Fix seek bug. Fixes issue 144.
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@ -6,6 +6,7 @@ NVIDIA Texture Tools version 2.0.9
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* Add an XNA Game Studio 3.1 Content Processor to make it easy to utilize NVIDIA Texture Tools in XNA applications.
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* Fix single color DXT1a compressor. Fixes issue 134.
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* Fix mirror sampling. Fixes issue 135.
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* Fix seek bug. Fixes issue 144.
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NVIDIA Texture Tools version 2.0.8
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* Fix float to fixed image conversion. Patch provided by Alex Pfaffe. Fixes issue 121.
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@ -50,7 +50,7 @@ public:
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virtual void seek( uint pos )
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{
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nvDebugCheck(m_fp != NULL);
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nvDebugCheck(pos < size());
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nvDebugCheck(pos <= size());
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fseek(m_fp, pos, SEEK_SET);
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}
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@ -59,7 +59,7 @@ namespace nv
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virtual void seek( uint pos )
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{
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nvDebugCheck(m_fp != NULL);
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nvDebugCheck(pos < size());
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nvDebugCheck(pos <= size());
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#if NV_OS_WIN32
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_fseek_nolock(m_fp, pos, SEEK_SET);
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#elif NV_OS_LINUX
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