diff --git a/trunk/NVIDIA_Texture_Tools_README.txt b/trunk/NVIDIA_Texture_Tools_README.txt index 07aed42..2a2ff35 100644 --- a/trunk/NVIDIA_Texture_Tools_README.txt +++ b/trunk/NVIDIA_Texture_Tools_README.txt @@ -82,8 +82,8 @@ The usage of the commandline tool is the following: $ nvcompress [options] infile [outfile] -where 'infile' is and TGA, PNG or JPG file, 'outfile' is a DDS file and -'options' is one or more of the following: +where 'infile' is and TGA, PNG, PSD, DDS or JPG file, 'outfile' is a DDS file +and 'options' is one or more of the following: Input options: -color The input image is a color map (default). @@ -131,7 +131,7 @@ Yes. - Do the NVIDIA Texture Tools work on Vista? Yes, but note that CUDA is not supported on Vista yet, so the tool is not hardware -accellerated. +accelerated. - Is CUDA required? diff --git a/trunk/NVIDIA_Texture_Tools_TODO.txt b/trunk/NVIDIA_Texture_Tools_TODO.txt index ebd5a4b..a7d320b 100644 --- a/trunk/NVIDIA_Texture_Tools_TODO.txt +++ b/trunk/NVIDIA_Texture_Tools_TODO.txt @@ -1,8 +1,8 @@ Short term: - Improve quality of fast compressors. - - More accellerated compressors. - - Accellerate mipmap generation. + - More accelerated compressors. + - Accelerate mipmap generation. - Generic RGB pixel format conversion. - Do not assume that alpha is used for transparency.