Update latest stb_dxt.
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extern/stb/stb_dxt.h
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155
extern/stb/stb_dxt.h
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@ -1,26 +1,48 @@
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// stb_dxt.h - v1.03 - DXT1/DXT5 compressor - public domain
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// stb_dxt.h - v1.04 - DXT1/DXT5 compressor - public domain
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// original by fabian "ryg" giesen - ported to C by stb
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// use '#define STB_DEFINE' before including to create the implementation
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// use '#define STB_DXT_IMPLEMENTATION' before including to create the implementation
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//
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// USAGE:
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// call stb_compress_dxt_block() for every block (you must pad)
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// source should be a 4x4 block of RGBA data in row-major order;
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// A is ignored if you specify alpha=0; you get dithering if
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// quality=1
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// A is ignored if you specify alpha=0; you can turn on dithering
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// and "high quality" using mode.
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//
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// version history:
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// v1.03 - endianness support
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// v1.02 - fix alpha encoding bug
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// v1.01 - fix bug converting to RGB that messed up quality, thanks ryg & cbloom
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// v1.00 - first release
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// v1.04 - (ryg) default to no rounding bias for lerped colors (as per S3TC/DX10 spec);
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// single color match fix (allow for inexact color interpolation);
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// optimal DXT5 index finder; "high quality" mode that runs multiple refinement steps.
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// v1.03 - (stb) endianness support
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// v1.02 - (stb) fix alpha encoding bug
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// v1.01 - (stb) fix bug converting to RGB that messed up quality, thanks ryg & cbloom
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// v1.00 - (stb) first release
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#ifndef STB_INCLUDE_STB_DXT_H
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#define STB_INCLUDE_STB_DXT_H
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void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int quality);
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// compression mode (bitflags)
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#define STB_DXT_NORMAL 0
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#define STB_DXT_DITHER 1 // use dithering. dubious win. never use for normal maps and the like!
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#define STB_DXT_HIGHQUAL 2 // high quality mode, does two refinement steps instead of 1. ~30-40% slower.
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void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode);
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#define STB_COMPRESS_DXT_BLOCK
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#ifdef STB_DEFINE
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#ifdef STB_DXT_IMPLEMENTATION
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// configuration options for DXT encoder. set them in the project/makefile or just define
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// them at the top.
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// STB_DXT_USE_ROUNDING_BIAS
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// use a rounding bias during color interpolation. this is closer to what "ideal"
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// interpolation would do but doesn't match the S3TC/DX10 spec. old versions (pre-1.03)
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// implicitly had this turned on.
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//
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// in case you're targeting a specific type of hardware (e.g. console programmers):
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// NVidia and Intel GPUs (as of 2010) as well as DX9 ref use DXT decoders that are closer
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// to STB_DXT_USE_ROUNDING_BIAS. AMD/ATI, S3 and DX10 ref are closer to rounding with no bias.
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// you also see "(a*5 + b*3) / 8" on some old GPU designs.
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// #define STB_DXT_USE_ROUNDING_BIAS
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#include <stdlib.h>
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#include <math.h>
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@ -33,7 +55,7 @@ static unsigned char stb__OMatch6[256][2];
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static unsigned char stb__QuantRBTab[256+16];
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static unsigned char stb__QuantGTab[256+16];
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static int stb__Mul8Bit(int a,int b)
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static int stb__Mul8Bit(int a, int b)
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{
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int t = a*b + 128;
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return (t + (t >> 8)) >> 8;
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@ -56,11 +78,25 @@ static unsigned short stb__As16Bit(int r, int g, int b)
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return (stb__Mul8Bit(r,31) << 11) + (stb__Mul8Bit(g,63) << 5) + stb__Mul8Bit(b,31);
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}
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static void stb__LerpRGB(unsigned char *out, unsigned char *p1, unsigned char *p2, int f)
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// linear interpolation at 1/3 point between a and b, using desired rounding type
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static int stb__Lerp13(int a, int b)
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{
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out[0] = p1[0] + stb__Mul8Bit(p2[0] - p1[0],f);
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out[1] = p1[1] + stb__Mul8Bit(p2[1] - p1[1],f);
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out[2] = p1[2] + stb__Mul8Bit(p2[2] - p1[2],f);
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#ifdef STB_DXT_USE_ROUNDING_BIAS
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// with rounding bias
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return a + stb__Mul8Bit(b-a, 0x55);
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#else
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// without rounding bias
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// replace "/ 3" by "* 0xaaab) >> 17" if your compiler sucks or you really need every ounce of speed.
