Add helper methods for jai bindings.
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@ -844,6 +844,8 @@ Vector3 CubeSurface::Private::applyCosinePowerFilter(const Vector3 & filterDir,
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return color;
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return color;
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}
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}
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#include "nvthread/ParallelFor.h"
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#include "nvthread/ParallelFor.h"
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struct ApplyAngularFilterContext {
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struct ApplyAngularFilterContext {
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@ -1023,6 +1025,20 @@ CubeSurface CubeSurface::fastResample(int size, EdgeFixup fixupMethod) const
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}
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}
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void CubeSurface::_irradianceFilter(int size, EdgeFixup fixupMethod) {
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*this = irradianceFilter(size, fixupMethod);
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}
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void CubeSurface::_cosinePowerFilter(int size, float cosinePower, EdgeFixup fixupMethod) {
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*this = cosinePowerFilter(size, cosinePower, fixupMethod);
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}
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void CubeSurface::_fastResample(int size, EdgeFixup fixupMethod) {
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*this = fastResample(size, fixupMethod);
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}
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void CubeSurface::toLinear(float gamma)
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void CubeSurface::toLinear(float gamma)
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{
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{
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if (isNull()) return;
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if (isNull()) return;
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@ -664,6 +664,10 @@ namespace nvtt
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NVTT_API CubeSurface fastResample(int size, EdgeFixup fixupMethod) const;
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NVTT_API CubeSurface fastResample(int size, EdgeFixup fixupMethod) const;
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// Jai doesn't support non-pod structs as return types, so expose some other function to do the same, but operate in place:
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NVTT_API void _irradianceFilter(int size, EdgeFixup fixupMethod);
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NVTT_API void _cosinePowerFilter(int size, float cosinePower, EdgeFixup fixupMethod);
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NVTT_API void _fastResample(int size, EdgeFixup fixupMethod);
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// Spherical Harmonics:
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// Spherical Harmonics:
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NVTT_API void computeLuminanceIrradianceSH3(float sh[9]) const;
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NVTT_API void computeLuminanceIrradianceSH3(float sh[9]) const;
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