0-c1; c2++) { Vec4 const x3 = m_xsum - x2 - x1 - x0; @@ -389,12 +389,12 @@ void WeightedClusterFit::Compress3( void* block ) int b0 = 0, b1 = 0; // check all possible clusters for this total order - for( int c0 = 0; c0 <= count; c0++) + for( int c0 = 0; c0 < count; c0++) { Vec3 x1(0.0f); float w1 = 0.0f; - for( int c1 = 0; c1 <= count-c0; c1++) + for( int c1 = 0; c1 < count-c0; c1++) { float w2 = m_wsum - w0 - w1; @@ -492,17 +492,17 @@ void WeightedClusterFit::Compress4( void* block ) int b0 = 0, b1 = 0, b2 = 0; // check all possible clusters for this total order - for( int c0 = 0; c0 <= count; c0++) + for( int c0 = 0; c0 < count; c0++) { Vec3 x1(0.0f); float w1 = 0.0f; - for( int c1 = 0; c1 <= count-c0; c1++) + for( int c1 = 0; c1 < count-c0; c1++) { Vec3 x2(0.0f); float w2 = 0.0f; - for( int c2 = 0; c2 <= count-c0-c1; c2++) + for( int c2 = 0; c2 < count-c0-c1; c2++) { float w3 = m_wsum - w0 - w1 - w2;