Add support for input floating point images. Patch provided by Jim Tilander. See issue 27.

This commit is contained in:
castano
2008-05-15 06:18:24 +00:00
parent aebcea412c
commit 70267fda15
6 changed files with 91 additions and 13 deletions

View File

@ -165,7 +165,8 @@ void InputOptions::setTextureLayout(TextureType type, int width, int height, int
img.mipLevel = mipLevel;
img.face = f;
img.data = NULL;
img.uint8data = NULL;
img.floatdata = NULL;
w = max(1U, w / 2);
h = max(1U, h / 2);
@ -203,9 +204,47 @@ bool InputOptions::setMipmapData(const void * data, int width, int height, int d
return false;
}
m.images[idx].data = new nv::Image();
m.images[idx].data->allocate(width, height);
memcpy(m.images[idx].data->pixels(), data, width * height * 4);
switch(m.inputFormat)
{
case InputFormat_BGRA_8UB:
if (Image * image = new nv::Image())
{
image->allocate(width, height);
memcpy(image->pixels(), data, width * height * 4);
m.images[idx].data = image;
}
else
{
// @@ Out of memory error.
return false;
}
break;
case InputFormat_RGBA_32F:
if (FloatImage * image = new nv::FloatImage())
{
const float * floatData = (const float *)data;
image->allocate(4, width, height);
for (int c = 0; c < 4; c++)
{
float * channel = image->channel(c);
for (int i = 0; i < width * height; i++)
{
channel[i] = floatData[i*4 + c];
}
}
m.images[idx].data = image;
}
else
{
// @@ Out of memory error.
return false;
}
break;
default:
return false;
}
return true;
}
@ -416,7 +455,7 @@ const Image * InputOptions::Private::image(uint face, uint mipmap) const
nvDebugCheck(image.face == face);
nvDebugCheck(image.mipLevel == mipmap);
return image.data.ptr();
return image.uint8data.ptr();
}
const Image * InputOptions::Private::image(uint idx) const
@ -425,5 +464,14 @@ const Image * InputOptions::Private::image(uint idx) const
const InputImage & image = this->images[idx];
return image.data.ptr();
return image.uint8data.ptr();
}
const FloatImage * InputOptions::Private::image(uint idx) const
{
nvDebugCheck(idx < faceCount * mipmapCount);
const InputImage & image = this->images[idx];
return image.floatdata.ptr();
}