Fix loading of dds normal maps.
Fix computation of angular deviation.
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@ -834,10 +834,10 @@ void DirectDrawSurface::readBlockImage(Image * img)
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static Color32 buildNormal(uint8 x, uint8 y)
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{
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float nx = 2 * (x / 255) - 1;
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float ny = 2 * (x / 255) - 1;
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float nx = 2 * (x / 255.0f) - 1;
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float ny = 2 * (x / 255.0f) - 1;
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float nz = sqrtf(1 - nx*nx - ny*ny);
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uint8 z = clamp(int(255 * (nz + 1) / 2), 0, 255);
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uint8 z = clamp(int(255.0f * (nz + 1) / 2.0f), 0, 255);
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return Color32(x, y, z);
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}
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