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@ -103,6 +103,8 @@ void InputOptions::reset()
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m.colorTransform = ColorTransform_None;
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m.linearTransform = Matrix(identity);
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for (int i = 0; i < 4; i++) m.colorOffsets[i] = 0;
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for (int i = 0; i < 4; i++) m.swizzleTransform[i] = i;
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m.generateMipmaps = true;
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m.maxLevel = -1;
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@ -344,16 +346,27 @@ void InputOptions::setLinearTransform(int channel, float w0, float w1, float w2,
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{
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nvCheck(channel >= 0 && channel < 4);
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Vector4 w(w0, w1, w2, w3);
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//m.linearTransform.setRow(channel, w);
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m.linearTransform(0, channel) = w0;
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m.linearTransform(1, channel) = w1;
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m.linearTransform(2, channel) = w2;
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m.linearTransform(3, channel) = w3;
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}
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void InputOptions::setLinearTransform(int channel, float w0, float w1, float w2, float w3, float offset)
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{
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nvCheck(channel >= 0 && channel < 4);
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setLinearTransform(channel, w0, w1, w2, w3);
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m.colorOffsets[channel] = offset;
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}
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void InputOptions::setSwizzleTransform(int x, int y, int z, int w)
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{
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nvCheck(x >= 0 && x < 3);
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nvCheck(y >= 0 && y < 3);
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nvCheck(z >= 0 && z < 3);
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nvCheck(w >= 0 && w < 3);
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nvCheck(x >= 0 && x <= 6);
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nvCheck(y >= 0 && y <= 6);
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nvCheck(z >= 0 && z <= 6);
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nvCheck(w >= 0 && w <= 6);
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m.swizzleTransform[0] = x;
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m.swizzleTransform[1] = y;
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