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return (2*a + b) / 3;
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#endif
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}
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// lerp RGB color
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static void stb__Lerp13RGB(unsigned char *out, unsigned char *p1, unsigned char *p2)
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{
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out[0] = stb__Lerp13(p1[0], p2[0]);
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out[1] = stb__Lerp13(p1[1], p2[1]);
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out[2] = stb__Lerp13(p1[2], p2[2]);
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}
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/****************************************************************************/
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@ -75,7 +111,13 @@ static void stb__PrepareOptTable(unsigned char *Table,const unsigned char *expan
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for (mx=0;mx<size;mx++) {
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int mine = expand[mn];
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int maxe = expand[mx];
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int err = abs(maxe + stb__Mul8Bit(mine-maxe,0x55) - i);
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int err = abs(stb__Lerp13(maxe, mine) - i);
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// DX10 spec says that interpolation must be within 3% of "correct" result,
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// add this as error term. (normally we'd expect a random distribution of
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// +-1.5% error, but nowhere in the spec does it say that the error has to be
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// unbiased - better safe than sorry).
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err += abs(maxe - mine) * 3 / 100;
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if(err < bestErr)
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{
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@ -92,8 +134,8 @@ static void stb__EvalColors(unsigned char *color,unsigned short c0,unsigned shor
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{
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stb__From16Bit(color+ 0, c0);
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stb__From16Bit(color+ 4, c1);
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stb__LerpRGB (color+ 8, color+0,color+4, 0x55);
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stb__LerpRGB (color+12, color+0,color+4, 0xaa);
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stb__Lerp13RGB(color+ 8, color+0, color+4);
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stb__Lerp13RGB(color+12, color+4, color+0);
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}
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// Block dithering function. Simply dithers a block to 565 RGB.
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@ -142,6 +184,14 @@ static unsigned int stb__MatchColorsBlock(unsigned char *block, unsigned char *c
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for(i=0;i<4;i++)
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stops[i] = color[i*4+0]*dirr + color[i*4+1]*dirg + color[i*4+2]*dirb;
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// think of the colors as arranged on a line; project point onto that line, then choose
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// next color out of available ones. we compute the crossover points for "best color in top
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// half"/"best in bottom half" and then the same inside that subinterval.
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//
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// relying on this 1d approximation isn't always optimal in terms of euclidean distance,
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// but it's very close and a lot faster.
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// http://cbloomrants.blogspot.com/2008/12/12-08-08-dxtc-summary.html
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c0Point = (stops[1] + stops[3]) >> 1;
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halfPoint = (stops[3] + stops[2]) >> 1;
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c3Point = (stops[2] + stops[0]) >> 1;
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@ -288,9 +338,9 @@ static void stb__OptimizeColorsBlock(unsigned char *block, unsigned short *pmax1
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if (fabs(vfb) > magn) magn = fabs(vfb);
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if(magn < 4.0f) { // too small, default to luminance
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v_r = 148;
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v_g = 300;
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v_b = 58;
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v_r = 299; // JPEG YCbCr luma coefs, scaled by 1000.
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v_g = 587;
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v_b = 114;
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} else {
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magn = 512.0 / magn;
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v_r = (int) (vfr * magn);
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@ -334,6 +384,7 @@ static int stb__RefineBlock(unsigned char *block, unsigned short *pmax16, unsign
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static const int w1Tab[4] = { 3,0,2,1 };
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static const int prods[4] = { 0x090000,0x000900,0x040102,0x010402 };
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// ^some magic to save a lot of multiplies in the accumulating loop...
