Add support for input floating point images. Patch provided by Jim Tilander. See issue 27.
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@ -862,3 +862,20 @@ void FloatImage::applyKernelHorizontal(const PolyphaseKernel & k, int y, int c,
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}
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}
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FloatImage* FloatImage::clone() const
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{
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FloatImage* copy = new FloatImage();
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copy->m_width = m_width;
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copy->m_height = m_height;
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copy->m_componentNum = m_componentNum;
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copy->m_count = m_count;
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if(m_mem)
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{
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copy->allocate(m_componentNum, m_width, m_height);
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memcpy(copy->m_mem, m_mem, m_count * sizeof(float));
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}
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return copy;
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}
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@ -114,6 +114,9 @@ public:
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float sampleLinearMirror(float x, float y, int c) const;
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//@}
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FloatImage* clone() const;
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public:
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uint index(uint x, uint y) const;
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@ -115,6 +115,11 @@ namespace nvtt
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m_inputImage = inputOptions.image(idx);
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m_fixedImage = NULL;
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m_floatImage = NULL;
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if (const FloatImage * floatImage = inputOptions.floatImage(idx))
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{
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m_floatImage = floatImage->clone();
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}
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}
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// Assign and take ownership of given image.
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@ -203,7 +208,7 @@ namespace nvtt
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AutoPtr<FloatImage> m_floatImage;
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};
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}
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} // nvtt namespace
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Compressor::Compressor() : m(*new Compressor::Private())
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@ -502,7 +507,7 @@ int Compressor::Private::findExactMipmap(const InputOptions::Private & inputOpti
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if (inputImage.width == int(w) && inputImage.height == int(h) && inputImage.depth == int(d))
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{
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if (inputImage.data != NULL)
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if (inputImage.hasValidData())
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{
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return idx;
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}
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@ -526,7 +531,7 @@ int Compressor::Private::findClosestMipmap(const InputOptions::Private & inputOp
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int idx = f * inputOptions.mipmapCount + m;
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const InputOptions::Private::InputImage & inputImage = inputOptions.images[idx];
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if (inputImage.data != NULL)
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if (inputImage.hasValidData())
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{
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int difference = (inputImage.width - w) + (inputImage.height - h) + (inputImage.depth - d);
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@ -647,7 +652,9 @@ void Compressor::Private::processInputImage(Mipmap & mipmap, const InputOptions:
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}
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else
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{
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if (inputOptions.inputGamma != inputOptions.outputGamma)
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if (inputOptions.inputGamma != inputOptions.outputGamma ||
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inputOptions.colorTransform == ColorTransform_Linear ||
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inputOptions.colorTransform == ColorTransform_Swizzle)
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{
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mipmap.toFloatImage(inputOptions);
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}
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@ -165,7 +165,8 @@ void InputOptions::setTextureLayout(TextureType type, int width, int height, int
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img.mipLevel = mipLevel;
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img.face = f;
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img.data = NULL;
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img.uint8data = NULL;
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img.floatdata = NULL;
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w = max(1U, w / 2);
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h = max(1U, h / 2);
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@ -203,9 +204,47 @@ bool InputOptions::setMipmapData(const void * data, int width, int height, int d
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return false;
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}
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m.images[idx].data = new nv::Image();
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m.images[idx].data->allocate(width, height);
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memcpy(m.images[idx].data->pixels(), data, width * height * 4);
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switch(m.inputFormat)
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{
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case InputFormat_BGRA_8UB:
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if (Image * image = new nv::Image())
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{
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image->allocate(width, height);
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memcpy(image->pixels(), data, width * height * 4);
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m.images[idx].data = image;
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}
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else
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{
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// @@ Out of memory error.
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return false;
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}
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break;
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case InputFormat_RGBA_32F:
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if (FloatImage * image = new nv::FloatImage())
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{
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const float * floatData = (const float *)data;
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image->allocate(4, width, height);
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for (int c = 0; c < 4; c++)
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{
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float * channel = image->channel(c);
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for (int i = 0; i < width * height; i++)
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{
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channel[i] = floatData[i*4 + c];
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}
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}
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m.images[idx].data = image;
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}
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else
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{
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// @@ Out of memory error.
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return false;
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}
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break;
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default:
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return false;
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}
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return true;
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}
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@ -416,7 +455,7 @@ const Image * InputOptions::Private::image(uint face, uint mipmap) const
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nvDebugCheck(image.face == face);
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nvDebugCheck(image.mipLevel == mipmap);
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return image.data.ptr();
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return image.uint8data.ptr();
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}
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const Image * InputOptions::Private::image(uint idx) const
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@ -425,5 +464,14 @@ const Image * InputOptions::Private::image(uint idx) const
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const InputImage & image = this->images[idx];
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return image.data.ptr();
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return image.uint8data.ptr();
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}
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const FloatImage * InputOptions::Private::image(uint idx) const
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{
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nvDebugCheck(idx < faceCount * mipmapCount);
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const InputImage & image = this->images[idx];
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return image.floatdata.ptr();
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}
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@ -28,6 +28,7 @@
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#include <nvmath/Vector.h>
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#include <nvmath/Matrix.h>
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#include <nvimage/Image.h>
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#include <nvimage/FloatImage.h>
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#include "nvtt.h"
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namespace nvtt
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@ -94,6 +95,8 @@ namespace nvtt
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const nv::Image * image(uint face, uint mipmap) const;
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const nv::Image * image(uint idx) const;
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const nv::FloatImage * floatImage(uint idx) const;
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};
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// Internal image structure.
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@ -108,7 +111,8 @@ namespace nvtt
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int height;
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int depth;
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nv::AutoPtr<nv::Image> data;
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nv::AutoPtr<nv::Image> uint8data;
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nv::AutoPtr<nv::FloatImage> floatdata;
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};
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} // nvtt namespace
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@ -140,8 +140,7 @@ namespace nvtt
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enum InputFormat
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{
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InputFormat_BGRA_8UB,
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// InputFormat_RGBE_8UB,
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// InputFormat_BGRA_32F,
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InputFormat_RGBA_32F,
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};
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/// Mipmap downsampling filters.
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