diff --git a/cmake/FindCg.cmake b/cmake/FindCg.cmake index 24402ab..ca2d061 100644 --- a/cmake/FindCg.cmake +++ b/cmake/FindCg.cmake @@ -3,7 +3,7 @@ # Once done this will define # # CG_FOUND =system has NVIDIA Cg and it can be used. -# CG_INCLUDE_PATH = directory where cg.h resides +# CG_INCLUDE_DIR = directory where cg.h resides # CG_LIBRARY = full path to libCg.so (Cg.DLL on win32) # CG_GL_LIBRARY = full path to libCgGL.so (CgGL.dll on win32) # CG_COMPILER = full path to cgc (cgc.exe on win32) @@ -21,7 +21,7 @@ IF (APPLE) ENDFOREACH(dir) # Find the include dir - FIND_PATH(CG_INCLUDE_PATH cg.h + FIND_PATH(CG_INCLUDE_DIR cg.h ${CG_FRAMEWORK_INCLUDES} ) @@ -63,7 +63,7 @@ ELSE (APPLE) SET (CG_COMPILER_DIR .) SET (CG_COMPILER_SUPER_DIR ..) ENDIF (CG_COMPILER) - FIND_PATH( CG_INCLUDE_PATH Cg/cg.h + FIND_PATH( CG_INCLUDE_DIR Cg/cg.h $ENV{CG_INC_PATH} $ENV{PROGRAMFILES}/NVIDIA\ Corporation/Cg/include $ENV{PROGRAMFILES}/Cg @@ -133,7 +133,7 @@ ELSE (APPLE) ) GET_FILENAME_COMPONENT(CG_COMPILER_DIR "${CG_COMPILER}" PATH) GET_FILENAME_COMPONENT(CG_COMPILER_SUPER_DIR "${CG_COMPILER_DIR}" PATH) - FIND_PATH( CG_INCLUDE_PATH Cg/cg.h + FIND_PATH( CG_INCLUDE_DIR Cg/cg.h /usr/include /usr/local/include ${CG_COMPILER_SUPER_DIR}/include @@ -163,10 +163,10 @@ ELSE (APPLE) ENDIF (WIN32) ENDIF (APPLE) -IF (CG_INCLUDE_PATH) +IF (CG_INCLUDE_DIR) SET( CG_FOUND 1 CACHE STRING "Set to 1 if CG is found, 0 otherwise") -ELSE (CG_INCLUDE_PATH) +ELSE (CG_INCLUDE_DIR) SET( CG_FOUND 0 CACHE STRING "Set to 1 if CG is found, 0 otherwise") -ENDIF (CG_INCLUDE_PATH) +ENDIF (CG_INCLUDE_DIR) MARK_AS_ADVANCED( CG_FOUND )