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// (precomputed products of weights for least squares system, accumulated inside one 32-bit register)
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float frb,fg;
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unsigned short oldMin, oldMax, min16, max16;
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@ -407,13 +458,18 @@ static int stb__RefineBlock(unsigned char *block, unsigned short *pmax16, unsign
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}
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// Color block compression
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static void stb__CompressColorBlock(unsigned char *dest, unsigned char *block,int quality)
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static void stb__CompressColorBlock(unsigned char *dest, unsigned char *block, int mode)
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{
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unsigned int mask;
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int i;
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int dither;
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int refinecount;
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unsigned short max16, min16;
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unsigned char dblock[16*4],color[4*4];
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dither = mode & STB_DXT_DITHER;
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refinecount = (mode & STB_DXT_HIGHQUAL) ? 2 : 1;
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// check if block is constant
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for (i=1;i<16;i++)
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if (((unsigned int *) block)[i] != ((unsigned int *) block)[0])
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@ -426,24 +482,33 @@ static void stb__CompressColorBlock(unsigned char *dest, unsigned char *block,in
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min16 = (stb__OMatch5[r][1]<<11) | (stb__OMatch6[g][1]<<5) | stb__OMatch5[b][1];
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} else {
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// first step: compute dithered version for PCA if desired
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if(quality)
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if(dither)
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stb__DitherBlock(dblock,block);
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// second step: pca+map along principal axis
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stb__OptimizeColorsBlock(quality ? dblock : block,&max16,&min16);
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stb__OptimizeColorsBlock(dither ? dblock : block,&max16,&min16);
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if (max16 != min16) {
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stb__EvalColors(color,max16,min16);
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mask = stb__MatchColorsBlock(block,color,quality != 0);
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mask = stb__MatchColorsBlock(block,color,dither);
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} else
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mask = 0;
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// third step: refine
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if (stb__RefineBlock(quality ? dblock : block,&max16,&min16,mask)) {
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if (max16 != min16) {
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stb__EvalColors(color,max16,min16);
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mask = stb__MatchColorsBlock(block,color,quality != 0);
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} else
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mask = 0;
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// third step: refine (multiple times if requested)
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for (i=0;i<refinecount;i++) {
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unsigned int lastmask = mask;
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if (stb__RefineBlock(dither ? dblock : block,&max16,&min16,mask)) {
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if (max16 != min16) {
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stb__EvalColors(color,max16,min16);
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mask = stb__MatchColorsBlock(block,color,dither);
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} else {
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mask = 0;
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break;
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}
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}
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if(mask == lastmask)
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break;
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}
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}
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@ -467,7 +532,7 @@ static void stb__CompressColorBlock(unsigned char *dest, unsigned char *block,in
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}
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// Alpha block compression (this is easy for a change)
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static void stb__CompressAlphaBlock(unsigned char *dest,unsigned char *src,int quality)
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static void stb__CompressAlphaBlock(unsigned char *dest,unsigned char *src,int mode)
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{
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int i,dist,bias,dist4,dist2,bits,mask;
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@ -487,21 +552,25 @@ static void stb__CompressAlphaBlock(unsigned char *dest,unsigned char *src,int q
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dest += 2;
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// determine bias and emit color indices
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// given the choice of mx/mn, these indices are optimal:
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// http://fgiesen.wordpress.com/2009/12/15/dxt5-alpha-block-index-determination/
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dist = mx-mn;
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bias = mn*7 - (dist >> 1);
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dist4 = dist*4;
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dist2 = dist*2;
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bias = (dist < 8) ? (dist - 1) : (dist/2 + 2);
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bias -= mn * 7;
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bits = 0,mask=0;
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for (i=0;i<16;i++) {
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int a = src[i*4+3]*7 - bias;
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int a = src[i*4+3]*7 + bias;
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int ind,t;
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// select index (hooray for bit magic)
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t = (dist4 - a) >> 31; ind = t & 4; a -= dist4 & t;
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t = (dist2 - a) >> 31; ind += t & 2; a -= dist2 & t;
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t = (dist - a) >> 31; ind += t & 1;
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// select index. this is a "linear scale" lerp factor between 0 (val=min) and 7 (val=max).
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t = (a >= dist4) ? -1 : 0; ind = t & 4; a -= dist4 & t;
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t = (a >= dist2) ? -1 : 0; ind += t & 2; a -= dist2 & t;
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ind += (a >= dist);
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// turn linear scale into DXT index (0/1 are extremal pts)
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ind = -ind & 7;
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ind ^= (2 > ind);
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@ -535,7 +604,7 @@ static void stb__InitDXT()
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stb__PrepareOptTable(&stb__OMatch6[0][0],stb__Expand6,64);
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}
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void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int quality)
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void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int alpha, int mode)
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{
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static int init=1;
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if (init) {
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@ -544,12 +613,12 @@ void stb_compress_dxt_block(unsigned char *dest, const unsigned char *src, int a
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}
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if (alpha) {
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stb__CompressAlphaBlock(dest,(unsigned char*) src,quality);
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stb__CompressAlphaBlock(dest,(unsigned char*) src,mode);
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dest += 8;
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}
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stb__CompressColorBlock(dest,(unsigned char*) src,quality);
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stb__CompressColorBlock(dest,(unsigned char*) src,mode);
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}
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#endif // STB_DEFINE
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#endif // STB_DXT_IMPLEMENTATION
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#endif // STB_INCLUDE_STB_DXT_H
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1098
extern/stb/stb_gl.h
vendored
1098
extern/stb/stb_gl.h
vendored
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