Add nvassemble tool to create cubemaps, volumes, and texture arrays.
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@ -292,7 +292,7 @@ namespace nv
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return s;
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}
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static Stream & operator<< (Stream & s, DDSHeader & header)
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Stream & operator<< (Stream & s, DDSHeader & header)
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{
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nvStaticCheck(sizeof(DDSHeader) == 148);
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s << header.fourcc;
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@ -24,7 +24,7 @@
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#ifndef NV_IMAGE_DIRECTDRAWSURFACE_H
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#define NV_IMAGE_DIRECTDRAWSURFACE_H
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#include <nvcore/nvcore.h>
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#include <nvimage/nvimage.h>
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namespace nv
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{
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@ -102,10 +102,11 @@ namespace nv
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bool hasDX10Header() const;
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};
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NVIMAGE_API Stream & operator<< (Stream & s, DDSHeader & header);
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/// DirectDraw Surface. (DDS)
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class DirectDrawSurface
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class NVIMAGE_CLASS DirectDrawSurface
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{
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public:
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DirectDrawSurface(const char * file);
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