Fix color weighting metric.
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@ -231,7 +231,7 @@ private:
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float m_x[6];
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};
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Sym3x3 ComputeWeightedCovariance( int n, Vec3 const* points, float const* weights );
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Sym3x3 ComputeWeightedCovariance( int n, Vec3 const* points, float const* weights, Vec3::Arg metric );
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Vec3 ComputePrincipleComponent( Sym3x3 const& matrix );
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} // namespace squish
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