Import all sources from perforce.
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src/nvimage/DirectDrawSurface.h
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85
src/nvimage/DirectDrawSurface.h
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// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#ifndef NV_IMAGE_DIRECTDRAWSURFACE_H
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#define NV_IMAGE_DIRECTDRAWSURFACE_H
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#include <nvcore/nvcore.h>
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namespace nv
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{
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struct DDSPixelFormat {
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uint size;
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uint flags;
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uint fourcc;
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uint bitcount;
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uint rmask;
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uint gmask;
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uint bmask;
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uint amask;
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};
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struct DDSCaps {
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uint caps1;
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uint caps2;
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uint caps3;
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uint caps4;
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};
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/// DDS file header.
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struct DDSHeader {
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uint fourcc;
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uint size;
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uint flags;
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uint height;
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uint width;
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uint pitch;
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uint depth;
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uint mipmapcount;
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uint reserved[11];
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DDSPixelFormat pf;
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DDSCaps caps;
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uint notused;
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// Helper methods.
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DDSHeader();
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void setWidth(uint w);
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void setHeight(uint h);
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void setDepth(uint d);
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void setMipmapCount(uint count);
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void setLinearSize(uint size);
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void setPitch(uint pitch);
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void setFourCC(uint8 c0, uint8 c1, uint8 c2, uint8 c3);
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void setPixelFormat(uint bitcount, uint rmask, uint gmask, uint bmask, uint amask);
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void setTexture2D();
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void setTexture3D();
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void setTextureCube();
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void swapBytes();
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};
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} // nv namespace
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#endif // NV_IMAGE_DIRECTDRAWSURFACE_H
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