Add nvassemble tool to create cubemaps, volumes, and texture arrays.
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@ -294,6 +294,7 @@ __device__ float evalPermutation4(const float3 * colors, float3 color_sum, uint
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uint akku = 0;
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// Compute alpha & beta for this permutation.
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#pragma unroll
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for (int i = 0; i < 16; i++)
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{
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const uint bits = permutation >> (2*i);
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@ -329,6 +330,7 @@ __device__ float evalPermutation3(const float3 * colors, float3 color_sum, uint
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uint akku = 0;
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// Compute alpha & beta for this permutation.
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#pragma unroll
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for (int i = 0; i < 16; i++)
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{
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const uint bits = permutation >> (2*i);
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